- BTE
- |
- Senior Legendary Member
Posted by: BTE
Posted by: Xharpan
it doese'nt look nextgen , looks good but not nextgenIf by next-gen you mean crappy, dark and colorless, I agree. It doesnt look next-gen at all.
Posted by: fifthderelicte
...if you had snipers lying all over the map, those would be what everyone used. Just because it's the 1)most abundant 2) easiest 3) medium ranged 4)efficient map controlling weapon in the game doesn't mean it should stay or that it isn't bad. I've already proposed what many others have proposed all over these forums. The BR is broken because it's too random to four shot consistently and too easy to headshot with. Take it out and replace it with the carbine or a similar type weapon that takes skill to use, and reduce the random spread on it. Then it would take more skill plus be a good tactical weapon. But this time you'd actually earn your kills.
BR vs. Carbine comparison Taken from here
Carbines...
-Must aim 7 separate times verses 4 times
-2 kills per clip verses 3 kills per clip (fully shielded)
-6.75 kills per weapon pickup verses 9
-Single shot for attempted headshot verses burst shot (only need one bullet to hit, making headshots SOOOOO easy)
-Single shot verses burst, meaning all or nothing versus hit, miss, or partially hit
-Green and very visible and easy trail to follow (like every other mid to long range weapon: laser, sniper, rockets, etc) versus bullets that are much more difficult to notice
-The amount of skill needed to use the carbine is greater, meaning better players can distinguish themselves and there will be more gaps between skills.
-Carbines can kill as fast as you can shoot 8 rounds with a headshot (on the last shot), meaning there can be significant differentiation in time it takes to kill (a few tenths of a second). A good carbine can kill faster than a BR, but a bad one will fail. The BR isn't controlled by that mechanic, but rather built in delay in ROF.
-Some may consider this difference insignificant, but the reticule with the BR is easier to use. The way the crosshairs work, they come together to center the BR reticule much better. With the carbine, the crosshairs don't extend into the middle (where you'd aim for headshot), so you have to manually know where the center is much better.
-2.4 second cooldown time (reload) vs. 2.0 seconds
I'm not saying that skilless (or minimal skill) weapons can't be in the game. I'm just upset that everyone advocates a BR for such a pivotal role. It's role is to be a mid-range controlling weapon, but it's randomness and burst fire are not conducive to setting players apart. Sure, people who are good with the BR can distinguish themselves from those who aren't. But H3 watered down the playing field with the weapons, and now you have a lot of kids who think they're BR pro. Give us a weapon that only a few people will truly master and the greats can set themselves apart. Bring back the skill gap and the learning curve.
Great Post.
-----------------------
As to the OP, why dont you keep the damn poll as YES, or NO?
At the moment the poll goes like:
Yes
No
No but do A
No but do B
No but keep the skin
---------------------
My main problem with the BR is that the weapon overpowers a great deal of the other weapons, to the point where it renders them useless. Go look at the Halo 3 Record of every player who is 35+ on ranked matches and you will see the BR taking the first spot. The BR is the best weapon to use to the point where its THE only weapon you can basically rely on at an all around setting. To the point where you have 1 team with BRs, and the other team starting with ARs and they wont do anything to you if you guard those BR spawn points. Sure, by sheer firepower 4 people shooting at 1 guy and throwing grenades at him will probably kill him but the BR team will kill the 4 players for that 1.
Why dont you see the people using the Carbine more often? Well, for the reasons stated on the post i quoted. Its a weapon where your shots either hit or miss. Whereas the BR can initially miss but still partially hit the other player.
[Edited on 10.08.2009 4:48 AM PDT]