Halo: Reach Forum
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  • Subject: My idea for a new game mode
Subject: My idea for a new game mode

I'd give up everything just to make you happy.

Notes
First and foremost, I'm making this thread because I like Battlefield's Conquest gamemode. It had the perfect blend of teamwork and fast paced action. This also means the inclusion of Class-based action. Now, I know that some people don't like this, but if you don't, well screw you. This game mode features 32 Player or 16 vs 16 Player Teams.



Vehicles
1. UNSC

--Warthog (Gauss)
--Warthog (Transport)
--Warthog (Default)
--Scorpion
--Mongoose
--Hornet (on some maps)
--Pelican (Maybe)

2. Covenant

--Ghost
--Wraith
--Banshee
--Shadow (only transports infantry)
--Spectre
--Phantom (Maybe)

Squads

1. Information

--Up to 5 Players per squad
--Each squad has a number (automatically assigned) and name (Phonetic Alphabet Letter) for identification
--Members of a squad may spawn near their squad leader, provided that the leader is not dead.
--Requires that the team holds at least one control point.
--Allows squads to quickly regroup after taking casualties.

Health System

1. Information

--You will have standard shields
--Shields recharge, Health does not
--When your shields go down and your getting shot, your health bar will go down. To replenish it, a Medic must drop down a Med Pack for you to heal from

Classes

1. Assault:

--Assault Rifle
--Pistol
--2 Frags

2. Anti Vehicle:
--Rocket Launcher (2 Rockets ONLY)
--Sub machine Gun
--2 Frags

3. Support
--Shotgun (Or Battle Rifle maybe?)
--Pistol
--Ammo Crates (drops down Ammo Crates that replenish friendly ammo. Does not give infinite ammo)
--2 Frags

4. Specs Ops
--Silenced SMG
--Silenced Pistol
--Detpacks (C4, only carries 3)

5. Medic
--Battle Rifle
--Pistol
--Med Packs (regenerates friendly health within radius)
--2 Frags

Game Modes

1. Kill Box
--Straight Up Team Deathmatch
--First to 100 kills win

2. Base Assault
--5 bases on the map (more or less depending on map size and terrain)
--Each team starts with 1 home base that can be captured
--3 neutral bases spread out across the map
--Each base spawns vehicles loyal to the side that captured it
--Game ends when Domination Bar (fills up with blue-your team or red-enemy team. The more bases you capture, faster the bar fills up in your favor) is filled or time runs out
Note: some outposts will contain Fixed/Stationary Emplacements such as HMG's or Shade Turrets meant for AA Defense. These respawn maybe 1-2 minutes.

3. Spearhead (Base Assault Variant)
--Team A starts with 1 home base that cannot be captured, therefore they have a higher number of starting vehicles to use
--Team A's base is usually far away from the closet enemy base
--Team B starts with 4 bases under their control
--Game ends with Domination Bar is filled or time runs out

4. Raid
--Objective style gameplay
--Team A randomly spawns half of their team while the other spectates
--Team A has to attack the Enemy outpost and capture it so the other players on the team can spawn
--If all of Team A's players die in the beginning, the game is over
--Has to complete objectives such as blowing up a enemy AA gun, destroying a bridge, recovering stolen intel, etc

Before Battle

Before the Battle starts, you have 1 minute to pick your classes, discuss with your squad mates, and pick your spawn point. After the 1 minute is up, you will then have 10 seconds to choose a spawn point. On the left of the screen is your class selection and to the right is your map. Your Map has real time information currently on the battlefield. It displays all friend units, and unmanned vehicles. Enemies only appear on the map when shot at.



Question, Comments, Concerns?

[Edited on 10.10.2009 4:20 PM PDT]

  • 10.10.2009 1:48 PM PDT

I'd give up everything just to make you happy.

Posted by: RavenhoIm
Yes.
Yes what?

  • 10.10.2009 2:22 PM PDT

I'd give up everything just to make you happy.

I know someone read this...

  • 10.10.2009 4:20 PM PDT
Subject: My idea for a new game mode

I'm the cult of personality,
I call it like i see it, if i feel the need to be blunt and to the point, then i will, if i feel the need to be very detailed, i will, im here to stay and im here to do things my way, if you respect that or not is your choice, not mine,
and don't worry, while i don't agree with everyone's opinion, i do respect everyone's opinion.

no stop trying to turn Halo Reach into COD Crap

a.k.a the classis crap
Classes

1. Assault:

--Assault Rifle
--Pistol
--2 Frags

2. Anti Vehicle:
--Rocket Launcher (2 Rockets ONLY)
--Sub machine Gun
--2 Frags

3. Support
--Shotgun (Or Battle Rifle maybe?)
--Pistol
--Ammo Crates (drops down Ammo Crates that replenish friendly ammo. Does not give infinite ammo)
--2 Frags

