Halo: Reach Forum
This topic has moved here: Subject: Do community idea's have influence on development?
  • Subject: Do community idea's have influence on development?
Subject: Do community idea's have influence on development?

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Geoxbreather

As title say's. I would like to know.
"Halo Reach" development started right after halo 3. (see source)
Click for source

So when they unveiled "Halo reach" to the public, they were well into 2 years of development. Thus....perhaps... to late to implement new features. As I believe that the main level design/story/game modes/etc all have been decided, even near completed.
The last year is used for bug finding/fine tuning/balancing/promotion etc.

Well, like I said. Just wondering. Anybody have ideas on this?

[Edited on 10.06.2009 6:34 AM PDT]

  • 10.06.2009 6:33 AM PDT

Didact's Reprisal -
Now is the time of our unworlding
One final effort is all that remains
And I am not afraid
We shall fulfill our promise
We fight for the grace of the Mantle
And this time none of you will be left behind

Well, yeah, the story and environment is pretty much all them. But they listen to us for information about how things should work and what to do with weapons, with heeded advice mainly pertaining to matchmaking.

Great examples are the needler and plasma pistol. Those two weapons have been through a lot.

  • 10.06.2009 6:43 AM PDT

Xbox Live, ad me if you like

Geoxbreather

*Needler
*Plasma Pistol

Yes indeed, 2 great examples. The Needler has chanched a lot, and same for the Plasma Pistol. Thank god it doesn't track that much more in Halo 3/ODST.

I'm curious what weapons/game mode's/features/ etc. Have been implemented in the current Halo games, all thanks to the community.

  • 10.06.2009 6:52 AM PDT