- Pieman191
- |
- Fabled Legendary Member
I'd give up everything just to make you happy.
Notes
First and foremost, I'm making this thread because I like Battlefield's Conquest gamemode. It had the perfect blend of teamwork and fast paced action. This also means the inclusion of Class-based action. Now, I know that some people don't like this, but if you don't, well screw you. This game mode features 32 Player or 16 vs 16 Player Teams.
Vehicles
1. UNSC
--Warthog (Gauss)
--Warthog (Transport)
--Warthog (Default)
--Scorpion
--Mongoose
--Hornet (on some maps)
--Pelican (Maybe)
2. Covenant
--Ghost
--Wraith
--Banshee
--Shadow (only transports infantry)
--Spectre
--Phantom (Maybe)
Squads
1. Information
--Up to 5 Players per squad
--Each squad has a number (automatically assigned) and name (Phonetic Alphabet Letter) for identification
--Members of a squad may spawn near their squad leader, provided that the leader is not dead.
--Requires that the team holds at least one control point.
--Allows squads to quickly regroup after taking casualties.
Health System
1. Information
--You will have standard shields
--Shields recharge, Health does not
--When your shields go down and your getting shot, your health bar will go down. To replenish it, a Medic must drop down a Med Pack for you to heal from
Classes
1. Assault:
--Assault Rifle
--Pistol
--2 Frags
2. Anti Vehicle:
--Rocket Launcher (2 Rockets ONLY)
--Sub machine Gun
--2 Frags
3. Support
--Shotgun (Or Battle Rifle maybe?)
--Pistol
--Ammo Crates (drops down Ammo Crates that replenish friendly ammo. Does not give infinite ammo)
--2 Frags
4. Specs Ops
--Silenced SMG
--Silenced Pistol
--Detpacks (C4, only carries 3)
5. Medic
--Battle Rifle
--Pistol
--Med Packs (regenerates friendly health within radius)
--2 Frags
Game Modes
1. Kill Box
--Straight Up Team Deathmatch
--First to 100 kills win
2. Base Assault
--5 bases on the map (more or less depending on map size and terrain)
--Each team starts with 1 home base that can be captured
--3 neutral bases spread out across the map
--Each base spawns vehicles loyal to the side that captured it
--Game ends when Domination Bar (fills up with blue-your team or red-enemy team. The more bases you capture, faster the bar fills up in your favor) is filled or time runs out
Note: some outposts will contain Fixed/Stationary Emplacements such as HMG's or Shade Turrets meant for AA Defense. These respawn maybe 1-2 minutes.
3. Spearhead (Base Assault Variant)
--Team A starts with 1 home base that cannot be captured, therefore they have a higher number of starting vehicles to use
--Team A's base is usually far away from the closet enemy base
--Team B starts with 4 bases under their control
--Game ends with Domination Bar is filled or time runs out
4. Raid
--Objective style gameplay
--Team A randomly spawns half of their team while the other spectates
--Team A has to attack the Enemy outpost and capture it so the other players on the team can spawn
--If all of Team A's players die in the beginning, the game is over
--Has to complete objectives such as blowing up a enemy AA gun, destroying a bridge, recovering stolen intel, etc
Before Battle
Before the Battle starts, you have 1 minute to pick your classes, discuss with your squad mates, and pick your spawn point. After the 1 minute is up, you will then have 10 seconds to choose a spawn point. On the left of the screen is your class selection and to the right is your map. Your Map has real time information currently on the battlefield. It displays all friend units, and unmanned vehicles. Enemies only appear on the map when shot at.
Question, Comments, Concerns?
[Edited on 10.10.2009 4:20 PM PDT]