4. Specs Ops
--Silenced SMG
--Silenced Pistol
--Detpacks (C4, only carries 3)

5. Medic
--Battle Rifle
--Pistol
--Med Packs (regenerates friendly health within radius)
--2 Frags
and what the guy below me said

[Edited on 10.10.2009 4:27 PM PDT]

  • 10.10.2009 4:23 PM PDT
Subject: My idea for a BF2 conquest mode for multiplayer

All you need is a well placed grenade :)

Im not going to read this because its like the other game comparisons. I give you credit for writing that up and im sure its very detailed. However HALO has built itself on the fact that you start balanced and enter a match to test skills and battle strategy against the other opponent. When you start as a custom class you remove balance.
Nice idea man i love Bad Company too and cant wait for BC2. However keep it to BF and let HALO be HALO :P

  • 10.10.2009 4:25 PM PDT

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The gametype itself that you're talking about is already in Halo; Territories. Although i definitely think the class system should be added. Some people have different styles of gameplay and can't play the way they want every single game. I don't think i should suffer because some immature child is camping the sniper rifle spawn. There's definitely a lot of potential with the class system, but i definitely think a sniper should be added. ;] So long as there isn't a rocket launcher i don't think there would be too much of an issue.

  • 10.10.2009 4:33 PM PDT

All you need is a well placed grenade :)

Players need to learn to adjust to the map and other weapons to become better at the game. If you just camp sniper they might be great with it up when a player rushes into the redzone, they die lol.

  • 10.10.2009 4:35 PM PDT
Subject: My idea for a new game mode

I'd give up everything just to make you happy.

Posted by: Insane AlphaBeta
no stop trying to turn Halo Reach into COD Crap

a.k.a the classis crap
Classes

1. Assault:

--Assault Rifle
--Pistol
--2 Frags

2. Anti Vehicle:
--Rocket Launcher (2 Rockets ONLY)
--Sub machine Gun
--2 Frags

3. Support
--Shotgun (Or Battle Rifle maybe?)
--Pistol
--Ammo Crates (drops down Ammo Crates that replenish friendly ammo. Does not give infinite ammo)
--2 Frags

4. Specs Ops
--Silenced SMG
--Silenced Pistol
--Detpacks (C4, only carries 3)

5. Medic
--Battle Rifle
--Pistol
--Med Packs (regenerates friendly health within radius)
--2 Frags
and what the guy below me said
What's wrong with Call of Duty? And if you haven't notice, Call of Duty is not the only FPS game will classes, idiot.

  • 10.10.2009 4:39 PM PDT

no classes, only an armory that is only available to you during the minute before the game and it spawns infinite weapons of every kind, but you can't pick up ammo for heavy weapons, and spartan lasers start with 50% charge.

  • 10.10.2009 4:40 PM PDT
Subject: My idea for a BF2 conquest mode for multiplayer

Loading C://NAVSPECWEP/S-II/074....done

KIA during augmentation procedures. Body not recovered ?
>>ERROR: YOU DO NOT HAVE THE AUTHORIZATION TO VIEW THESE FILES<<
>>>WARNING<<< YOUR SESSION HAS BEEN LOGGED. SECURITY HAS BEEN DISPATCHED TO YOUR POSITION. CLOSE FILES IMMEDIATELY.

Posted by: Saint Mudknot
Im not going to read this because its like the other game comparisons. I give you credit for writing that up and im sure its very detailed. However HALO has built itself on the fact that you start balanced and enter a match to test skills and battle strategy against the other opponent. When you start as a custom class you remove balance.
Nice idea man i love Bad Company too and cant wait for BC2. However keep it to BF and let HALO be HALO :P
Battle strategy ? Oh you mean camping the power weapons. There isn't a strategy beyond that. By adding classes people can play the game in the style that they want to. Don't be so closed minded that you won't even think about the possibility of evolving gameplay. Also spawning with a weapon instead of picking it up doesn't affect your so called "balance." It allows people to chose how they want to play. I'm not saying spawn everyone with a rocket launcher and sniper. Just allow people to pick their primary so long as it isn't a rocket launcher and the secondary will always be the same. Don't try and deceive yourself to believe Halo's gameplay is flawless. I love halo, but there is always room for improvement, evolutions.

  • 10.10.2009 4:45 PM PDT
  •  | 
  • Exalted Legendary Member

I support it.

Too bad these children wouldn't know a good idea if it bit them in the ass.

  • 10.10.2009 5:05 PM PDT

All you need is a well placed grenade :)

So if a player wants to start with an assault rifle meets someone with a rocket launcher. Oh goody thats a fair trade lol. Starting with the same weapon is balanced. Stop trying to use noob reasons for it being wrong. If a team is camping power weapons, the other team either cant figure out/arent good enough how to overcome that. Name 1 weapon that isnt counterable in this game. That is why this game is balanced. If they make a different style of online play, you are probably playing HALO WARS.

