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This topic has moved here: Subject: What should be done with the Aim-Assist?
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Subject: What should be done with the Aim-Assist?
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Posted by: Shai Hulud
I think aim-assist is what helps out Halo in terms of a console-FPS so much. It makes it easier for a player to control what they're aiming at with a thumb-stick, since console controllers are inherently less precise than your keyboard-and-mouse for computers.

However, I think it's a little too much in Halo 3 (and was even "worse" in Halo 2). I don't really like trying to scope-shoot someone, only to have another enemy run across my field of vision and draw my sights away from the person I almost had killed. But if you take the aim-assist away completely, fighting an enemy becomes exactly like trying to kill a teammate; it's difficult enough to make the gameplay not fun after a while. Constantly over-correcting your aim and missing your shots... (and no, your arguments for "those with skill can still do well" will not hold up, and I'll argue my side of the coin if anyone disagrees)

Having the option to turn it off would be a waste of time. I believe that if the option was there, people would learn quickly that leaving the assist on will be better. It would be time spent coding an option that people won't use. In other words, time wasted. I'd rather see Bungie polish something else than spend time on that.

So if there was a way to make it so that you don't auto-track a target interrupting your current target, that would be ideal. And maybe toning down the magnetism when scoping in (at least with snipers) would be a good thing to do.


I agree that most people wouldn't turn it off, particularly for multiplayer. I think it should go completely or be toned down A LOT. Yes, it helps out significantly, but I don't want it. Players could distinguish themselves much better without it, as the skill gap would be increased. Heck, H3's aim is toned down a lot from H2, but it's still pretty strong.

That being said, of course Bungie is a business and wants the BKs to like it, along with the 5 year olds. That's fine, everyone can play it. But IMO, Bungie should cater more to the hardcore gamers now. They've made their name, everyone is going to buy their game anyway, so who cares if the learning curve is a little higher? They've got hardcore fans who've been playing Halo for ten years, and they want some challenges. Go ahead and make an option for campaign, but leave it off in MP.

  • 10.07.2009 1:28 PM PDT

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Yeah you would notice if it was taken away so I guess it should have a little tiny bit of aim assist.

Really think about it.No aim assist would be like trying to betray someone moving in Halo 3, really damn annoying.

But i guess it would make for a better skill range, meh Bungie's call; we are all going to buy it whether Bungie changes it or not.

[Edited on 10.07.2009 2:37 PM PDT]

  • 10.07.2009 2:24 PM PDT

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Posted by: Chunky_Lover
Halo would play totally different without a form of Aim Assist and Magnetism.

yeah. it would play like Halo CE.

Which is a good thing.

  • 10.07.2009 3:10 PM PDT

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I would love an option to adjust it, but turning it off would be second best.

What are the odds of being able to adjust it similar to look sensitivity??

  • 10.07.2009 3:11 PM PDT

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If you hover your reticule over a target, and a target doesn't hover over your reticule, auto-aim should take minor affect.

  • 10.07.2009 3:12 PM PDT

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i think it should be reduced. greatly.
Halo CE had no aim assist, and nobody complained about that. in fact, you didn't feel like you were screwed when you died like you sometimes do in halo 3

  • 10.07.2009 3:13 PM PDT

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Posted by: fifthderelicte

I agree that most people wouldn't turn it off, particularly for multiplayer. I think it should go completely or be toned down A LOT. Yes, it helps out significantly, but I don't want it. Players could distinguish themselves much better without it, as the skill gap would be increased. Heck, H3's aim is toned down a lot from H2, but it's still pretty strong.

That being said, of course Bungie is a business and wants the BKs to like it, along with the 5 year olds. That's fine, everyone can play it. But IMO, Bungie should cater more to the hardcore gamers now. They've made their name, everyone is going to buy their game anyway, so who cares if the learning curve is a little higher? They've got hardcore fans who've been playing Halo for ten years, and they want some challenges. Go ahead and make an option for campaign, but leave it off in MP.


Indeed,this would greatly lessen the feelings of being owned without deserving it.We all have them somethimes.

