- Shai Hulud
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- Exalted Mythic Member
With B.B. gone, the passion of Bungie.net has lessened.
Posted by: NECROMONGER223
no i want it to be a real prequel and if thats in there it wont be
Prequels have to do with timeline and story setting, not gameplay mechanics. It can still be a true prequel in every sense of the word with different mechanics than those that were in Halo: CE.
Regardless, I don't see why not. Well, rather, I can, but I'd prefer it to stay in, I guess. I don't really dual-wield much, but occasionally I like to pick up a couple of Spikers in regular Slayer matches and have some fun with those. I think Bungie has done a pretty good job with balancing the dual-weilding mechanic, but I will say that with some weapons, it doesn't really mix well with the melee mechanic. And it could still use improvement.
For some examples (and I'm going to just go ahead and spew some information here, so for those that like to say "tl/dr," sorry :-) ):
Dual Plasma Rifles: Good in the sense that it out-DPSs the Assault Rifle and any range between the maximum of melee and mid-range, making it worthwhile to pick up in a standard slayer match. Bad in the sense that when coupled with melee, it's very powerful on some maps (but Bungie seems to remedy this with the weapon's placement, making it not very easy and/or smart to go grab two PRs with the intent on the short-burst-melee combination).
Plasma Pistols: A weapon you want to combo with another weapon that shoots bullets. Plasma to take down shields, bullets for the kill. However, I've always been a little disappointed that this weapon isn't reliable to use in order to kill on its own, making dual plasma pistols practically useless unless you're fooling around/going for bragging rights. I liked the Halo 1 plasma pistol, as you could kill with it if you really needed to (and it fired FAST if you had a quick trigger finger).
As far as the plasma weapons go, the change I would like to see is this, if dual-wielding is kept: Make the Plasma Rifle an actual rifle again, as opposed to an Energy-SMG. In other words, increase its stand-alone power to be on-par with the assault rifle (which would require a change in the AR as well), but take away its dual-weildability. With that gone, increase the power of the plasma pistol's regular mode of fire (not the overcharge) to make it effective on it's own, especially when dual-wielded. This wouldn't really interfere with the PP's usefulness as a combo-weapon, either. In essence, what we think of the Plasma Rifle and Plasma Pistol from Halo 3, in terms of dual-wielding, would be merged into a Plasma Pistol for Reach.
Oh, and make Grunts dual-wield PPs.
Maulers: Need to be re-worked completely, imo. Take away their dual-wielding ability, and in a PvP multiplayer setting, they overlap too much with Shotguns (for Firefight in ODST, this is ok, as the Mauler basically serves as a shotgun that the computer uses, just giving them a more Alien feel). But in Halo 3, there's no sense to Dual-wielding maulers by themselves; you might as well just take one, and use the one-shot-melee combo to take people down in close quarters. It works great as a combo weapon with the Plasma Rifle, but there aren't many maps where that combination makes sense. IMO, you might as well replace every mauler you see with a shotgun in Halo 3 multiplayer... the difference wouldn't matter much in terms of gameplay.
Spikers: I'm undecided on these. I think their damage against unshielded targets should be increased, but I like them enough on their own such that I wouldn't really change anything. It seems as though if you're going to dual-wield these, then you might as well dual-wield one with another, instead of comboing with another weapon, which basically means that in the general scheme of dual-wielding, these weapons are more limited than most (and Bungie seems to realize that, as most Spikers you see are coupled on the map, encouraging you to dual-wield them). I would say take the dual-wielding mechanic out, but then you get too run into the problem of getting too much weapon-purpose overlap.
Pistols: If there's anything you should be able to dual-wield in the game, it's the pistols. They're light enough to the point where it makes sense. And even if there's a scope feature with the Pistol in Reach, just don't allow anyone to scope when using two...
[Edited on 10.07.2009 9:38 AM PDT]