Halo: Reach Forum
This topic has moved here: Subject: Multiplayer needs to change
  • Subject: Multiplayer needs to change
Subject: Multiplayer needs to change

I know a lot of people enjoy Halo's multiplayer, but it will get boring after 3 sequels. I mean, Halo 3's multiplayer was incredibly similar to Halo 2's multiplayer, apart from the small changes. I'm not saying that Halo's multiplayer is bad, I'm just saying that it will get boring.

Here's an idea on how to change it up. Not exactly classes, but it would add more variety to the game.

We all know customization is a very popular and great thing for multiplayer. Why do you think the Call of Duty series is so successful? Because of the Create-A-Class system. Without it, the game gets downright boring. So this is how I thought it might work for Halo:

I'll start off with the new feature, weight. That's right. It would be something like this - you can hold up to 10 blocks of space. Each weapon is worth a certain amount of blocks.

Example: The Assault rifle would be 5 blocks, and the Magnum would be 2. That leaves 3 blocks for equipment, or whatever. I'm just brainstorming.

How the class system would work:

Players are able to choose what weapons to start out with, however, they would not be able to choose the power weapons ex. Spartan Laser, Rockets, ect.

Your first weapon would be a Primary weapon. This would be your standard two handed weapon such as the AR or BR

Your second weapon would be your Secondary weapon. This weapon would be any of the weapons that you are able to dual-wield. Ex. SMG, Pistol, ect.

Now, you would have to take the weight / blocks into concideration. For example, the Sniper might be 7 blocks, so you will only be able to use the pistol (2 blocks) for that combo.

Now things aren't quite balanced YET. Now comes the hard part. Making the Class system work.

We the basic classes would be Sniper, Trooper, CQB, Scout / Recon, and Heavy Weapons.

Each class would have certain specialties and weaknesses. For example, The Heavy Weapons class would be able to carry more blocks, therefore being able to swap out their primary weapon for Rockets, without losing their secondary weapon. Like if a Sniper was to pick up rockets, they would have to switch out their primary and secondary weapon. Make sense?

It could work if they made each class work for only their specialty.

Example: A CQB would do more damage in close combat than a Sniper in close combat, because it would be their specialty.

Now I know you must be thinking, Everyone will just start with snipers and no-scope, this is totally imbalanced. Wrong! The sniper will exceed in what it does best, which is long range. So if it was a Sniper going against someone with a Medium range weapon, then the Player with the Medium range weapon would be at an advantage.

I won't go into how armor would work for each class, so tell me what you guys think of this.

P.S. No "This is Halo not Call of Duty Bk" because I realized that. I just brainstormed these so cut me some slack.

I know it's a long read but thank you to the people who do read it.

[Edited on 10.06.2009 5:38 PM PDT]

  • 10.06.2009 5:38 PM PDT

Sharks with friggen lasers!

We do not need a class-based Halo.

  • 10.06.2009 5:38 PM PDT

Posted by: Snail Tea
We do not need a class-based Halo.


Did you even read it?

  • 10.06.2009 5:39 PM PDT

Group invites will be treated very poorly because the Care Package is empty.

__/
|__|

I did read this... and I have come to the conclusion of:

No.

Edit: What the hell is with the dude with the same avatar as me. *changes avatar*

[Edited on 10.06.2009 5:41 PM PDT]

  • 10.06.2009 5:40 PM PDT

Sharks with friggen lasers!

Yes, yes I did, the Armour thing sounds like a great idea but we wouldn't have enough traits for all the different armours

  • 10.06.2009 5:41 PM PDT

i think its pretty good???

  • 10.06.2009 5:43 PM PDT

Posted by: american sameri
i think its pretty good???


Thank you. I spent quite a bit of time posting this and I'm happy if at least one person likes it.

  • 10.06.2009 5:44 PM PDT

I dont know dude, I still play halo 3 and don't play COD anymore. I think that says something about its multiplayer.

  • 10.06.2009 5:45 PM PDT
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i think its a great idea that definetly should be considered and i would also like to see different weapon colors too for guns like a blue sniper or a red br it would interesting.

  • 10.06.2009 5:52 PM PDT

I understand there is a lot of people that enjoy Halo more than CoD, but I have noticed that a lot of CoD fans bash Halo and there is always an argument between which is better. I enjoy both games very much, and I attempted to try and think of a way to resolve this conflict, as well as thinking of a way to put not necessarily a class based system in Halo, but to add more customization.