Maybe a diffrent gamemode could be made without aim-assist?
Bungie won't eliminate the aim-assist completely everywhere because it might lose a great deal of players.

  • 10.08.2009 9:09 AM PDT

Try this...

If you have 2 controllers, and your friend comes over...

Make the respawn betrayal penalty to none. Then go on the same teams, and play slayer. Its hard lol...

Could you imagine if they took the beat down thing off 2?

  • 10.08.2009 9:13 AM PDT

It doesn't really bother me.

  • 10.08.2009 11:09 AM PDT
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Aim assist must DIE!

  • 10.08.2009 11:24 AM PDT

Are we talking about Aim-Assist, or Auto Aim here?

Aim assist is when you're aiming one direction and your bullets go another. Example: Trying to shoot the open slot in a jackal's shield with a BR, only to have the rounds go into the middle of the shield because they're automatically going to his body. This needs to go away entirely.

Auto aim is when your reticle automatically follows a target to some degree, something that needs to be toned down a little bit, but is in fact crucial in console FPS. But if you people really think that they need to get rid of it entirely:

A: You've never played a console FPS that doesn't have auto-aim, and don't understand how not fun it is.

B: You're some kind of masochist who loves not having fun.

C: You're some kind of prodigy who is somehow more accurate and precise with a controller joystick than with a mouse and keyboard.

Honestly, go start a custom game with friends where everyone's on the same team, eliminating auto-aim and try killing each other with it. Sure, you'll have some cheesy fun with it at first, but you'll quickly realise that you wouldn't want an entire game based around it. If they got rid of auto aim, they'd probably have to drop the sensitivity to levels below 1, like when you aim down the sights in BF1943; it would be like turning an Elephant just to turn your spartan around.

[Edited on 10.08.2009 12:31 PM PDT]

  • 10.08.2009 12:22 PM PDT

Posted by: ultratog1028
i think it should be reduced. greatly.
Halo CE had no aim assist, and nobody complained about that. in fact, you didn't feel like you were screwed when you died like you sometimes do in halo 3


You need to go back and play it then, because it had a ton. You could easily strafe around a target, facing them the whole time, without even touching the right stick.

  • 10.08.2009 12:24 PM PDT

Halo: CE's aim assist was weird. Sometimes it was too good, or almost non existent, but most of the time it worked well. Halo 3's aim assist is definitely very high and needs to be toned down considerably. I'm frequently being screwed over of a kill because someone crossed over my reticule.

  • 10.08.2009 12:34 PM PDT

I think it should be removed entirely for some weapons(like rocket launcher, splaser) and all vehicles. It drives me nuts with the rockets when I'm trying to shoot the ground beside someone and it pulls your aim up and the rocket goes off into the distance.

[Edited on 10.08.2009 12:38 PM PDT]

  • 10.08.2009 12:37 PM PDT

The less than a second latency of online play is a better system to play off of than more health.

You realize this system is just as host based, right? because if you're fighting host, or someone with a better connection to host, and you each start firing at the same time, his BULLETS will register first, giving him slightly more health if the melees happen at the same time.

So would you rather have the BS of both, or just one?

-HaVOk1228

Take it down to halo 1 levels. It's been called for, for quite a while and I don't think Bungie will do it but I can still dream *tear rolls down my cheek*

  • 10.08.2009 12:42 PM PDT
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I say tone it down when it's on, but make it optional for the gametype to have it.

They should at least take it off for when you're in a vehicle - the amount of times I've fallen off on a Ghost in the level Halo, just for looking in the general direction of a Flood form, was simply amazing (and annoying).

  • 10.08.2009 12:48 PM PDT

I think everyone would be happy with Halo CE level of auto aim. It would actually take skill to get better at the game. Which for the hardcore multiplayer games would make it much better

  • 10.08.2009 12:55 PM PDT

hi

it should be "fixed". tune it down so that when i'm aiming with my sniper at someone and a ghost rushes by i get swung to the right/left.

  • 10.08.2009 1:02 PM PDT

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