- disgruntledfan2
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- Intrepid Mythic Member
Posted by: xXDarklessXx
Assymetrical maps have a reason.
They are meant to offer players a challenge and (although many will disagree) it does infact create a balance.
Suppose one team gets to all the heavy weapons first in, let's say, High Ground (Laser, Rocket Launcher, Sniper, Shotgun), well, then this forces the other team to rethink their strategy and imposes a slightly entertaining challenge, which is what these maps are meant to do.
But, in a sense, the weapons are balanced.
Let's, again, look at High Ground.
The beachside team has 3 heavy weapons (Sniper, Shotgun, Rocket Launcher) and 2 infantry vehicles (Ghost, Mongoose) 1 powerup (Overshield) and a small slew of Battle Rifles.
The baseside team has 1 heavy weapon (Spartan Laser), 1 powerup (Active Camo), and a slew of other weapons including Battle Rifles, Maulers, and Brute Shots.
The beachside players have an advantage in the sense that they get the majority of the heavy weapons and overshield, while inturn, they have a disadvantage, as they are placed out in the open, which is easy killing from baseside with any ranged weapon.
The baseside players have an advantage in the sense that they have the "high ground" which offers many hiding places and tactical advantages whilst their disadvantage being the lack of the 3 main heavy weapons that the beachside players have.
As you can see, the map is infact balanced, just not in the way you would think.
Sure, if the beachside players infiltrate baseside and take over baseside spawn points, then the tides of the battle have turned, and the original baseside players are (as stated above) forced to rethink their strategy, as it was their fault the lost baseside to begin with.
Remember, all games start out with a score of 0-0 and, as proven, all maps are created with a balance. Whether the team has the ability and strategy to take and hold the lead is up to the members of the team.
So stop blaming your poor strategic skills on the maps.
(and as a matter of fact, Orbital is one of my favorite maps)
Ah, I see I'm beating around the bush too much in my politeness to both sides. I apologize.
In a blunt fashion I meant:
Orbital is symmetric and asymmetric at the same time. People don't notice that and they seem to hate it, because they can only think in symmetric or asymmetric. They want something simpler like in Halo 2. You know? When it was either or.
Should Bungie abandon this design mix found in Orbital, because it's too much for people to handle. Should they return to the simpler designs of Halo 2?
[Edited on 10.03.2009 2:00 PM PDT]