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  • Subject: Halo Artwork & 3D Models from all games, novels & expanded ...
Subject: Halo Artwork & 3D Models from all games, novels & expanded ...

http://liam887halo.carbonmade.com/

Hmm if its a vertical object and its huge then its a station otherwise its probably a (navy) logistics ship.
When ive got time ill send you the SU file!

  • 11.04.2009 12:27 PM PDT

"Find The Bomb?!
Find The Bomb?!
I'm Looking For The Flag!
What The Heck Is Assualt!?"

Posted by: liam887live
Ahh I understand bumping but what what is the " Wolverite movement" & " Wolverfrog following"?


A terrible cult following.

  • 11.04.2009 3:25 PM PDT

http://liam887halo.carbonmade.com/

lol right so does that mean a forever bumping thread by comments such as 'great' 'your the best' etc?
Anyway my ODST animation project is on hold for a few weeks got a web-design and advertising module in over the next fortnight so the coffe & pro-plus is out and 3D is out the window for now. Still looking for people to help texture map, found one helper so far so if anybody is interested just drop me a message.

http://liam887halo.carbonmade.com/

Gallery

[Edited on 11.08.2009 2:48 PM PST]

  • 11.08.2009 2:48 PM PDT

http://liam887halo.carbonmade.com/

The halo stuff has still been put on hold, just needed a break not ive finished my uni work.
Anyway to keep creativity going ive been constructing a real physics ship set 100 years in the future:

Main Modules

Model So Far

So far its about one third complete and about half its intended length. Half of its mass and a little bit more is taken up by the engine and its fuel. All the details so far have been worked out from spin rates to fuel and stores loadout, engine mass and propulsion etc etc.

  • 11.21.2009 8:05 AM PDT

"Find The Bomb?!
Find The Bomb?!
I'm Looking For The Flag!
What The Heck Is Assualt!?"

Looks really nice aesthetically.

Though it wouldn't make sense to have oxygen storage and scrubbers on the outside, but I understand it was for aesthetic value, and I think you should change the placement of the panels just a bit if you edit it further.

  • 11.21.2009 8:54 AM PDT

These are awesome, good job man

  • 11.21.2009 9:21 AM PDT

http://liam887halo.carbonmade.com/

Of course the oxygen would go outside, you wouldn't have it inside that's just for people? I think you have mis-understood, the atmosphere scrubbers are inside the rectangular sections they are not on the outside of the ship. There is no point in covering the oxygen tanks all it would do is add weight and its already in tanks so it doesn't need any more protection.
The panels have been made to current ISS specifications, the reason they look te way thay do is that they are in the process of unfolding to full extent. Once fully unfolded they rotate to face the sun.

  • 11.21.2009 10:29 AM PDT

"Find The Bomb?!
Find The Bomb?!
I'm Looking For The Flag!
What The Heck Is Assualt!?"

Hmm...

I wouldn't put the scrubbers on the outside, but that is the designers decision.

  • 11.21.2009 4:44 PM PDT

http://liam887halo.carbonmade.com/

Arrr lol!
The scrubbers arnt on the outside lol, why would they be outside when there is no atmosphere to recycle there? Thet are on the inside of the ship! But the plant & recycling machinery is located inside the large rectangular containers instead of the lab and cargo modules. Some people have just misread the diagram, further on when I do a cross section of the ship you will understand dont worry.

  • 11.21.2009 4:50 PM PDT

"Find The Bomb?!
Find The Bomb?!
I'm Looking For The Flag!
What The Heck Is Assualt!?"

Forgive me

For after looking over your model I see your point

  • 11.21.2009 5:03 PM PDT
  •  | 
  • Exalted Legendary Member

Iam enjoying Halo Reach and revisiting some past Bungie games, iam a big fan of Bungie and their online community.

They are realy good thanks for sharing them.

  • 11.22.2009 10:00 AM PDT

http://liam887halo.carbonmade.com/

Yeah its strange on scifi meshes somebody said the same thing about the scrubbers I think its because of the angle of the shot and the label, no worries ive got an update anyway, its not halo but its in space and as my animation is on hold til I finish my web design module ill post this to fill the time:

Solar Explorer 2109 Update

  • 11.24.2009 7:05 PM PDT

"Find The Bomb?!
Find The Bomb?!
I'm Looking For The Flag!
What The Heck Is Assualt!?"

Your beautiful models make me feel so insignificant...

  • 11.25.2009 12:57 PM PDT

http://liam887halo.carbonmade.com/

Ive been doing it a long time dont worry, practice makes perfect, when you get your computer back up and running you can start your practicing. Its taken me a long time to get to this stage but I know people who have got better than me in only 6 months, from knowing nothing to having amazing work. Give blender a spin when you can! Here is my shuttle to go with this ship, ive only just roughed it out taken about two hours so far to get it just how I want the hull.

