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Subject: Halo Reach : A Balancing Act
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[EDIT] Please check out this thread for some other great viewpoints on the weapons balancing.

While I begin by using the BR as an example, this thread is not about the BR. Please read the whole thing before you post

With all these BR threads, I think everyone is missing the bigger issue. The issue isn't the BR. The issue has never been the BR. We haven't had the same type of functioning mid-range weapon yet in the Halo trilogy. The pistol, the H2 BR, and the H3 BR all function a bit differently. So when we see all kinds of threads talking about getting rid of or not getting rid of the BR, they're missing the point.

So what is the issue? The issue is finding a properly functioning, balanced, mid-range weapon. Halo has always had the power weapons and the CQ weapons, but the weapons that have largely controlled the pace of the game and the control of the maps are the mid-ranged weapons. So get this idea out of your head that we are talking about getting rid of the BR, taking skill out of the game, or making one weapon to rule them all. Whatever your bias is, put it to the side. Pretend we're building a game from scratch. Let's look at what type of functionality we're looking for here in terms of balancing issues. While I've put a lot of this in perspective of the BR, I only did so to approach the area that contains the most bias. However, I'd like to discuss weapon balancing in general.

Instead of boring you more with my wordiness, let me list some of the ideas I've come up with to produce better weapon balance in Halo:

1. It is true that Halo 3 already incorporates a differing melee damage system. However, the differences are so minute that nobody really selects weapons based on this. I propose that to allow weapons to fit more appropriately in their niches, different amounts of damage be added to weapons. For instance, shotguns/SMGs/etc would take two melees (1 for downed shields - normal now), while a BR would take 3 melees (2 for downed shields), and a sniper would take 4 melees to kill (3 for downed shields).

[EDIT] I was just thinking back to H2 and remembering that different weapons had different melee speeds. It was really the PP you noticed the difference with. If they made close range weapons have faster melees and longer range have slower melees, they could do the same damage but be balanced in that sense. H2 also required 3 hits for a kill, which I prefer to H3's system, as now it's one melee and headshot, which is kind of lame. I realize H2 did allow for one melee/headshot as well, but bumping down the melee power just a little to prevent this would be awesome.

As it stands, you can walk around with any weapon out and do about the same melee damage. But if different weapons did different amounts of melee damage, there would be a reason to pick up certain weapons over others, or actually switch from your BR in CQ scenarios.

2. Since people are insistent upon keeping the BR, keep it. But take away the headshot capability. As it stands, the BR is too random in its spread to come down to skill at any distance past about Gold 2 on Guardian to Snipe 2 on Guardian. Beyond that, the randomness kicks in. On top of that, the burst capability of the BR makes games like SWAT not quite as fun. I love playing a game of magnums, because if I get killed, it was because the other guy had good aim. But with the burst headshot capability of the BR as it stands, you just sweep your reticule in the general direction of the head, or aim at the chest and let it bounce up and you have a headshot. This takes little skill.

SO I propose that the BR be bumped up a little in power and have its headshot capability taken away. Now it takes six shots to the body to kill. This would suck against CQ weapons if inside their range, and it would also lose to the power weapons and carbine at longer ranges. BUT, it would be the perfect starting weapon. It gives you extended range to ping out snipers and those with carbines, but because it's not headshot capable, the luck factor isn't as big of a deal. We'd finally have a BR that has a niche instead of being the end all/be all of weapons.

3. Taking away the BR as the precision weapon obviously leaves a gap. While Bungie is free to make new weapons to fill these holes (and I wish they would), I'm not going there. So what I say is make the carbine a very accurate weapon and bump up the rate of fire and tone down the damage just a little (and increase clip size). Now you've got a weapon that takes 9-10 shots (assuming head shot) to kill. It's single fire, headshot capable, very accurate, and it actually takes some skill to get the final kill shot instead of relying on some random spread or a cheap burst to the head.