I think a lot of people don't notice how customization can really impact a games re-playability.

Anyone ever been to a MW2 board? A lot of the topics concern the perks and weapons that players are able to choose. That's where most of the hype comes from.

That just shows how much players like customization. Everyone likes to be original and create a character that would somewhat resemble what you would want to be in a war scenario.

  • 10.06.2009 5:52 PM PDT

Yes, really

stopped at Call of Duty
CoD sucks. if you want CoD style multiplayer, play CoD

  • 10.06.2009 5:54 PM PDT
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~SSLYK~

i dont rly want classes but i wouldbe ok with perks

  • 10.06.2009 5:58 PM PDT

I dont understand why people want to put COD into halo. CoD Honestly sucks. Its good for like 1-2 months and then you never play it again. There is a reason halo is still near the top of the charts on XBL. Think about it. A 2 year old game still topping the charts. It dose not need a COD game style to help it out.

  • 10.06.2009 6:00 PM PDT

Posted by: napleonBlwnaprt
stopped at Call of Duty
CoD sucks. if you want CoD style multiplayer, play CoD


You see, your the kind of person that I hate seeing in threads. Always having something negative to say, and never respecting opinions that you don't agree with.

I am not asking for a CoD style multiplayer, I am partially explaining why CoD is so successful and somewhat incorporating it into Halo's multiplayer.

No duh if I want to play CoD style multiplayer, I would go play CoD. I mean seriously, was there even a point to that post?

  • 10.06.2009 6:00 PM PDT

Posted by: BartronX

No duh if I want to play CoD style multiplayer, I would go play CoD. I mean seriously, was there even a point to that post?



He is acualy right, Halo and COD are not the same game and dont need to be. Putting COD style multiplayer in halo is going to bring over the COD comunity and push away the halo comunity. We all know how big the halo comunity is. Bungie obvously dose not want to lose it.

  • 10.06.2009 6:07 PM PDT

Forge, Test, Fun!

its not a bad idea but it not really halo. why do you want to make halo like cod? i hate perks and all that stuff.

  • 10.06.2009 6:07 PM PDT

Y()R /\/\0/\/\ 1Z /=@7

i say this is very good. just like my favorite non halo fps.. bad company. but what about my...

  • 10.06.2009 6:08 PM PDT

remington nylon 66. best .22 ever period.

if you want a creat a calass go play cod its simple as that punk

  • 10.06.2009 6:09 PM PDT

Posted by: BIGNERENT
Posted by: BartronX

No duh if I want to play CoD style multiplayer, I would go play CoD. I mean seriously, was there even a point to that post?



He is acualy right, Halo and COD are not the same game and dont need to be. Putting COD style multiplayer in halo is going to bring over the COD comunity and push away the halo comunity. We all know how big the halo comunity is. Bungie obvously dose not want to lose it.



believe it or not, a lot of the CoD community used to be part of the Halo community. Then after they played the infamous CoD4, some people thought it would be cool to start bashing Halo and saying that CoD is better.

The CoD series didn't become hugely popular until CoD4 came out. I know I've said it plenty of times before, but the reason it was successful was because of all the customization.
A lot of people like choosing what weapons to go into battle with, because it lets them use the weapons that they enjoy.

They could do different stuff with the Halo Weapons, such as adding different variations of the weapons. This would give each weapon a different flavor each time it is used, just so it isn't the same AR or BR you've been using for years.

  • 10.06.2009 6:16 PM PDT

Posted by: Ushan
Because Muslims surgically implant organic bombs in their testicles, which in turn will be injected into women during sex, which will grow into BABY BOMBS!

No. You know why people like CoD? Because it's unbalanced and extremely easy to get kills BECAUSE of the fact that there are perks and you can pick your weapon. Halo takes skill because it is balanced and fair since everyone has an even chance of getting a weapon on a map.

  • 10.06.2009 6:24 PM PDT

Wherever you roam
so far from home
you'll be safe from peril
life threatening and terrible
if you avoid David Powel
and keep track of your towel.

No, spawning with player's choice weapons would just break Halo multiplayer. It just doesn't belong in a game with things called "power weapons" without being ironic or a whiny -blam!-. Even if you can't pick power weapons there's a lot of map balance based on rifle and sidearm placement too.