ESA SSTO

  • 11.25.2009 5:00 PM PDT

"Find The Bomb?!
Find The Bomb?!
I'm Looking For The Flag!
What The Heck Is Assualt!?"

I think you should add something under the wings or not at all, other wise they serve no purpose (space).

But anyways it looks pretty good and smooth.

  • 11.26.2009 5:08 AM PDT

Posted by: liam887live
'if only it where so easy'

There is a big difference making models and concept art to actually getting a job doing the same thing. Ive been associated with a few halo game mods but that was all for free, Im still in uni and I like to think when I finish I could but its highly competitive sector and ive got a few years to go before I consider it a viable option. The only good point I have for me is that I dont concentrate on one particualr skill, I can model and paint/draw as well as limited animation skills. With patience and practice by next year ill be better but onnly time will tell.
With the job market over here in England as it is anyway even getting a job in my local supermarket is hard to some by. Many of my friends with 2:!'s and firsts have yet to get any work even part time and its been many months since graduation. Id also like to think things will have picked up in the next two years for when I fininsh my masters?
We whall see, fingers crossed hey!

Well good luck man, I am currently working in photoshop, and I have google sketchup, but I never really got into it.

EDIT:
Just saw you edit lol.
Many people dont know that google sketchup is a powerful tool its not just for low poly stuff.
Usually id be worried as nobody would hire somebody with just SU skills but im also fully versed in 3dsmax and have used lightwave & maya frequently. However nothing beats SU for its speed and if I need to refine or use subdivision or animation or anything I want to do that I cant in SU I just export in 3ds format to max, however I haven't done that on this project yet. Once the models are complete ill UV map in max as SU has no texture mapping feature.
You should give it a go I only started 3D when I was 16 as something to play with since then ive never looked back, its got me into University 'without' interview and now is going to get me on a masters degree course a year early (so far so good, second round interviews after christmas fingers crossed).

Well I must ask, how do you get those high poly models? (Sorry, I am 15 and I am a complete novice.

And those more present day modules, are they concept designs for an actual company?

[Edited on 11.26.2009 11:37 AM PST]

  • 11.26.2009 11:33 AM PDT

"Find The Bomb?!
Find The Bomb?!
I'm Looking For The Flag!
What The Heck Is Assualt!?"

Posted by: TW InKoGnIto
Well I must ask, how do you get those high poly models? (Sorry, I am 15 and I am a complete novice.

And those more present day modules, are they concept designs for an actual company?


High poly refers to models with a high polygon count (such as all the planes you make on an object) normally you have higher poly the more detailed something is thus "high poly" so to, "get those high poly models" you make a detailed model.

Unless you meant something else by that question which thus renders my advice useless.

  • 11.26.2009 11:51 AM PDT

That makes sense, but I was also referring to the textures, and colors.

  • 11.26.2009 12:03 PM PDT

"Find The Bomb?!
Find The Bomb?!
I'm Looking For The Flag!
What The Heck Is Assualt!?"

Textures and colors that would be more of a problem of resolution if I think you are asking what I think you are asking.

  • 11.26.2009 12:14 PM PDT

http://liam887halo.carbonmade.com/

Buggy virus is right in what he s saying however I have no textures on my model so far only the solar panel textures. As for the colours they are just painted geometry not textures.

No nothing can go onto the wings this is a SSTO craft (single stage to orbit) it has to be as streamlined as possible for re-entry. The intakes used for atmospheric flight have flaps that fold up so further streamline the design.

"And those more present day modules, are they concept designs for an actual company?" no the whole design ive made up from scratch.

[Edited on 11.26.2009 1:39 PM PST]

  • 11.26.2009 1:38 PM PDT

http://liam887halo.carbonmade.com/

'Just make sure you get a copyright on those things that are not infringing Bungie's in anyway, like the suit or the spaceship. That way they'll have to pay for those great models. lol. 5/5!'

nah lol this is all for fun or uni if bungie used something I designed I would be honoured lol, it costs money to copyright and its not worth all the fuss, ive got all my work saved and archived screenshots of each model built from the ground up and its posted on a few forums so im pretty covered.

"See if you can get Normandu to do it one the warehouse.
He's good with that kind of stuff."

I would but I want to unwrap the models and paint my own maps in PS for them and ill probably be using max for that not SU.

As for writing if ive got time ill send you some files, ive written a few tutorials on sketchucation and somebody has converted it to PDF, ill find it and post it here ok.

[Edited on 11.26.2009 2:26 PM PST]

  • 11.26.2009 2:24 PM PDT