Halo: Reach Forum
This topic has moved here: Subject: The one thing that could improve Reach.
  • Subject: The one thing that could improve Reach.
Subject: The one thing that could improve Reach.
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Fight to Live, Live to Fight.

For gods sake, remove invisible walls...

I know you don't want people running where they're not suppose to and whatnot, but I really don't see what the big deal is.

There are places in the campaign of ODST and Halo 3 where I feel I SHOULD be able to go explore somewhere, until I am hit with an invisible wall.

I remember the fun times in Halo 1, using the hog launch to get on top of the cliffs and other structures. Halo 1 barely had any of these walls.

I also remember in Halo 2, getting on top of Outskirts for the sweet shortcuts and rooftop combat. Let's not forget the places you had to go to get some of the skulls, or the scarab gun and soccer ball on metropolis. And then again in multiplayer. Scaling buildings in Headlong was a blast! Getting out of Terminal was fun aswell.

Just look at the stuff the people at High Impact Halo have done.

Now, I know you don't want people cheating, so how about maybe an option to turn these walls off in customs/forge (I AM assuming you're keeping forge) and to turn them off in campaign (voiding achievments and metagame scores)

We want to explore the environments you've built, regardless of how unpolished the ones out of our sight may be.

  • 10.06.2009 5:11 PM PDT

theres only so much that you can do with a game it would be hard to do what you are saying but it would be sweet.

  • 10.06.2009 5:14 PM PDT

What are you talking about, You never come in contact with an invis. wall unless your somewere you should not be.(I.e. The edge of andbox with the walls blocking the towers.) Unless your glitching out are blocking something that will kill you you never come into contact with a wall unless you are glitching...

  • 10.06.2009 5:19 PM PDT

bungie has proven that a bunch of monkeys sitting in front of keyboards can randomly type out a masterpiece. the thing is, when you go to play the masterpiece, you cant help but notice all the monkey s**t smeared all over it.

it gets real old having to wait months for someone like mlg to clean off all the monkey poo.

id like to be able to jump from br3 to library on blackout without hitting my head on the invisible roof and falling to my death, thus ruining my perfection.

that would have been sweet.

  • 10.06.2009 5:20 PM PDT
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Posted by: BIGNERENT
What are you talking about, You never come in contact with an invis. wall unless your somewere you should not be.(I.e. The edge of andbox with the walls blocking the towers.) Unless your glitching out are blocking something that will kill you you never come into contact with a wall unless you are glitching...

What are YOU talking about.

How about Tsavo Highway. Plenty of invisowalls there. Plenty on the Ark and Covanent aswell.

Then Ghost Town, Long Shore, Valhalla, Standoff, the list goes on.

and in ODST, there was one part in Uplift Reserve, to name just one map, where I wanted to get onto this ridge to explore it and I just got hit with an invisowall out of nowhere.

These places would NOT have these walls if it was Halo 1 or 2.

  • 10.06.2009 6:17 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

I approve of this.

  • 10.06.2009 6:20 PM PDT
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You can't kill what's dead.

Stand. Fight. Resist. S2F.

Posted by: Uncle Kulikov
I approve of this.

  • 10.06.2009 6:36 PM PDT

So instead you would rather have a death barrier that rewards your exploratory curiosity with death?

  • 10.06.2009 6:38 PM PDT

Group invites will be treated very poorly because the Care Package is empty.

__/
|__|

Why not.

Although I think they should add some hazards to out of bounds, but not like deathbarriers. Maybe like invisible holes, or strong enemies to make taking different routes harder.

  • 10.06.2009 6:39 PM PDT
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Fight to Live, Live to Fight.

I want no barriers.

I want to be able to explore until the texture and geometry runs out. The way I want it, is anywhere with geometry is unblocked, by any barriers, death or invisible.

Imagine FULLY exploring New Mombasa in ODST. Even on top of rooftops.

Or imagine climbing forerunner spires, or large mountains.

Think how much more space there would be on Sandbox and Sandtrap without the invisible walls.

  • 10.06.2009 6:51 PM PDT

i have mixed fielings. i liked the exploring but the also shouldent lead you on and then teas you with a wall

  • 10.06.2009 6:56 PM PDT

Online ID: GriffGraff15

Climbing the building in Halo 2 were you fight Tartarus was awesome and challenging too. Not to mention driving the ghost over all of those mountains in Delta Halo to reach the other shore, and then driving under the lake.

Posted by: Fox201
Halo 3's stairway to heaven was a blast though.

  • 10.06.2009 7:01 PM PDT
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Posted by: westpointusma15
Climbing the building in Halo 2 were you fight Tartarus was awesome and challenging too. Not to mention driving the ghost over all of those mountains in Delta Halo to reach the other shore, and then driving under the lake.

Posted by: Fox201
Halo 3's stairway to heaven was a blast though.


Exactly. It was so much fun to just explore these areas, but ever since Halo 3 bungie has been putting death barriers invisible walls, and soft ceilings around like it's going out of style.

  • 10.06.2009 8:41 PM PDT

You get a stamp of epic win.

  • 10.06.2009 10:55 PM PDT

Do realize that the reason that they have invisible barriers is to maintain the professionalism of the game. They don't want random people getting outside of the simulation and getting a look at the map behind the scenes.

Its like if I were to own a theatre and I wrote a play to be performed there, and on opening night, the lead singer, accidentally trips over a bush and knocks over a tree which punches a hole in the thin wall of the house outside, exposing bewildered stage hands behind the set.

I'm sure some patrons who came to see the show would find this incredibly amusing and some probably appreciated a look behind the scenes of how the play was done, but personally I'd be embarassed that my play fell apart so easily in front of everyone else.

I think Reach is going to be more of a mixture of ODST and Halo 3 where the level is very open and you can take multiple routes and make various choices but you have a main objective to focus you anyways, so there would be less chances of this "lets break out of the game" stuff anyways.

  • 10.06.2009 11:05 PM PDT
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Posted by: Hylebos
Do realize that the reason that they have invisible barriers is to maintain the professionalism of the game. They don't want random people getting outside of the simulation and getting a look at the map behind the scenes.

Its like if I were to own a theatre and I wrote a play to be performed there, and on opening night, the lead singer, accidentally trips over a bush and knocks over a tree which punches a hole in the thin wall of the house outside, exposing bewildered stage hands behind the set.

I'm sure some patrons who came to see the show would find this incredibly amusing and some probably appreciated a look behind the scenes of how the play was done, but personally I'd be embarassed that my play fell apart so easily in front of everyone else.

I think Reach is going to be more of a mixture of ODST and Halo 3 where the level is very open and you can take multiple routes and make various choices but you have a main objective to focus you anyways, so there would be less chances of this "lets break out of the game" stuff anyways.


That's why I'm saying to at least give the option. Kind of like a behind the scenes VIP pass, to use your example.

Maybe most people are different, but I for one LOVED exploring the maps, and LOVED going the places people normally didn't go.

  • 10.07.2009 2:19 PM PDT