While some may disdain this idea because it's too reminiscent of the dominant pistol of H1 and BR of H2 - no worries. Due to the lack of burst, it takes skill. Due to the precision of the shot, it takes skill. And what I love is that due to the amount of shots it takes (9-10), it takes consistent aim as well as the ability to fire off those shots before the other guy can do it. It would be godly only in the hands of the amazing, but with only a 2x scope, it would still keep it from beating the sniper at extended ranges. Yes, it's precise, but anyone who has hunted knows that using a 2x scope at 500 yards vs. a 16x scope at 500 yards produces drastically different results, even on the same weapon. The limited scope would prevent it from being unbeatable.

4. Tighten the ARs spread considerably when pump firing. While this would make it more accurate so it could compete with the BR and possibly ping a carbine out of scope, it would take longer to kill and it would not be as good of a run and bash gun. As it stands, dual wieldable weapons have no home, largely in part to the AR. If the ARs range was extended but its stopping power decreased, it would have a different effective range, opening up the CQ to near-mid range. Now there would be room for other weapons to be useful between the range of the shotgun/sword and the AR/BR.

5. This is one thing I will approve of. I absolutely love the grenades here in H3. I like a smaller blast radius but a large amount of damage. I like to award precision placement. If you place it right, it deals a great amount of damage, but the blast radius isn't so large that it is too easy. They may be able to shrink the radius just a little (especially with plasmas), but I think it's great as it stands. However, what I will say about grenades, particularly for cluttery maps (Construct), they should take grenade spawns off of dead bodies off and just place more grenade spawns around the map. I don't think spamfests are what we want.

6. Powerful equipment such as regens and Bubbles should spawn fewer to a map and on longer spawn times. They should act more like power weapons than pieces of candy. Bungie should also bring back thoughtful equipment such as the radar jammer. Equipment should not be cheap tools that give you a guaranteed win, but rather thoughtful tools that can be decisive in skilled hands, but worthless or deleterious in the wrong hands.


7. (This idea due to several ideas posted by other members) Allow all weapons to have a headshot capability. Each weapon has recoil, some more than others. When pump firing a weapon, all bullets land within the reticule. However, on full auto, more and more bullets can land outside of the reticule. These bullets landing outside the reticule are not headshot capable. This allows for a larger skill gap, as good players can pump and shoot to their advantage. Furthermore, damage fall off ranges can be incorporated to control the range of weapons. Instead of just dropping off, like they do now, bullets would gradually reduce in damage over distances (until they're essentially negligable).


8. Take out or significantly reduce autoaim. This would greatly allow for a higher skill gap and would allow for weapons like the H1 pistol to be in the game, as it would take a lot of skill to use them.

9. Take out or significantly reduce melee lunge (other than from the sword and possibly the hammer). This would increase the amount of skill required to time melees. If you don't go for this, at least take out the melee compensation (you look 45 degrees to the side of your opponent, but your melee corrects for the hit)

Well, that's all I could come up with for now. I'd love to hear any other thoughts people have on how to work on Halo's balance and feel. We all know there are a lot of weapons unused and a lot of issues with the current weapons. I'd love to hear your critiques and thoughts. Thanks.



[Edited on 10.13.2009 3:38 PM PDT]

  • 10.10.2009 9:34 PM PDT

Enough with the messages,
I don't want to join your stupid groups.

Dang, nice thread, man.
And you're right about a lot of what you said, well, I think you are.

[Edited on 10.10.2009 9:39 PM PDT]

  • 10.10.2009 9:39 PM PDT
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A lot of good ideas. i did not like the Melee section, i don't like the idea of different but stocks doing different damage; matter in fact i don't think Spartans be using plastic but stocks as bludgeoning tools to harm space marines

i like to see the AR and BR in particular change
right now the BR is the only UNMC gun that works, and the AR is a purpose built Bludgeoning tool

So the way i have the AR set up in this Post the BR would not be Necessary, how ever the way i have the BR set it is balanced, and i do like the Idea of a HUMAN semi auto rifle.

