- CmbatBurrito v2
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- Exalted Member
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"I think Halo is a pretty cool guy. eh kills aleins and doesnt afraid of anything"
!GET A JOB, BIRDS!
"yeah man i hear u my ball are full of seaman too "
Ok, so most of us who played Halo 1 played Slayer Pro. This consists of pistol and ar start and no radar. The Pistol was a great weapon because you could kill someone without them taking out your whole -blam!- shield (sorry for the blam, but it is necessary).
In a BR battle in H3, almost is the case (no matter how skilled they are assuming they both have some experience with the game) both players will drain each others shields and one of them will limp away.
I would like to see a new starting weapon that allows for one to kill another after he who kills is shot at first in the back, but is more skilled and so wins outright. (I know this CAN happen in Halo 3, but infrequently or only against what decently skilled player would call a legit noob.)
Now on to the melee. Every time you punch someone, because of the lunge and autoaim with the melee, he can punch you back. Sooooopar lame. Again, for emphasis, soooooooopar lame. If the melee is going to instantly take me to panic mode, then at least make it some what difficult to land. CMON.
One would think who ever landed the punch first deserves the kill, but no, sadly this is not the case online.
I suggest ALMOST no autoaim with punch, thus warranting the hefty shield beatdown.
It is not fun to be trapped in a corner or just within a stonesthrow because of that -blam!- beatdown. Like, how do you expect me to do anything in this situation but resort to using the same exact tactic because it is so -blam!- easy and shield consuming.
In conclusion, if the beatdown is going to be THAT good, make it HARD to land. Take away the massive distance it automatically covers, so no lunge at all. It should be like H1 where you can still move around when you punch, you don't get sucked into the other guy just waiting to punch u back.
The starting weapon must be something like the H1 Pistol and the BR. A skillful weapon that dominates at medium range and is effective long and short range and how effective it is, is depent on how good the player is--not, oh, i'm yay far away from that dude wielding an assualt rifle, i have no chance to kill him because of how easy it is aim that gun and how easy it is to punch with it. That's lame.
End transmission.