Halo 3: ODST Forum
This topic has moved here: Subject: Unlock the secrets of ODST (Glyph, canon and Egg hunting!) Renewed...
  • Subject: Unlock the secrets of ODST (Glyph, canon and Egg hunting!) Renewed...
Subject: Unlock the secrets of ODST (Glyph, canon and Egg hunting!) Renewed...

Si vis pacem, para bellum

Intriguing, but do you have any pictures of this? Sounds like you may be on to something.

  • 02.26.2010 9:57 AM PDT
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yes I took a few, they are in my screen shots. I need to take a few more for the behavioral aspect of it but i have shots of it about to disappear and it disappearing.

  • 02.26.2010 11:05 AM PDT

Been playing since pong, and you?

Can u please put a film clip in your file share so I can have a nice look?

Thanx
Atarigen

  • 02.26.2010 3:50 PM PDT
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i dont think you can film in odst. I kept on trying

  • 02.26.2010 5:32 PM PDT

Been playing since pong, and you?

Hey I found a trash burried Hippo in Odst.not to be confusewd with the teddy bear

  • 02.28.2010 12:55 PM PDT

-Secret Glyph Project's (gruntspajamas.com) de facto Ambassador (SGP=GP)
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Posted by: No PIease
i dont think you can film in odst. I kept on trying

Yes, you can't take film clips in ODST, but you can save the whole film.
Oh, but what comes to your find: it is intriguing. SGP has been trying to save the engineers from dying, and has succeeded once, if I remember right. In that case, the way saving the engineer was to make the Brute leader commit suicide. It would be interesting to know what happened in your game that saved the engineer.
Oh and the lights? SGP has seen them before, in another effort to save the engineers. However, our way was different than yours, and I would also like to see what made the Engineer disappear.
(The lights come from the gas the engineer produces, btw. No mystery there.)
So if you could present the video, I would be very delighted.


The summary is still under little work: my holidays were more busy than I anticipated. Anyway, stay patient, it wont take much time anymore.

  • 03.01.2010 8:19 AM PDT

about the pictures, in 006 i find it weird that there is two engineers.... there is the obvious one lit up but to the left of it there is one that is completely black....

  • 03.01.2010 8:47 PM PDT

Lurking since 2009

Hmm how do you enter the Stonehenge rooms?

  • 03.07.2010 12:01 PM PDT

-Secret Glyph Project's (gruntspajamas.com) de facto Ambassador (SGP=GP)
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Posted by: thatguyaknow
Hmm how do you enter the Stonehenge rooms?

Derrrr... Perhaps you use the door? :D

  • 03.08.2010 9:04 AM PDT

i think they reacted different to a sniper rifle because of buck's mission when romeo shot the engineer maybe they have like a collective mind like shared thoughts thats how they have the abilitie to fix well anything and after being killed by the rifle the other quickly understood that snipers bad just my thoughts on that

  • 03.08.2010 5:38 PM PDT

"When I die please bury me deep!
Place an MA5 down by my feet!
Don't cry for me, don't shed no tear!
Just pack my box with PT gear!......"
-UNSC MARCHING SONG (HALF)

Posted by: fallofreach23
i think they reacted different to a sniper rifle because of buck's mission when romeo shot the engineer maybe they have like a collective mind like shared thoughts thats how they have the abilitie to fix well anything and after being killed by the rifle the other quickly understood that snipers bad just my thoughts on that


I have seen this before. What I mean to say is that the engineers will most definnitly learn from past experiences. I was in New Mombasa streets for my first time playing. I freaked out when I saw these two engineers for the first time in a court yard that was closed off (similar to the small "stonehenge" area), and I began to open fire at one of them with my smg. The engineer chirped and increased its internal gases making it float away. But it was flying specifically towards the other engineer, and the other alien did the same. This is a defenseive strategy I had realized. Just like how the engineer carrying the superintendent sheilded Dare's Elephant to protect dare and itself, the two engineers flew together to multiply each others sheilds to a great strength until the injured one fully healed. I also noticed that, after I left and got the Rocket Launcher to kill the engineers (I was new), I came back and the engineer I fired at earlier reacted to my prescence by simply moving as far away as possible, but not to its partner for protection. This demonstrates a trust that the aliens must have in humans that they are not truly enemies of each other, but neither engineer nor player can communicate such. At the same time, the engineer i figured was the one I hadn't fired at was floating close enough to me that i could touch it.