1- The BR should stay, however have a different roll, the definition of a battle rifle is a gas operated riffle that fire a full sized rifle rounds like the 30-06, or the 7.62x51 which ironically the AR shoots. any way; right now the BR is the effective at all ranges "jack of all trades" weapon, that is the what an Assault rifle is for, i would like to see the BR semi auto so it is more accuracy oriented, instead of an other assault rifle, but it could work either way so i balanced both semi auto and burst BR

2- I think the AR should be the mid range jack o all trades weapon. like the AR in RFG where you have a slight zoom, becomes more accurate, and gets a smaller reticule. also make sound like the MA5B. i miss that wonderful noise. the definition of an assault rifle is a Gas operated rifle that fire an intermediate round. the AR fire a full sized rifle round however this makes sense do to the fact that the enemies a bigger.

so what about this

AR-
Slight Aim
Fire rate- 10/sec
shield damage- 16 rounds
Armor Damage- 4 rounds
Mag size-30
2 second kill

Burst BR-
4x zoom
fire rate 6 rounds/sec or 4 burst/sec
shield damage-13 rounds
Armor damage- 1 head shot 4 torso
roughly 2.5 second kill

Note: differences from halo 3; slightly weaker, and slightly higher fire rate

Semi-Auto BR-
4x Zoom
Fire rate- 4 rounds a sec
Shield damage- 9 rounds
Armor damage- 1 head shot 3-4 torso
Mag size-20
2.5 second kill

so in this case the AR kills faster then the BR, however with the AR you have to use burst fire to accurately hit your target at longer ranges; so the delay in fire rate allows the BR to win at longer ranges.

Halo for the Most parts takes place in close quarters
even the sniping bits, most the times you targets are under 60 meters from your position

effective ranges AR v BR in my scenario
"for reference Sandboxes pavement from end to end is 150m"

AR v BR optimum range point to blank 65m
BR v AR optimum range 65m and beyond
AR max effective range 500m
BR max effective range 900m

so this restricts the MA5s practical use to relatively close to mid range when engaging Elites Brutes and Spartans, how ever it is still functanal at longer ranges, and effective against weaker units at long range

as for the BR, it will normally get overwhelmed in close quarters however if you are good with grenades you could drop an opponents shield and get the head shot

[Edited on 10.20.2009 1:13 PM PDT]

  • 10.10.2009 9:40 PM PDT

R a Z o R

Stevo R a Z o R

one thing i wish they added to the grenade was shrapnel i mean its a frag grenade meaning fragmentation meaning bits and pieces of metal come flying every where. kinda like the spike grenade but not as much. but mabye if ur lucky one piece will hit a guy with low amount of health that one smg bullet in the foot would kill him kinda thing cuz u still got armor

[Edited on 10.10.2009 9:47 PM PDT]

  • 10.10.2009 9:44 PM PDT

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Yeah, really nice thread. If Bungie did what you proposed, then they need to make another weapon with accuracy at long/medium-range, but quick enough firing time that people wont use it as a H1 mag.

Power would be less than BR but more than AR?
I think what people want is an average gun to use in nearly every scenario.

  • 10.10.2009 9:46 PM PDT

R a Z o R

Stevo R a Z o R

Posted by: GBspot117
Yeah, really nice thread. If Bungie did what you proposed, then they need to make another weapon with accuracy at long/medium-range, but quick enough firing time that people wont use it as a H1 mag.

Power would be less than BR but more than AR?
I think what people want is an average gun to use in nearly every scenario.


if u read the first hyper link thread u would realize that the AR already does more than a BR but BR does more cuz of its burst

  • 10.10.2009 9:48 PM PDT
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Posted by: stevo RaZoR
Posted by: GBspot117
Yeah, really nice thread. If Bungie did what you proposed, then they need to make another weapon with accuracy at long/medium-range, but quick enough firing time that people wont use it as a H1 mag.

