- Cheeto666
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- Fabled Mythic Member
It is possible to commit no errors and still lose. That is not a weakness. That is life.
Posted by: chickenlittle
Cheeto is the only one among you that doesn't suck.
Posted by: A7XEric
Posted by: Cheeto666
Posted by: Ceramic Rabbit
no offense but that isn't the best way. rather than making it shoot slower make it like the REAL prototype seen in prerelease halo 2 gameplay right here
This. Not only would it feel more like a prototype, but it would also make a better equivilant to the Covenant Carbine. You would, of course, be forced to reduce either maximum ammunition carried to about 72, or even 36, or reduce the clip size.
Are you crazy? The last thing we need is to reduce the maximum ammo counts for weapons. The Halo 1 AR holds 600 rounds while the SMG holds 180 and new AR holds 300. The Halo 1 pistol holds 120 rounds while the BR (which has a 3 round burst) holds 108. Hopefully that puts things in perspective for you
Bungie has raped players in Halo 2, 3, and ODST. I'm CONSTANTLY running out of ammo. There's constantly a mad scarcity in ammo and I always have to resort picking up something lame (as in a plasma rifle or plasma pistol). In Halo 1 you can comfortably run through a level with whatever weapon you want, maybe only seriously needing ammo a handful of times. This isn't the case in the following halo games. The maximum ammo capacities of every weapon has been dramatically reduced FORCING players to pick up crap weapons.
A: This isn't Halo CE. We won't be needing 600 rounds for our AR, likely because ammo will be more readily available (as it was in both H2 and H3).
In ODST, ammo was not a concern, because better weapons were constantly available.
Also, these "crap" weapons are pretty much everything except the BR. Halo 2 and 3 had a problem with the BR being a dominant weapon, reducing the effectivness of all other weapons. In theory, reducing the effectiveness of the BR increases that of all other weapons, balancing the game out.