Halo: Reach Forum
This topic has moved here: Subject: Making Achievements More Worthwhile?
  • Subject: Making Achievements More Worthwhile?
Subject: Making Achievements More Worthwhile?

With B.B. gone, the passion of Bungie.net has lessened.

I'm not much of an Achievement-oriented gamer outside of Halo 3 and ODST. From my perspective, the points you get are meaningless. Just a number. However, I did like how Halo 3 had achievements that, once unlocked, also unlocked something extra within the game itself (armor permutations). This is something I'd like to see more of in Reach. Perhaps not with every achievement (like finishing the campaign achievements), but with most. Perhaps Bungie can think of new features that could be unlocked. I don't really have any ideas outside of armors and (possible) starting weapon choices.

Thoughts?

  • 10.09.2009 8:59 AM PDT
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how about different races?like jackals?

  • 10.09.2009 9:02 AM PDT

With B.B. gone, the passion of Bungie.net has lessened.

Posted by: iemoangel
how about different races?like jackals?


Eh, the general way multiplayer works would have to be completely re-balanced. You could add the Brutes (as they're shielded and closer to the same size as Elites/Spartans, and they have obvious choices for armor perms) without needing to change much, but that's about it.

  • 10.09.2009 9:05 AM PDT

Posted by: iemoangel
how about different races?like jackals?


I very much doubt Bungie will include any races other than what is already there.

OP, I do like the idea of achievements unlocking something in the game, such as the character models in ODST. Perhaps Halo: Reach will have avatar awards for the dashboard?

-SB

  • 10.09.2009 9:05 AM PDT

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Depending on how Reach's Multiplayer works out, I think we should earn new skins for weapons or maybe armour decals/battle damaged variants through Achievements.

  • 10.09.2009 9:08 AM PDT

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Posted by: Chunky_Lover
Depending on how Reach's Multiplayer works out, I think we should earn new skins for weapons or maybe armor decals/battle damaged variants through Achievements.


I disagree on new skins, however more armor, or variants of "Battle Damaged" armor would be nice. Maybe even new Emblems awarded for achievements.

  • 10.09.2009 9:10 AM PDT
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Posted by: Chunky_Lover
Depending on how Reach's Multiplayer works out, I think we should earn new skins for weapons or maybe armour decals/battle damaged variants through Achievements.


im with this idea
if possible camo patterns to the armour just like veronicas armour patterns in odst

  • 10.09.2009 9:11 AM PDT

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Posted by: privet caboose
Posted by: Chunky_Lover
Depending on how Reach's Multiplayer works out, I think we should earn new skins for weapons or maybe armor decals/battle damaged variants through Achievements.


I disagree on new skins, however more armor, or variants of "Battle Damaged" armor would be nice. Maybe even new Emblems awarded for achievements.

Imagine.

Earning "Custom" decal slots unlocked by certain non-trueskill based ranks and achievements?

With the decal customization like Forza 3?

  • 10.09.2009 9:12 AM PDT
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As much as I don't want to like achievements, if they're attainable, I really want them. No, they don't mean anything, but people think they do - which makes me think they do. If someone else has one and I don't, it doesn't mean I'm worse at the game, but at the same time, it does. It's really just a mental thing. Anyway...

Pros

1. Unlocking stuff adds more value to the achievement. This is not just theoretical value, but value that you can actually use.

2. Creating long term achievements that unlock stuff(say - reaching 50,000 kills in ranked or social MP, getting 1,000 kills with the Carbine, etc) would potentially keep people playing the game longer, and/or prevent multiaccounters from being so willing to create another account to mess with people. Even after you reach the achievement, you have something to show for it that you don't want to give up so easily.

Cons

1. We've all been in games right after they come out, and some idiot on your team is using the crappiest weapons or tactics, causing you to lose the game. Why? Because there's some achievement involving this. While this type of gameplay happens with or without achievement rewards, imagine how much worse it would be with them. If there were awards for achievements, especially long term ones, you'd have people playing like idiots to be the first to get their new hyubasa (sp?) - or now recon.

2. People will find ways to cheat for achievements, which could also ruin MP gameplay, and be frustrating for the people who try to get them legit.


Overall I think Bungie actually needs to implement this AND in the long term. Make an achievement for 50,000 campaign or MP kills so people keep their accounts, or so they always have something ahead of them to look forward to. I think it's a great idea.

  • 10.09.2009 9:15 AM PDT