Power would be less than BR but more than AR?
I think what people want is an average gun to use in nearly every scenario.


if u read the first hyper link thread u would realize that the AR already does more than a BR but BR does more cuz of its burst


no because it has "HEAD SHOT ABILITY" which really all weapons should have

  • 10.10.2009 9:52 PM PDT
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Posted by: Czar_CJ_Elm
A lot of good ideas. i did not like the Melee section

I would like to see the AR
1. louder
2. more accurate in auto and in burst- in burst it realy should be just as accurate as the BR and in auto it should be reasonable like the ODST SMG
3 dose more armor damage and less shield. there was a point in time where it took 8 shots to drop the shield and 9 to kill--- head shot would be nice

i still think the BR should be more practical than the AR at longer ranges however i would like to see the SEMI AUTO BR.


Could you expound on what you didn't like about the melee? Would you keep it the same, or how would you change it?

As far as the AR, even if they made it technically more accurate, it would still be less accurate than the BR because 1) it doesn't have a scope, and 2) it has a larger reticule, making it more difficult to tell it exactly where you want the bullets. The BR would DEFINITELY still be more practical than it.

As far as the semi-auto BR, I've heard two complaints against that. First, it is apparently non-canonical. The books are clear it's a burst weapon. I know there are plenty of things they've changed and they could change this, but oh well. Second, it would make the BR very similar to the carbine. I think the burst functionality makes it unique, and would be very useful for pinging snipers even w/out HS capability. However, if they would change it to single shot, I'd propose having a slower rate of fire (like the current magnum), but remaining 4 shot.

Posted by: GBspot117
Yeah, really nice thread. If Bungie did what you proposed, then they need to make another weapon with accuracy at long/medium-range, but quick enough firing time that people wont use it as a H1 mag.

Power would be less than BR but more than AR?
I think what people want is an average gun to use in nearly every scenario.


I believe that weapon you speak of would be the carbine I proposed (which is quite similar to the current one). And yes, you can't really do without a weapon that functions as the BR is supposed to. You need a core weapon that controls maps and takes a good bit of skill (I'd take off that part about the skill for the current BR, however).

  • 10.10.2009 9:53 PM PDT

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Posted by: Czar_CJ_Elm
Posted by: stevo RaZoR
Posted by: GBspot117
Yeah, really nice thread. If Bungie did what you proposed, then they need to make another weapon with accuracy at long/medium-range, but quick enough firing time that people wont use it as a H1 mag.

Power would be less than BR but more than AR?
I think what people want is an average gun to use in nearly every scenario.


if u read the first hyper link thread u would realize that the AR already does more than a BR but BR does more cuz of its burst


no because it has "HEAD SHOT ABILITY" which really all weapons should have

Thank you.

  • 10.10.2009 9:54 PM PDT

I like your thread. But I do not like the BR as a starting weapon.

This is my thread about weapons. And yes, BR included.

  • 10.10.2009 9:59 PM PDT
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Posted by: GBspot117
Posted by: Czar_CJ_Elm
Posted by: stevo RaZoR
Posted by: GBspot117
Yeah, really nice thread. If Bungie did what you proposed, then they need to make another weapon with accuracy at long/medium-range, but quick enough firing time that people wont use it as a H1 mag.

Power would be less than BR but more than AR?
I think what people want is an average gun to use in nearly every scenario.


if u read the first hyper link thread u would realize that the AR already does more than a BR but BR does more cuz of its burst


no because it has "HEAD SHOT ABILITY" which really all weapons should have

Thank you.


I'm pretty sure Czar is right. The headshot capability does not factor in at all until the shields are all the way down. Each bullet from the AR does do more damage than each bullet from the BR, but the BR does more per burst than the AR does per bullet. It has nothing to do with headshot capability until the shields are down. The stats on that link are merely how much the bullets do to the body.

As far as all weapons being headshot capable, I don't see how that would make for a good game. I'd be pissed if I got killed by SMG bullets from a hundred yards away because of a random headshot that couldn't possibly be controlled by the attacker. It would be chaotic, lame, random, and ridiculous.

