- L3377MA573R
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- Exalted Mythic Member
Posted by: Dallas Green
I make a legitimate thread on the most logical choice for the next Bond actor, and you take that away from me by creating a parody thread indirectly connecting my thread to yours.
I hope your kids have bad influences and develop bad personalities. I wish this with all my heart.
If there's one thing I loved about the melee system in Halo 3, it was that close-quarters fights ended quickly. In past games, many melee fights involve running at your opponent, one person running past the other, one person jumping to avoid being assassinated, and most of the time being spent trying to look at your opponent. In Halo 3, most close-quarters fights ended with someone dying once they got within range. This is much for fun than the latter option, and keeps the game pace flowing. Yeah, I think most melee damage should go down, but like this:
1. Dual-wieldable weapons do less damage, but melee faster. (read: 3 melees to kill) Spikers and maulers rule.
2. Regular weapons (carbine, BR, AR, etc.) do slightly less. Enough damage to not completely drain shields, but still kill in 2 hits.
3. Heavy and bladed weapons do Halo 3's damage. 1 empties shields, 1 kills. Spikers would actually be lethal close quarters weapons. Maulers would be sweet, but still no M90.
As for the BR, how about this:
1. Reduce clip size to 32 rounds
2. Make it semi-auto
3. Keep 2x scope
4. Have it fill the automag's niche.
5. Reduce the extra ammo count count to 96.
6. Give the AR much more range, about the same as a non-scoped BR. The BR fires bigger rounds, and should actually be less accurate, so why not?
7. Make the AR heavier. (read: melee damage of Rockets, brute shot, etc.) and make the BR do the same melee damage as dual-wieldable weapons, but same melee speed as AR. It's light, but still not pistol-sized, so you can't just spin it around on your finger. This will make people pick another weapon at close quarters.
Make the silenced SMG fill the AR's niche. Dual-wieldable, same size of cursor as old AR, no scope.
8. Keep AR as starting weapon. Bigger maps need longer range. I think the MA5K should get some love.
9. Bring back the past AR's, alongside the new one. The changes I mentioned above are for balance, the old ones are for fan love.
I think that's everything. Maybe tone down the plasma rifle a bit, ( kills faster in CQB than AR? Not on my watch) and yeah, that's it. What do you guys think?