- fifthderelicte
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So we all know there are a lot of issues we have heard about for the past few years. Reach is a chance for Bungie to work on some things. I'd like to compile a few of the issues here, rather than have them all over the place. If you have any ideas for change, put them here.
Movement
1. MLG definitely got this one right by bumping up the chief's speed to 110%. This makes it take more skill to hit targets, but it also encourages movement. Whereas you might be afraid to come out of a cave on Valhalla because you're so vulnerable and it takes you days to traverse the map, having things go a little faster creates more movement and willingness to move. Considering that Bungie generally makes fairly large maps, I think this is important, and could allow for even better 16 player maps and gameplay overall.
Equipment
1. As it stands, equipment like the regens and bubble shields are way too prevalent. There are several on most maps, and they respqn every minute. These cheaper pieces of equipment slow down gameplay and make it more random. Unlike power weapons which only have 1-2 on a map and long spawn times, these pieces of equipment cheapen gameplay.
2. With that being said, Bungie showed that it could do great things with equipment. The radar jammer was extremely tactical and very useful, if used properly. Idiots all over the forum complained because they were too dumb to use it properly, and hated that it hurt their own radar. Pair it with camo or wait until you're behind the lines and have an idea of enemy positions from your radar or team communication, THEN throw it. I'd love to see more tactical equipment as opposed to cheap and prevalent equipment.
Multiplayer
1. Bungie started to get it right with the addition of playlist ranks. People need a long term goal. However, I think adding long term achievements as well (like in GOW where they had 10,000 kills or something) would be a good thing to encourage consistent accounts as opposed to multi-accounters.
2. While I don't mind the trueskill system, as I think it does work fairly well, the fact that many impatient people and people who think they deserve it and take it into their hands to buy/create 50s or new accounts means it doesn't work so well. It's too easy to manipulate and too easy to get a high level. There should be more differentiation.
Weapon's Balance
1. Dual wielding is pretty much worthless with the AR and shotgun/sword. Either the AR spread needs to be tightened and reduced in power to allow for a dual wielding range, or dual wielding should be powered up.
Battle Rifle
1. Being a burst weapon is fine. Heck, we have automatic weapons in Halo. The problem with this burst weapon, however, is that it's headshot capable. Think about SWAT and how easy it is to get headshots on unshielded people as opposed to using a single magnum or carbine. BRs allow you to swipe shoot and it makes headshotting take 0 skill.
2. But what about all those times you're in an epic battle with someone because you can't get the headshot at the range you're at? Doesn't that mean it does take aim? Not at all. Just think about all the complaints about the BR's accuracy. It is random at all but the closest medium range situations (it starts to go at a distance from gold to in front of snipe on guardian). This randomness makes for imprecise battles and can cause the victor not to be the one with the most skill, but the one who got the lucky break.
3. Of course a lot of weapons work that way, and we don't want a sniper, right? Well, how many snipers take 12 bullets to kill? The BR and carbine are both intended to be medium/medium-long weapons. When you make the core weaponset (those weapons which control the map the best, but aren't power weapons - so you can find them more readily)random, it means that you are randomizing the most used guns in the game. When you do that, it means you downplay skill. So how can you make a core weapon be just that - a great map controlling weapon - but one that is not a sniper and overpowered? I'll tell you.
What needs to be done for a headshot capable, core weapon, is to not have burst, first of all. When that's completed, the accuracy needs to be bumped up to almost perfect. On top of that, the zoom may be toned down just a bit, or maybe kept the same. Think about how hard it would be to headshot someone across standoff, even if the BR accuracy was almost perfect. The lack of zoom on the reticule makes it harder to hit targets because you're not zoomed in. The same thing applies to any of you hunters out there. You know what I'm talking about, when you move from your 22 with the dinky scope to your 243 with the massive scope.
This will allow the BR to be a skilled, accurate core weapon, but it will actually make it harder to get headshots at range (you can't get lucky with a random burst), but doable with skill. This not only makes the gameplay much better and more consistent, but it makes the skill gap larger too, which would be great. Compare the amount of those in the 40s from H3 to H2. It's gross.
4. Finally, if you still think the BR would be like a sniper, think about this. If the BR were made to be single fire, you would then technically need 12 bullets to kill. I think that's a little too much, and should either bump up the rate of fire, or move it down to 8 shots to kill (same as carbine). The big thing with these tweaks are to play with the power and rate of fire to make the BR kill in the amount of time you want it to be able to kill (around the time it kills now). With this and the single shot implemented, you have to skillfully land 8-12 different shots, rather than allow the burst to help you get lucky (or unlucky) at times.
As it stands, the current BR is very used because it's a core weapon, it's powerful, and it's prevalent. However, it is a random, lucky, and easy weapon (in terms of HS anyway). They need to fix it to be a fine tuned, sklled, consistent weapon that will increase the skill gap. We need a core weapon, but it should not be the BR as it is now.
Posted by: sargent shade
Melee Balance
1. Since we have problems with guns not necessarily performing only in their niche, or superiorly in their niche, use melee to balance this out. Bungie has already incorporated some sense of this, as certain weapons do more melee damage than others. However, this is so minimal that it is rarely ever noticed. Weapons like the BR should do very smaller amounts of melee dmage compared to weapons like the shotgun which are intended for close quarters.
Other issues
There are plenty of other issues which I didn't address (i.e. health, host, aim assist, melee lunge, etc). Please feel free to respond to my comments or any other issues you think Bungie should address. REMEMBER, THERE ARE MORE ISSUES THAN THE BATTLE RIFLE! Thanks!
[Edit] Since I've received a source from one of the posters about a campaign link, I feel that it would be best to discuss campaign issues here. While I love campaign and would love for Bungie to make it long and replayable, there is already a huge thread on that, and I am personally more aware of the multiplayer needs.
[Edited on 10.09.2009 6:59 PM PDT]