  • 10.10.2009 9:59 PM PDT
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fifthderelict
ok i edited. by the way i see you piont with all weapon being chaotic and random when all head shot capable. but chaotic and random -blam!- happens all the time and it would be very rear for that to happen.
well what i'm getting is once your shield is gone you should be screwed


[Edited on 10.10.2009 10:08 PM PDT]

  • 10.10.2009 10:04 PM PDT

Posted by: fifthderelicte
As far as all weapons being headshot capable, I don't see how that would make for a good game. I'd be pissed if I got killed by SMG bullets from a hundred yards away because of a random headshot that couldn't possibly be controlled by the attacker. It would be chaotic, lame, random, and ridiculous.

In my thread which is linked above, I propose that every weapon has a headshot capability.

Why? Because it makes no logical sense for one weapon to do more damage on a headshot, but for another not to.

Rounds from weapons 'disappear' after a certain distance, so shooting from across the map would not be possible with an SMG.

Now it can be controlled by the attacker if he burst/single fires his weapon. That should make the weapon more accurate. When spraying, the bullets spread is random, and is not accurate. However when fired in a more controlled manner, the bullets do have more potential to be more accurate, and more lethal.

  • 10.10.2009 10:05 PM PDT

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I think that a BR-like weapon would be good for pulling off headshots, but still be very effective without a headshot. Also, a SMG or something going for a headshot would be different, like it doesn't affect unless shields are down and/or within 15 yards(or something).

  • 10.10.2009 10:06 PM PDT
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I like a lot of your ideas.

Posted by: TW InKoGnIto
-Every gun does more damage on a head shot
I somewhat agree with this. I think precision weapons (carbines, BRs, etc) should definitely do more damage on heads whether or not shields are down. As far as SMGs...I don't know. I guess as long as you differentiate between a random bullet creating a headshot (definitely opposed) and a bullet doing more body damage, I would agree.

Posted by: TW InKoGnIto
-There is no equipment (disrupts the flow of gameplay)

I despise the "cheap" equipment in its current state. There are way too many regens and shields per map, and then they spawn every minute. If they spawned more like tactical power weapons (long respawns, few to a map) I could deal with them. I would also LOVE equipment such as the radar jammer back. Only people without brains thought they were worthless.

Posted by: TW InKoGnIto
-Every weapon has barrel climb. The barrel climb increases the faster the weapon is shot.
Totally agree

Posted by: TW InKoGnIto
-Auto aim is the same as in Halo: CE. There is so little that you barely notice it, but it is there. The game can no longer do the aiming for you.
Totally Agree

I liked your thread and posted these comments there as well. I am also putting your thread in the OP. Thanks!

  • 10.10.2009 10:08 PM PDT
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Right, as I'm reading through your thread, I see that you change the weapons well. If you would make the weapons accurate like this when burst fired, I'd be in favor of this headshot capability. That being said, there would be plenty of spraying and praying that would headshot you too. While I understand the concept that all weapons are firing bullets, I like how Bungie has rewarded skilled weapons. But if you could make SMGs and guarantee me that a sprayer would have a miniscule chance of hitting me while a skilled player could pull off a headshot, it would be great.

  • 10.10.2009 10:11 PM PDT

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Posted by: fifthderelicte
Right, as I'm reading through your thread, I see that you change the weapons well. If you would make the weapons accurate like this when burst fired, I'd be in favor of this headshot capability. That being said, there would be plenty of spraying and praying that would headshot you too. While I understand the concept that all weapons are firing bullets, I like how Bungie has rewarded skilled weapons. But if you could make SMGs and guarantee me that a sprayer would have a miniscule chance of hitting me while a skilled player could pull off a headshot, it would be great.

But at close range, why even use an SMG? If you used a close-fired-accurate weapon for headshot it would be quicker? There has to be a balance somewhere. *gasp* Thread = Balancing act!!

  • 10.10.2009 10:15 PM PDT

Posted by: fifthderelicte
I like a lot of your ideas.

