Halo: Reach Forum
This topic has moved here: Subject: Ingame Weapon Customizing
  • Subject: Ingame Weapon Customizing
Subject: Ingame Weapon Customizing

"I'm afraid of the man I'll become if I lay my life down for the people I don't even care for"

My idea is that a team spawns with a certain amount of attachments in their base. This works just like a grenade. Instead its stored on the top right.

So lets say you pick up a silencer, once you pick up a stock weapon, you press a button. Maybe X since Covenant did not have equipment during the battle of Reach. This brings up a circle menu, like Crysis. Then you can put the attachment on or off.

If you pick up a weapon, you could take off its attachment and put it on another gun.

My ideas for Attachments.

Sniper Scope
Assault Scope
(Cov) Sniper Scope
(Cov) Assault Cope

Scilencer
(Cov) Scilencer

Cov Bayonet????

Feel free to discuss and add yours.

  • 10.07.2009 7:43 AM PDT

That would make Halo Reach unbalanced betwen the two teams so stop trying to make Reach into a CoD game ffs!

  • 10.07.2009 7:46 AM PDT

No Circle menus. Would slow down gameplay too much.

I think we should be able to climb. Hang from ledges. Jump kick off of walls. Blast through walls. Throw the sword. Sprint for a limited time. Carry remote charges (in very limited quantity). Use the Katana. Each multi-player map should have a BFG.

and so on.

  • 10.07.2009 7:46 AM PDT

okay mayb your right about that but it would still make it unbalanced gameplay betwen red and blue team

  • 10.07.2009 7:51 AM PDT