Halo: Reach Forum
This topic has moved here: Subject: Gun skulls
  • Subject: Gun skulls
Subject: Gun skulls

I just thought of this randomely... maybe skulls that affect certain guns? One for the sentinel beam would be win. Purple beam ftw. Comment on your own gun skull ideas

  • 10.08.2009 9:18 PM PDT

Random Projectile Skull:

Gun Shoots out Street Cones, or other small object, but still does same amount of damage, just looks kick ass and could also make you rofl now and then.

  • 10.08.2009 9:29 PM PDT
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Orange Blur
Makes shotguns shoot Traffic Cones at high velocities.

Plasma Burn
Plasma weapons will start small fires.

Rubber Bullets
All bullets will ricochette and do 25% less damage.

Kid Friendly
Explosives are now clouds of confetti, or splashes of water. Does 25% less damage and 25% less blast radius.

Turning up the Gore
Enemies bleed 25% more, now with chunks of flesh flying off.

Frag-a-mentation Ger-Nades
Frag grenades send out 7 Traffic Cones at high velocity in random directions.



[Edited on 10.08.2009 9:37 PM PDT]

  • 10.08.2009 9:32 PM PDT

Hurry up!
All guns reload 10% slower

  • 10.08.2009 9:38 PM PDT

Code of Conduct

I like this idea. Maybe not one skull for each weapon, but a skull for a general idea.

My ideas:
+Skull that changes projectile color (blue splaser, purple plasma pistol, etc)
+Skull that changes the actual projectiles (Rocket shoots feul rods, BR shoots carbine slugs, SMG shoots PR plasma, etc)
+Skull that changes appearance of weapons (gold sword, camoflauge AR, etc)

  • 10.08.2009 9:40 PM PDT

Cheapest bidder
All explosive guns have a 20% chance to backfire.

  • 10.08.2009 9:45 PM PDT

sorry to keep bumpin but im having fun

Short but Deadly
Makes all melee weapons have no dash but are instant kills on anything. (For campaign use mostly)

  • 10.08.2009 9:56 PM PDT

SCRG3

Fueless-
vehicles have a 50% chance of not workin because of fuel/power loss

  • 10.08.2009 10:20 PM PDT