I somewhat agree with this. I think precision weapons (carbines, BRs, etc) should definitely do more damage on heads whether or not shields are down. As far as SMGs...I don't know. I guess as long as you differentiate between a random bullet creating a headshot (definitely opposed) and a bullet doing more body damage, I would agree.

Thank you.

I think that since the spread causes rounds to occasionally land outside the reticule, those should not count for a head shot bonus. However those within the reticule should. (more reasons are stated above)


I despise the "cheap" equipment in its current state. There are way too many regens and shields per map, and then they spawn every minute. If they spawned more like tactical power weapons (long respawns, few to a map) I could deal with them. I would also LOVE equipment such as the radar jammer back. Only people without brains thought they were worthless.
To be honest, I agree with you. The bubble shield and the regenerator can be described as my friend puts it, "omg bullets. Press X and it's k now."

My favorite equipments are those that are never used: Deployable cover, radar jammer, flare (I think it should work more like a flash bang), and the auto turret.

Those have great tactical advantages, but the others just seem too overbearing.

Posted by: TW InKoGnIto
-Every weapon has barrel climb. The barrel climb increases the faster the weapon is shot.
Totally agree
Again, thank you. I think that barrel climb would help prevent cross-map-random-headshots.

Posted by: TW InKoGnIto
-Auto aim is the same as in Halo: CE. There is so little that you barely notice it, but it is there. The game can no longer do the aiming for you.
Totally Agree

I liked your thread and posted these comments there as well. I am also putting your thread in the OP. Thanks!

Again, thank you. I appreciate that you took the time to read my entire thread. =)

Posted by: fifthderelicte
Right, as I'm reading through your thread, I see that you change the weapons well. If you would make the weapons accurate like this when burst fired, I'd be in favor of this headshot capability. That being said, there would be plenty of spraying and praying that would headshot you too. While I understand the concept that all weapons are firing bullets, I like how Bungie has rewarded skilled weapons. But if you could make SMGs and guarantee me that a sprayer would have a miniscule chance of hitting me while a skilled player could pull off a headshot, it would be great.

When I typed up the thread, I envisioned every weapon as a skill weapon. And like stated in this post, when bullets land outside the reticule, they should not do headshot damage.

Also. Someone who sprays, most likely won't go for the head to begin with. Most people would still aim at the torso.

And I posted a link to this thread it mine as well =)

[Edited on 10.10.2009 10:27 PM PDT]

  • 10.10.2009 10:18 PM PDT

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Posted by: fifthderelicte
Tone down the power of the AR and tighten its spread. While this would make it more accurate so it could compete with the BR and possibly ping a carbine out of scope, it would take longer to kill and it would not be as good of a run and bash gun. As it stands, dual wieldable weapons have no home, largely in part to the AR. If the ARs range was extended but its stopping power decreased, it would have a different effective range, opening up the CQ to near-mid range. Now there would be room for other weapons to be useful between the range of the shotgun/sword and the AR/BR.

I'm not so sure about lowering the damage of the AR because as it is, it can barely even get one kill per clip, but besides that I like everything you said.

I didn't think I would like where your thoughts on creating the perfect mid range weapon/ changing the BR were going, but you were very convincing and I definitely agree with you :)

  • 10.10.2009 10:21 PM PDT

][=][ //-\\ ][_ (()) ]P \VV/ |\| S

ya I think it would be cool to add a more dynamic melee system, its going to be interesting to see what they do with the BR...

[Edited on 10.10.2009 10:32 PM PDT]

  • 10.10.2009 10:23 PM PDT
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Posted by: TW InKoGnIto
I think that since the spread causes rounds to occasionally land outside the reticule, those should not count for a head shot bonus. However those within the reticule should. (more reasons are stated above)


That sold me right there. If the reticule is small enough - say the size of the current AR reticule for SMGs and such - where the pump fire landed within the reticule, but full auto could land outside the reticule (those bullets landing outside not counting for headshots), I'd COMPLETELY go for that idea. I think that would be perfect.

