- disgruntledfan2
- |
- Intrepid Mythic Member
Posted by: Hylebos
>Reduce the radius of effect of the regenerator because it is too easy to use to one's advantage as it is right now.
>Turn the flare into a smoke screen so it doesn't literally blind me and cripple anything I do when it is used. There are other ways of blocking sight for both sides using it afterall, and the addition of smoke could create cool visual effects for photo phanatics (Hah).
Beyond that, I can't think of much that plays true to the equipments theme of "Equal Local Result, Global Advantage depending on how it is used" theme.
To clarify, what this means is that if I throw down a bubble shield, I may have saved myself from attack, but I can't return fire and my mobillity is restricted, and you could possibly gain a better fighting position with the time I waste inside the shield. Looking through such a narrow lense is analyzing the situation locally. Globally though, I could drop the bubble shield to block fire down a corridor as I run back to my base with the flag, forcing defenders to take a different path if they want to angle their shots to hit me. Their repositioning costs time, and time is what I need to get to my base. Examining the game with large lenses like that is global analyzing.
1. Why? The regenerator is only advantageous for a sniper. If anything the big radius is what balances it out in close quarters combat. I guess I wouldn't mind if that means they'll tone down the power drainers radius which sometimes acts as a big fat red bar frag grenade.
2. They should remove the the red crosshair and name tag during the flare or smokescreen. I prefer the flare, because the smoke screen always ends up useless in most of the games I play. They shouldn't go through walls like the current flare sometimes does. Radar Jammer is useless. Might as well make it a secondary effect on the flare or smokescreen.
3. They need to fix the viewpoint perspective of going partway out of the bubble shield that makes it a snipers dream shield.
[Edited on 10.05.2009 8:45 PM PDT]