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Fight to Live, Live to Fight.
Posted by: Hylebos
Do realize that the reason that they have invisible barriers is to maintain the professionalism of the game. They don't want random people getting outside of the simulation and getting a look at the map behind the scenes.
Its like if I were to own a theatre and I wrote a play to be performed there, and on opening night, the lead singer, accidentally trips over a bush and knocks over a tree which punches a hole in the thin wall of the house outside, exposing bewildered stage hands behind the set.
I'm sure some patrons who came to see the show would find this incredibly amusing and some probably appreciated a look behind the scenes of how the play was done, but personally I'd be embarassed that my play fell apart so easily in front of everyone else.
I think Reach is going to be more of a mixture of ODST and Halo 3 where the level is very open and you can take multiple routes and make various choices but you have a main objective to focus you anyways, so there would be less chances of this "lets break out of the game" stuff anyways.
That's why I'm saying to at least give the option. Kind of like a behind the scenes VIP pass, to use your example.
Maybe most people are different, but I for one LOVED exploring the maps, and LOVED going the places people normally didn't go.