- Jiggly Luv
- |
- Exalted Member
Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3
Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!
Posted by: TW InKoGnIto
Posted by: Jiggly Luv
Yeah, I read it. You make good points. I don't necessarily agree completely though.
I love it when people disagree. Especially when they point out what they don't disagree with. And, I love to disagree. :)
For fully automatic weapons, the spread is increased. Try shooting an MP5 with one hand. Semi automatic weapons would just have a slightly larger spread. After all, no matter how strong you are, you cannot control 2 weapons (simultaneously) as you can control 1.
For semi automatic weapons, the spread is the same, but the trajectory would be off. So instead of being dead center, it might fire a few degrees up, down, right, left, and any where in between.
The increased spread is to specifically counter act having 200% power. You might have twice the power, but only half the accuracy, and most importantly, range.IMO, realism and laws of Physics should be thrown out. We should, and Bungie should, focus on what makes the gameplay enjoyable and balanced. If that involves Physics, then so be it. But, I hate when people say "afterall, you can't control 2 weapons as well as 1 in real life".
I'm all for range. I use close-ranged effective weapons in a situation, so why should I take duals for close-range when mid-range is the range mostly encountered in the game?
I believe all these weapons should have much more accuracy as singled, so half of extremely accurate would not be a problem IMO, however. But, recoil by itself is enough to make range-shooting harder. I think programming the spread to be wider is unnecessary and especially unpreferred. Yes, I'm pretty sure that range would decrease by an increase in recoil. Also, bullet speed can control range, as seen with the Plasma and Brute weapons.
Remember, twice the power, half the accuracy and range. Effective dual wielding would be limited to close range only. If the dual wielding was weaker, then what's the point? At close range, 2 weapons should easily win over 1 (provided it is not already a CQ weapon, shotgun, sword). Dual wielding increases the effectiveness of weapons that are in between CQ weapons, and middle range weapons. And besides the loss of range and accuracy, you also lose your ability to throw grenades, reload quickly, and melee quickly.Part of this really urked me..."2 weapons should easily win over 1." That would make it unbalanced if that was the case.
Anyway, if dual-wielding had double the power, it would dominate everything at close-range, assuming it is only useful at close-range like you insist. The only time a Shotgun or Sword would win is in camping range. Also, close-range is encountered less than mid-range, so you won't be carrying duals most of the time (with limited range). But, does that mean those who choose to use dualing and disregard more versatile headshot weapons should have an automatic win over you? I think not.
Single-wielding these weapons (except Pistol) would now be less effective. Why would I want to ever use a single SMG or PR, when I'll just die to dual-wielding anyway? I may as well just stick to the headshot weapons, cause I can use them at range and can fight dualing with headshots.
I agree that dualing should be stronger in damage. However, not to the extent that you wish. It should be more like 4/3 or 5/4 times more powerful, but not 2 times; that is way too much. And, it definitely is not balanced, whether the range is limited or not.
I want that possibility that I will win against a disadvantage. If I always lose to weapon advantage, then really what is the point of playing, because that isn't fun to me, and I suspect the same for many others.
To be honest, I think Halo 3 dualing is already pretty balanced, with exception to the lack of range in those weapons. But, dualing is most effective if one weapon takes out the shields quickly, as seen while using the PR or PP. Dualing PR+SMG or Plasma+Magnum is already very useful, and that is how it should be; players just choose not to use dualing for whatever reason like don't like it or the placement of these weapons are not ideal. I choose not to use it cause I find knocking out shields then switching to my trusty Magnum for the headshot to be more enjoyable, but atleast it is a choice.
[Edited on 10.13.2009 12:17 AM PDT]