- COB Stephen Mit
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- Exalted Legendary Member
GRAVITY CAT NOT AMUSED
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Posted by: fifthderelicte
I like class systems. I remember playing the original Team Fortress as well as Tribes, way back in the 90s. However, there is already enough to worry about in terms of balance with weapons, spawns, and the minute character differences. To make something different, yet fair (like asymmetrical maps) is pretty hard to do. Granted, it would be fun, but ranked isn't where you want fun over fair. Nevertheless, if they would go with this, here are some suggestions to fix some of your ideas, or some thoughts to flesh out:
1. Do you get to choose your class prior to the game, or are you randomly assigned the class? There could definitely be issues either way, but this is something to think about.
2. It seems like you are jacking the spartans up. They have a smaller hit zone, focused shields, a medium sized amount of health, night vision, and motion tracker? The only thing the elite has that ISN'T worse is camo. They're a larger target, have less health, don't have night vision, etc. Invis is cool, but they show up on radar anyway, and I presume the camo would run out, like it did in H2 campaign. However, as a fan of invis, I could appreciate it's huge advantages. However, what is advantageous about the Brutes at all? They would suck. Like I said, maybe you just didn't give all the details, but that's just a first look.
3. I propose that it isn't just spartans vs. elites in MP, but rather each player chooses individually and takes that model into the game. This would help out a lot with point number 4 I will make below. There could be race specific playlists, but that would make the MM system hard if all the high levels preferred one race due to some advantage. There'd be a group of people who you'd never play.
Maybe some of this is because I'm not clear, so I'll try to stick with your ideas, but tweak them and flesh them out a little.
1. Spartan: Everything you've proposed
2. Elite: Camo for 15 seconds on 30 second recharge - More shields, less health, about a foot or two taller, larger heads, a little bit faster. (for shields and health, I figure that the race's weapons reflect their strength. Elites have shield tearing weapons, therefore their shields must be strong. Likewise with Spartans and health. Therefore you balance out strengths and weaknesses).
3. Brutes: Significantly more health and more shields. They are significantly stronger than the other characters, meaning they do better with melee (almost one hit kills). They are a bit slower than spartans, and significantly slower than elites. They can throw grenades farther.
4. Each group should have bonuses for their weapons. Elite do more damage with plasma, humans with bullets, Brutes with brute weapons (meaning one hit melee kills with bladed spikers, brute shots, etc) etc. This would mean that the elites would do well with shield draining weapons, humans with health depleting weapons, etc. That would make who you decide to fight interesting.
That's just a proposal. I'm sure there would still be some issues. Let me know what you think.
[EDIT] TO the guy who thinks everyone would just be the sniper, I agree. However, in COD it was actually disadvantageous to be the sniper, as all the other guns are pretty much just as good. Halo, however, would be boring and broken if choosing your class meant choosing your weapon. But as the OP and I have shown, this is more to do with attributes of race rather than choosing your weapon. I think keeping Halo the way it is by finding powerups and weapons is good. That being said, there are many weapons that never get used, and changing attributes and weapons could help to make the game more interesting.
You, sir/ma 'am, now have my thanks.