But you seem to be a reasonable person, keep on brainstorming.

[Edited on 10.06.2009 6:46 PM PDT]

  • 10.06.2009 6:44 PM PDT

All I want is a Regular, Heavy, and Light variant of each armor permutation. With heavy you are slower, but can take more abuse while Light will be the other way around. Regular is just the basic armor.

  • 10.06.2009 11:00 PM PDT

I think something like this, not this exact system, would make the Halo multiplayer much more interesting.
Perks like extra grenades or more ammo would be a nice addition aswell.

  • 10.06.2009 11:21 PM PDT

Gigitty Gigitty Goo!

Posted by: AgLion
I did read this... and I have come to the conclusion of:

No.

  • 10.07.2009 1:01 AM PDT

Its a trap!!!

Posted by: BartronX
I know a lot of people enjoy Halo's multiplayer, but it will get boring after 3 sequels. I mean, Halo 3's multiplayer was incredibly similar to Halo 2's multiplayer, apart from the small changes. I'm not saying that Halo's multiplayer is bad, I'm just saying that it will get boring.

Here's an idea on how to change it up. Not exactly classes, but it would add more variety to the game.

We all know customization is a very popular and great thing for multiplayer. Why do you think the Call of Duty series is so successful? Because of the Create-A-Class system. Without it, the game gets downright boring. So this is how I thought it might work for Halo:

I'll start off with the new feature, weight. That's right. It would be something like this - you can hold up to 10 blocks of space. Each weapon is worth a certain amount of blocks.

Example: The Assault rifle would be 5 blocks, and the Magnum would be 2. That leaves 3 blocks for equipment, or whatever. I'm just brainstorming.

How the class system would work:

Players are able to choose what weapons to start out with, however, they would not be able to choose the power weapons ex. Spartan Laser, Rockets, ect.

Your first weapon would be a Primary weapon. This would be your standard two handed weapon such as the AR or BR

Your second weapon would be your Secondary weapon. This weapon would be any of the weapons that you are able to dual-wield. Ex. SMG, Pistol, ect.

Now, you would have to take the weight / blocks into concideration. For example, the Sniper might be 7 blocks, so you will only be able to use the pistol (2 blocks) for that combo.

Now things aren't quite balanced YET. Now comes the hard part. Making the Class system work.

We the basic classes would be Sniper, Trooper, CQB, Scout / Recon, and Heavy Weapons.

Each class would have certain specialties and weaknesses. For example, The Heavy Weapons class would be able to carry more blocks, therefore being able to swap out their primary weapon for Rockets, without losing their secondary weapon. Like if a Sniper was to pick up rockets, they would have to switch out their primary and secondary weapon. Make sense?

It could work if they made each class work for only their specialty.

Example: A CQB would do more damage in close combat than a Sniper in close combat, because it would be their specialty.

Now I know you must be thinking, Everyone will just start with snipers and no-scope, this is totally imbalanced. Wrong! The sniper will exceed in what it does best, which is long range. So if it was a Sniper going against someone with a Medium range weapon, then the Player with the Medium range weapon would be at an advantage.

I won't go into how armor would work for each class, so tell me what you guys think of this.

P.S. No "This is Halo not Call of Duty Bk" because I realized that. I just brainstormed these so cut me some slack.

I know it's a long read but thank you to the people who do read it.


I say no

I thought about giving an intelligent reason as to why not.

1. I dont want to see the formula that has made this my favorite game change... that would not make it my favorite game anymore

2. I thought if not the whole game what about a playlist called "class" (I though hey I would play it once in a while) But then I thought of why it could not work.
To make a good class game you would have to redesign many of the maps to make picking the different classes balanced. Big open spaces combined with enclosed spaces.
Bungie has always made their maps about weapon control. You could make maps just for class...but I wouldnt want them to waste space, time, and effort. On these maps when they could make maps that I would play more overall in the regular playlist
3. I feel a spartan is a jack of all trades and walking past a weapon and not being able to pick it up because of my alloted blocks doesnt feel exactly right

I honestly like your proposal though. I wish Halo games had infinite space on the disk and 4 times the amount of people working on it (i know they already have a big staff but they are all crucialy needed)
If that fantasy could come true then I would welcome the extra variety to the game

[Edited on 10.07.2009 1:23 AM PDT]

  • 10.07.2009 1:21 AM PDT