Yes, I agree that every weapon is a skill weapon, in a sense. I like the idea of being able to use an SMG skillfully by pumping it. However, some weapons are really more skilled than others in how much skill it takes to use them. My ideas on skill don't just go into the weapon attributes, but the weapon selection. There should be pros/cons to the weapons you have (range, ROF, damage, etc).

And relating to your other thread (just so this doesn't get lost within those 22 pages), I actually think your machine gun idea is pretty weak. I mean, if it shoots 8 rounds a second but takes 20 to kill, all your other weapons kill 1/2 to a full second faster. It would be worthless, especially if you add the inaccuracy on top of that. I'd recommend bumping up the ROF considerably to make it worthwhile.

[Edited on 10.10.2009 10:29 PM PDT]

  • 10.10.2009 10:27 PM PDT

Posted by: fifthderelicte
That sold me right there. If the reticule is small enough - say the size of the current AR reticule for SMGs and such - where the pump fire landed within the reticule, but full auto could land outside the reticule (those bullets landing outside not counting for headshots), I'd COMPLETELY go for that idea. I think that would be perfect.

Remember though, at least 1/2 of the rounds would still land within the reticule with fired in full auto depending on the range. The closer you are, the more rounds will land within the reticule, the farther, the less.

And relating to your other thread (just so this doesn't get lost within those 22 pages), I actually think your machine gun idea is pretty weak. I mean, if it shoots 8 rounds a second but takes 20 to kill, all your other weapons kill 1/2 to a full second faster. It would be worthless, especially if you add the inaccuracy on top of that. I'd recommend bumping up the ROF considerably to make it worthwhile.
I'm on it right now.



Yes, I agree that every weapon is a skill weapon, in a sense. I like the idea of being able to use an SMG skillfully by pumping it. However, some weapons are really more skilled than others in how much skill it takes to use them. My ideas on skill don't just go into the weapon attributes, but the weapon selection. There should be pros/cons to the weapons you have (range, ROF, damage, etc).
I did my best to give weapons an equal amount of pros as cons.

For starters, every weapon has some sort of barrel climb (some more then others). So that is 1 con. Of course, feel free to point out flaws with my pro/con list.

Lets take the SMG.
Pros:
-Fast RoF
-High bullet count
-Quick reload

Cons
-Short range
-Barrel climb/recoil
-Takes a lot of bullets to kill.

Now lets go to the BR:
Pros:
-Long range
-Scope
-Highly accurate

Cons:
-Barrel climb when fired quickly
-Semi automatic (I believe this to be a con when compared to automatic weapons)
-Bad a close range


Now every weapon (the ones I came up with) can be used outside its comfort zone, however, to less effect. What truly determines a weapons worth should mostly be your proficiency with it.

[Edited on 10.10.2009 10:41 PM PDT]

  • 10.10.2009 10:29 PM PDT

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That actually makes a lot more sense. I'm gonna agree with that completely.

  • 10.10.2009 10:30 PM PDT
  • gamertag: BJRSCJ
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Posted by: GBspot117
That actually makes a lot more sense. I'm gonna agree with that completely.


I don't know what exactly "that" is or what you're referring to. Anyway, I'm off to bed. I'll try to respond later tomorrow. Thanks for everyone's input.

  • 10.10.2009 10:35 PM PDT

Hi. I'm AlbinoKola1. Currently I am not into Halo. I love to post on the forums though and I will always try to give my best opinion. My goal is to rise in the forum ranks and to have my space cowboy become a familiar symbol. I have one quote that shishka will use. If you send me a message, I'm sorry if I don't respond.

I have to disagree. You have great ideals but I think Halo is already balanced. Sure they can tweek a few things but Halo is pretty much fine the way it is. Oh, and on the melee section, we are genetically engineered soldiers who can punch through steel, I think that we can kill someone in one hit.

  • 10.10.2009 10:39 PM PDT

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