Halo: Reach Forum
This topic has moved here: Subject: Dual Wielding ideas
  • Subject: Dual Wielding ideas
Subject: Dual Wielding ideas

Now recently I have been seeing post about this so I have a idea , we have a option in custom games for weapon pickup so humens dont use swords in zombies right , right . So why not for games like in SWAT Dual Wielding can be turned on and off . This will be great for some forge made maps as well . And more freedom it make custom games new and differient so if want things like halo2 enable Dual Wielding , if you want it like Halo 1 disable it this way everyone is happy.

[Edited on 10.07.2009 1:19 PM PDT]

  • 10.07.2009 1:11 PM PDT

You gotta put spaces between commas and sentences. Besides that, I don't like this idea either it just seems tedious.

  • 10.07.2009 1:16 PM PDT

tedious yes but it will make both sides happy there commas

[Edited on 10.07.2009 1:20 PM PDT]

  • 10.07.2009 1:18 PM PDT

The less than a second latency of online play is a better system to play off of than more health.

You realize this system is just as host based, right? because if you're fighting host, or someone with a better connection to host, and you each start firing at the same time, his BULLETS will register first, giving him slightly more health if the melees happen at the same time.

So would you rather have the BS of both, or just one?

-HaVOk1228

I would rather not see dual wielding included at all. All it seems to do is give highly situational advantages while discouraging the use of general purpose weapons. I'd much rather see a simplified weapon set that allows different weapons to function ideally on their own. So instead of having (we don't know what weapons will be in reach so this is just an example) to tone down plasma rifles and spikers to make sure they are just slightly tweaked SMGs we can instead have a set of truly unique/ useful weapons.

  • 10.07.2009 1:26 PM PDT