- Jacob A L
- |
- Exalted Heroic Member
Ninjabag the tea-pirates!
I don't want to join your group.
Grunts: Hey we've got hunters why not grunts as well?
Special ability similar to martyrdom in Call Of Duty, when you die you gain the ability to run around for 5seconds with plasma grenades primed and ready to get your own back on that sleaze that no-scoped you.
Obviously less health and stuff but they'd be fun nonetheless, maybe they could have an ability to carry health packs or something to heal other players with.
Speed:***
Melee:*
Stamina:**
Stamina regeneration:**
Health:*
Jump height:**
Starting weapons: Plasma pistol and needler
Marines: Regular good ol' fashioned marines. Similar to ODSTs but without VISR and therefore they get use of equipment and less grenades. Some sort of vehicle speciality such as mildly autotracking turrets, faster driving speed and faster get in/get out time would make them worth playing as.
Same health pack carrying function as grunts.
Speed:****
Melee:**
Stamina:**
Stamina regeneration:***
Health:***
Jump height:**
Starting weapon: AR and pistol
Jackals (with arm shields):With a bit more health than that of a sniper jackal and an arm mounted energy shield this character class would be useful for defense of a base. The shield would be activated in a similar way to the Spartan-3 invisibility, it'll run out after a time but recharge again for another use (only usable with a one handed weapon, when activated the game will switch you to your one handed weapon or leave you with no weapon if no 1 hand weapon is available). Full use of equipment.
Speed:***
Melee:**
Stamina:**
Stamina regeneration:****
Health:***
Jump height:**
Starting weapons: Carbine and plasma pistol
Post your ideas here as well, any more classes you would add, what you would change, new ideas.
All covenant except brutes spawn with plasma grenades, brutes with spike grenades. Humans spawn with frags.
I don't expect any of this to be in the game but this is how i think it could work if it did happen.
Motion trackers:
The only characters with motion trackers would be brutes, spartan 2s, spartan 3s and elites.
Smaller characters would have smaller circles on enemy motion trackers and slower characters (like hunters) would be more faded dots and therefore harder to see on motion tracker, this applies to characters crouching or walking slowly.
Spartan 3s would not show up on motion trackers when invisible.
Health packs: Obviously characters who use stamina such as ODSTs and marines will need health packs to replenish health as they don't have shields. Health packs would spawn in bases and at key points on maps and could be carried by (how to put this nicely) useless characters like marines and grunts to heal other more useful characters.
Map size, gameplay and amount of players: I'm thinking at least 16 on 16 games here. Maps the size of the ones in Section 8 and lots of objectives. Either lots of flags to capture, lots of bases to blow up or even territory capture. Push the front forward from 50-50 to 80-20 to win or something like that.
Capture the flag: Same as nowadays except with more flags all being stolen at the same time. Maybe 5 different bases each with a flag to capture.
Bomb: Once again multiple bases which you have to get your team in to and rig the explosive charges. Once the base has been destroyed though it actually becomes destroyed. The base becomes a non spawn area for that team and all the weapon spawns inside it disappear.
Territories: Capture the base. When your team captures one of the enemy team's bases you get new spawn points there and the other team loses their spawns there.
Team slayer: Like now but on a bigger scale. Players will probably be more inclined to choose Spartan-2s, Elites and Brutes in slayer matches as they are more powerful and more balanced. A few support classes would still be welcome though and there would be a lot more strategy involved than in slayer matches nowadays.
Vehicles: As the maps are gonna have to be big we'll need big vehicles. Phantoms, pelicans and those U-Shaped covenant dropships (spirits) would all have to be included to get players from base to base, maybe vultures, and longswords as well. This would obviously mean that bases would need some heavy anti-air so that would mean mannable anti-air turrets on top of each base, or even auto-turrets.
Fast ground vehicles would be needed too for smaller maps. An elephant with super-turbo would be good.
[Edited on 10.11.2009 12:35 PM PDT]