Hope this helps.

[Edited on 03.09.2010 8:06 PM PST]

  • 03.09.2010 8:03 PM PDT

-Secret Glyph Project's (gruntspajamas.com) de facto Ambassador (SGP=GP)
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It has been done. Team SGP is groupified.
Now, if you are interested at all about the Secrets of Halo 3: ODST, want to reveal the mad Theoretic inside you or just want to be a part of something cool, you press that link and join! If some of those things didn't match up on you, you shouldn't be reading this! (expect if you're a Ninja: if so, please be merciful.)

The summary? It's right there, in the Forum. Go check it out!

[Yeah, I know, it took longer than I promised...srry]



[Edited on 03.15.2010 3:22 PM PDT]

  • 03.15.2010 3:20 PM PDT
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I found a glyph wall that had a dead elite in the middle, a urgl sign on one wall,and 2 engeneeries that unkillible were hovering over it,and thats it.

[Edited on 03.15.2010 3:27 PM PDT]

  • 03.15.2010 3:26 PM PDT

-Secret Glyph Project's (gruntspajamas.com) de facto Ambassador (SGP=GP)
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Posted by: the Docta
I found a glyph wall that had a dead elite in the middle, a urgl sign on one wall,and 2 engeneeries that unkillible were hovering over it,and thats it.

urgl sign?

  • 03.15.2010 3:31 PM PDT

Has anyone tryed the 'keep fiddling' easter egg on the legendary ending?

  • 03.16.2010 5:08 PM PDT

Hey guys. This my have have been mentioned earlier, but there are spikes in on of the stones in the Stonehenge. Its to the left of the stone with the sad SI face on it. Sorry if this was already mentioned. I just don't have time to read through 24 pages of this.

  • 03.16.2010 7:34 PM PDT

This might seem sorta off topic, but the cop, the one you had to fight in the last campaign level, could he possibly be the same cop Sadie was with.

If so, what happened to Sadie? Why does the cop want to kill Sadie's father? Who gave him the order to kill Sadie's father?

Maybe this is what Bungie meant when they said finding all the audiophiles would be a "fan service"

  • 03.16.2010 10:28 PM PDT

B-Boy Disconnect From Area 51 Break Dance crew
Montreal ,Qc(CANADA)
(Watta Team)
disconect , Dr Killer
Sykore , Alazd3ath
Deathuman

WoW ,got time to waste in ODST Dammm
Dont give up lol

  • 03.17.2010 2:14 AM PDT

So that's how it is. You all ought to know better than that.

Engineers also run away from rocket launchers.

  • 03.17.2010 8:09 AM PDT

Call me Ares

"Learning is never wrong. Even learning how to kill isn't wrong. Or right. It's just a thing to learn, a thing I can teach you." -Chade
Nothing is true but perception. Everything is permitted but a lie.

The Spartan 1 Project

The lights by the stone henges, they can be killed right?

and how did you get the brute to kill itself?

  • 03.24.2010 9:54 AM PDT

-Secret Glyph Project's (gruntspajamas.com) de facto Ambassador (SGP=GP)
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Posted by: master of ares
The lights by the stone henges, they can be killed right?
Yes, they can be killed.

and how did you get the brute to kill itself?