  • 10.10.2009 5:06 PM PDT
Subject: My idea for a new game mode

I'm the cult of personality,
I call it like i see it, if i feel the need to be blunt and to the point, then i will, if i feel the need to be very detailed, i will, im here to stay and im here to do things my way, if you respect that or not is your choice, not mine,
and don't worry, while i don't agree with everyone's opinion, i do respect everyone's opinion.

Posted by: Pieman191
Posted by: Insane AlphaBeta
no stop trying to turn Halo Reach into COD Crap

a.k.a the classis crap
Classes

1. Assault:

--Assault Rifle
--Pistol
--2 Frags

2. Anti Vehicle:
--Rocket Launcher (2 Rockets ONLY)
--Sub machine Gun
--2 Frags

3. Support
--Shotgun (Or Battle Rifle maybe?)
--Pistol
--Ammo Crates (drops down Ammo Crates that replenish friendly ammo. Does not give infinite ammo)
--2 Frags

4. Specs Ops
--Silenced SMG
--Silenced Pistol
--Detpacks (C4, only carries 3)

5. Medic
--Battle Rifle
--Pistol
--Med Packs (regenerates friendly health within radius)
--2 Frags
and what the guy below me said
What's wrong with Call of Duty? And if you haven't notice, Call of Duty is not the only FPS game will classes, idiot.
i am not a idiot i know COD is not the only game with the class system imfact HALO is the only FPS without the class system that is why halo is fun

  • 10.10.2009 5:10 PM PDT

This is a good idea and all you idiots bashing this without reading it should read it. It's valuable practice that you seem to need.

  • 10.10.2009 5:23 PM PDT

my rofl copter goes soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi

i dont know if he will help you but mube

  • 10.10.2009 5:24 PM PDT

I'm the cult of personality,
I call it like i see it, if i feel the need to be blunt and to the point, then i will, if i feel the need to be very detailed, i will, im here to stay and im here to do things my way, if you respect that or not is your choice, not mine,
and don't worry, while i don't agree with everyone's opinion, i do respect everyone's opinion.

Posted by: Bronze
Posted by: Insane AlphaBeta
Posted by: Pieman191
Posted by: Insane AlphaBeta
no stop trying to turn Halo Reach into COD Crap

a.k.a the classis crap
Classes

1. Assault:

--Assault Rifle
--Pistol
--2 Frags

2. Anti Vehicle:
--Rocket Launcher (2 Rockets ONLY)
--Sub machine Gun
--2 Frags

3. Support
--Shotgun (Or Battle Rifle maybe?)
--Pistol
--Ammo Crates (drops down Ammo Crates that replenish friendly ammo. Does not give infinite ammo)
--2 Frags

4. Specs Ops
--Silenced SMG
--Silenced Pistol
--Detpacks (C4, only carries 3)

5. Medic
--Battle Rifle
--Pistol
--Med Packs (regenerates friendly health within radius)
--2 Frags
and what the guy below me said
What's wrong with Call of Duty? And if you haven't notice, Call of Duty is not the only FPS game will classes, idiot.
i am not a idiot i know COD is not the only game with the class system imfact HALO is the only FPS without the class system that is why halo is fun
How can you be so sure that Halo is fun without classes?
because if halo had classes it would be like every other FPS and lose the halo feel its fine the way it is halo is unique its fun because its different its not like every other FPS all other FPSs have the class system halo is the last FPS of its kind bungie should keep halo the way it is now

  • 10.10.2009 5:27 PM PDT

Grammar practice man, i read that and i ran out of breath.

[Edited on 10.10.2009 5:32 PM PDT]

  • 10.10.2009 5:30 PM PDT
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Why would you want to have a class system in halo reach? There is already a large assortment of great games with a class system integrated into the game, why not play those? I really don't see the point of completely changing the way a halo game plays because you don't like it. If you don't like it that's fine go play another game, but with classes it wouldn't be halo, and im not saying it wouldn't be good, im just saying let halo reach be a fresh new version of the multiplayer all of its fans and supporters have come to love and not a CoD4/Battlefield clone with a halo spin.

[Edited on 10.10.2009 6:30 PM PDT]

  • 10.10.2009 6:29 PM PDT

Link

needs more classes like snipeing hevy weps etc...

  • 10.10.2009 6:54 PM PDT

All you need is a well placed grenade :)

Let this idea die already, in theory its fine but in the way HALO is, unless made by another company than Bungie, HALO is not going to be class based. And why make HALO the same as two of its competitors. HALO is already unique since no other FPS is like it.

[Edited on 10.10.2009 6:57 PM PDT]

  • 10.10.2009 6:57 PM PDT