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Posted by: Shai Hulud
I think aim-assist is what helps out Halo in terms of a console-FPS so much. It makes it easier for a player to control what they're aiming at with a thumb-stick, since console controllers are inherently less precise than your keyboard-and-mouse for computers.
However, I think it's a little too much in Halo 3 (and was even "worse" in Halo 2). I don't really like trying to scope-shoot someone, only to have another enemy run across my field of vision and draw my sights away from the person I almost had killed. But if you take the aim-assist away completely, fighting an enemy becomes exactly like trying to kill a teammate; it's difficult enough to make the gameplay not fun after a while. Constantly over-correcting your aim and missing your shots... (and no, your arguments for "those with skill can still do well" will not hold up, and I'll argue my side of the coin if anyone disagrees)
Having the option to turn it off would be a waste of time. I believe that if the option was there, people would learn quickly that leaving the assist on will be better. It would be time spent coding an option that people won't use. In other words, time wasted. I'd rather see Bungie polish something else than spend time on that.
So if there was a way to make it so that you don't auto-track a target interrupting your current target, that would be ideal. And maybe toning down the magnetism when scoping in (at least with snipers) would be a good thing to do.
I agree that most people wouldn't turn it off, particularly for multiplayer. I think it should go completely or be toned down A LOT. Yes, it helps out significantly, but I don't want it. Players could distinguish themselves much better without it, as the skill gap would be increased. Heck, H3's aim is toned down a lot from H2, but it's still pretty strong.
That being said, of course Bungie is a business and wants the BKs to like it, along with the 5 year olds. That's fine, everyone can play it. But IMO, Bungie should cater more to the hardcore gamers now. They've made their name, everyone is going to buy their game anyway, so who cares if the learning curve is a little higher? They've got hardcore fans who've been playing Halo for ten years, and they want some challenges. Go ahead and make an option for campaign, but leave it off in MP.