- uber_1337_nub
- |
- Noble Member
I'm quite tired of seeing a good half of these forum posts suggesting new weapons, although some of them may be good. They are largely ignored.
Here's how it works:
Think of something that you think would be a worthwhile addition to Halo: Reach, and I will edit it into this post, giving you due credit.
Guidelines:
I won't be adding any blatantly overpowered ideas. For example: "Lololol snpper n33ds to be full-otto", and other equally ridiculous things.
But, what can I add kind sir?:
Most people will probably be going for some kind of gameplay improvement, but you may add anything, be it a new weapon, new equipment, or even a new gametype.
Campaign Ideas:
- The Snail skull: This makes Master Chief move at 50% speed, making "playing rambo" impossible.
- The Filter skull: This is a skull scaled with the difficulty level the player is currently playing. For example, if the player is playing easy mode, he will receive the juicy filter. On the other hand, if he is playing Legendary, he will be blinded with a mixture of Nova, and Pen and Ink.
- The Staff: The staff is a new covie vehicle, it is essentially a covenant turret with decreased power, but the power of mobility. 1 operator.
- The Shepard: The Shepard is an extremely quick vehicle that was made by the UNSC. The Shepard is a unique vehicle in that it has no propulsion or firepower. It is designed to be launched out of Pelicans and right into the battlefield. The main characters in Reach would progressively see Marines and possibly ODST's drop into combat in these. If launched into a group of covenants, it's impact power is great enough to kill an Elite from 6 feet away.
Achievements
- Plasma Burns 5g: Kill any enemy with a plasma pistol
I will progressively edit to add your ideas, kind denizens of The Bungie Community.
[Edited on 10.08.2009 10:22 AM PDT]