I think a Brute Captain was in the border of a bubble shield, shot, and the Brute shot Grenade hit the bubble shield, killing the already weakened brute. And for some reason, the Engineer didn't die, as it normally would.
This was a total accident, however. The results have been tried to be reproduced by trying to get some Stalkers "accidentally" to kill the Captain with Flame Grenades.
Any other ideas?

  • 03.24.2010 12:28 PM PDT

just postin a heads up, anyone wanna go look around in odst at all or do anything partaining to any easter eggs, i've been itching to do some more searching. just send me a friend request gt= axillarydig

  • 03.25.2010 6:31 PM PDT
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Posted by: HarisDude
This might seem sorta off topic, but the cop, the one you had to fight in the last campaign level, could he possibly be the same cop Sadie was with.

If so, what happened to Sadie? Why does the cop want to kill Sadie's father? Who gave him the order to kill Sadie's father?

Maybe this is what Bungie meant when they said finding all the audiophiles would be a "fan service"



The Cop is one of the Corrupt cops serving the Chief of Police.

(NOT EXACT)
"He (Chief) told me to come down here and make sure he (Sadie's Father) was dead"
"Sorry friend, but no one's supposed to know about this"

His corruption is evident when he attacks you to cover up the murder- the Si confirms his status as a bad guy, for whenever he dies (at your hands or at the hands of the buggers) the SI chirps "Crime doesn't pay"

Also, his voice is different.

  • 04.17.2010 3:37 PM PDT
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Posted by: pitbullfathead

S.8 Mapped Points of Interest
Bungie user zackXman has compiled a map that documents points of interest that will be more easily found for all will to help. It will change as new things arise and old things become obsolete.


bad link to the map.mini laptop

This is the map but more people should send me findings and I'll add more info on it if anyone sends it to me. I made it in a hurry and everything was just off the top of my head which is why it's such poor quality.

[Edited on 10.09.2009 1:53 PM PDT]

  • 04.17.2010 6:19 PM PDT

Posted by: xXGuydoXx
You know, atarigen and I have been elevating to new areas (and old ones). We have definately made progress:

Tayari Plaza: At the first meetup with the marines, go left into the buildings door up the stairs, and just before exiting to outside, the SI says "School Zone. Slow down. Bill past due." Although this is not "new" information, the next part may be. While advancing up a door was unlocked, which we previously had not noticed. An LCD screen displays static in the room. Continuing to the uppermost catwalk, one may stand in the corner. If the volume is load enough, one can hear a string orchestra playing with some keys and a low hum. Furthermore, atarigen heard a music event when he picked up a nade next to the dead marine. (Possible Coincidences, I know.)

Mombasa Streets: It has come to our observation that one district (I believe 5?) has some interest: the district with a giant arcing piece of the space tether has three elephant garbage trucks. ONE of these is lit up and active. The tether appears to lead to a rooftop from nearby one of these trucks. When advancing all the way left, glyphs and one dead elite may be found near the large door. While walking parallel to this on the upper level next to the garbage truck, a "MAGICAL FLOATING LCD DISPLAY" is near the wall as if a Medstation is there. There is no med station, but Virgil mentions Optican.

Mombasa Streets: It seems that all inaccessible sectors are there for loading from memory during cinematics. Why: Zone 1 or 2 has one subway tunnel with fog and lighting effects for no reason. I don't understand that yet. The ELEVATOR from Data Hive is, however, accessible in-game. We have been there and elevatored about half way up and stood on the side. It looks to be exactly like the cinema scene, so we believe it serves no active purpose.

We are currently experimenting with elevators to off map locations. Any important finds will be shared.

EDIT: atarigen was recently temp-banned for asking Shiska about QTA XII/VI in reference to "Quicktime Application released in December (12) about six new spartans (6)." Hm, I wonder how much they don't want us to find out... Bring it, Bungie. We'll find your secrets eventually. :P

i know too much the are going to find me
super sheulth upside down
follow arrows follow the arrows
and you will see

  • 04.18.2010 8:09 PM PDT