- Icy Dark Moon 13
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- Exalted Heroic Member
Hi,
There are many threads about how the rankings should be in Halo: Reach, but none of those threads are actually clear about what it really should be.
now, I've came up with a rankingsystem which should reduce the "quitting" out of games and leaves the "second account" and "standbying" unused options. (be warned as this is a long post)
Here's my perspective on how it should be.
Experience:
You'll get your exp. in a totally different way, but it still has the same purpose. The more experience, the higher your rank. The difference is that it depends on how you play and not if your team wins or loses, although you'll get a bonus if your team wins.
When you get a kill you'll get a certain amount of exp-points. But if you kill somebody on a special way (splatter, sticky, headshot) that amount of exp will get multiplied, depending on which medal you earned.
Example: You kill an enemy and you'll get 1 exp-point. Kill someone by sticking him and that 1 point will be multiplied by lets say 5. Now you'll have 5 exp-points because you have killed you opponent on a more spectacular way.
Spreemedals can give you a certain amount of exp-points depending on which of them you received. Or they can give an overall multiplier. The higher the spree, the higher the points/multiplier.
Example: A killingspree gives you 5 points, a killing frenzy gives 10 and so on.
But it could also be like when you get a killingspree your overall multiplier becomes 2, so every kill is atleast 2 exp-points. Killing frenzy gives you a multiplier of 3, a running riot gives you 4 and so on.
Special opponents will give you a standard amount of extra points. Special opponents are: VIPs, Flag- and Bombcarriers, Juggernauts, Oddballcarriers and MVPs/Nr. 1 player of the match.
When you quit you will lose all the experience you earned in that match you're quitting from.
Committing suicide or betraying your teammates may also result in exp. loss.
This doesn't have to be this way. It's more fun and reduces quitting and removes standbying getting experience the normal way is good for me, but encourages those things.
Skill:
The skillsystem shouldn't be much different from how it is today. You still have a skill-level between 1 and 50. Your skill-level still depends on how good you are. Your skill-level will determine against which players you will play in a certain playlist. Got a 35 in teamslayer? you'll be matched up against other players which are around that skill-level.
All the same you say?
Not entirely I say!
The today skillsystem is based on how many exp you have and if you win or lose. The new system isn't coupled with the new experiencesytem and is now based on how well you perform in the match you play. Is your position high, than you'll have more chance to level up. Is it low, than you won't go up and even have a chance that it will go down. (not that different)
Winning and losing still plays a vital factor.
If your team wins and you have a high position. You'll have a chance of going up. If your team lost the match and you have a low position, than you'll have a chance of going down.
And what if your position is the lowest in a teamgame, but your team wins? Than you won't go down. If your team loses, but your position is in the upper half? Than you won't go down and may even go up.
Eventually you will get stuck with your Skill-level. This will not depend on your experience as that has changed drastically. It won't depend on the overall amount of games you have played (that is in fact the way it is now). It will depend on how many games you've played in a playlist. The more games you have played in a playlist, the harder it will get to go up or down in that playlist.
Ranks:
The ranks aren't different, but to obtain them you'll only have to get experience. The Skill-level isn't involved with this anymore. Although you may still need a certain skill-level to get into the officer ranks.
When I said the ranks aren't different I didn't meant that there shouldn't be any new ranks. There may be new UNSC ranks, which I strongly doubt. But when you play as an Elite, I think you should have a covenant rank which is equal to the UNSC rank you have on the moment.
Titles:
To add something entirely new. I thought of Titles, which resemble your style of playing. They stand apart from your rank they can be viewed on your service-record.
Is sniping your style? than you'll recieve a title when you get 100 sniperkills. Got 500 kills with it? you'll get a better title. got 1000 and again you'll get a better title.
Of course this works for many other styles of playing. Like to splatter people? do you always stuck others? or do you love to destroy other vehicles?? Prefer close quarters? or do you always fly in a banshee?
They'll have their own special titles. You'll unlock a new title after you achieved a certain amount of kills/medals which resemble you style of playing.
But what if I have more styles of playing? What if I've got 500 wheelman medals and 500 sniperkills?
Easy. You'll decide which of the titles shows up on your service-record. More proud of your wheelman medals than your sniperkills? choose the wheelman title.
Well, that was what I thought of what the rankingssystem could be. This way quitters are reduced and making a second account is just plain stupid.
Let me know what you think. If it could be improved somewhere. what you liked or disliked. Just keep it clean.
Icy
PS: I have hardly ever played CoD, so I don't know how that games rankingssystem works. I got "the experience from getting kills" from Battlefield 1943, which I like to play also. in that game you have way less quitters and I believe it is because of you have to earn your experience by yourself.
I love Halo and it's the #1 game I've played since Halo CE.
I've played H3 since it's release, so don't think I don't know how this game works.
Earning experience trhough winning matches isn't bad way. It's way easier to understand and track it aswell. I only think it's more fun to achieve it by yourself.
[Edited on 10.11.2009 12:00 PM PDT]