Halo: Reach Forum
This topic has moved here: Subject: A New Rankings-system for Halo: Reach
  • Subject: A New Rankings-system for Halo: Reach
  • Pages:
  • 1
  • 2
  • of 2
Subject: A New Rankings-system for Halo: Reach

Hi,

There are many threads about how the rankings should be in Halo: Reach, but none of those threads are actually clear about what it really should be.
now, I've came up with a rankingsystem which should reduce the "quitting" out of games and leaves the "second account" and "standbying" unused options. (be warned as this is a long post)

Here's my perspective on how it should be.

Experience:
You'll get your exp. in a totally different way, but it still has the same purpose. The more experience, the higher your rank. The difference is that it depends on how you play and not if your team wins or loses, although you'll get a bonus if your team wins.

When you get a kill you'll get a certain amount of exp-points. But if you kill somebody on a special way (splatter, sticky, headshot) that amount of exp will get multiplied, depending on which medal you earned.
Example: You kill an enemy and you'll get 1 exp-point. Kill someone by sticking him and that 1 point will be multiplied by lets say 5. Now you'll have 5 exp-points because you have killed you opponent on a more spectacular way.

Spreemedals can give you a certain amount of exp-points depending on which of them you received. Or they can give an overall multiplier. The higher the spree, the higher the points/multiplier.
Example: A killingspree gives you 5 points, a killing frenzy gives 10 and so on.
But it could also be like when you get a killingspree your overall multiplier becomes 2, so every kill is atleast 2 exp-points. Killing frenzy gives you a multiplier of 3, a running riot gives you 4 and so on.


Special opponents will give you a standard amount of extra points. Special opponents are: VIPs, Flag- and Bombcarriers, Juggernauts, Oddballcarriers and MVPs/Nr. 1 player of the match.

When you quit you will lose all the experience you earned in that match you're quitting from.
Committing suicide or betraying your teammates may also result in exp. loss.

This doesn't have to be this way. It's more fun and reduces quitting and removes standbying getting experience the normal way is good for me, but encourages those things.


Skill:
The skillsystem shouldn't be much different from how it is today. You still have a skill-level between 1 and 50. Your skill-level still depends on how good you are. Your skill-level will determine against which players you will play in a certain playlist. Got a 35 in teamslayer? you'll be matched up against other players which are around that skill-level.

All the same you say?
Not entirely I say!

The today skillsystem is based on how many exp you have and if you win or lose. The new system isn't coupled with the new experiencesytem and is now based on how well you perform in the match you play. Is your position high, than you'll have more chance to level up. Is it low, than you won't go up and even have a chance that it will go down. (not that different)

Winning and losing still plays a vital factor.
If your team wins and you have a high position. You'll have a chance of going up. If your team lost the match and you have a low position, than you'll have a chance of going down.
And what if your position is the lowest in a teamgame, but your team wins? Than you won't go down. If your team loses, but your position is in the upper half? Than you won't go down and may even go up.

Eventually you will get stuck with your Skill-level. This will not depend on your experience as that has changed drastically. It won't depend on the overall amount of games you have played (that is in fact the way it is now). It will depend on how many games you've played in a playlist. The more games you have played in a playlist, the harder it will get to go up or down in that playlist.


Ranks:
The ranks aren't different, but to obtain them you'll only have to get experience. The Skill-level isn't involved with this anymore. Although you may still need a certain skill-level to get into the officer ranks.

When I said the ranks aren't different I didn't meant that there shouldn't be any new ranks. There may be new UNSC ranks, which I strongly doubt. But when you play as an Elite, I think you should have a covenant rank which is equal to the UNSC rank you have on the moment.


Titles:
To add something entirely new. I thought of Titles, which resemble your style of playing. They stand apart from your rank they can be viewed on your service-record.

Is sniping your style? than you'll recieve a title when you get 100 sniperkills. Got 500 kills with it? you'll get a better title. got 1000 and again you'll get a better title.

Of course this works for many other styles of playing. Like to splatter people? do you always stuck others? or do you love to destroy other vehicles?? Prefer close quarters? or do you always fly in a banshee?
They'll have their own special titles. You'll unlock a new title after you achieved a certain amount of kills/medals which resemble you style of playing.

But what if I have more styles of playing? What if I've got 500 wheelman medals and 500 sniperkills?
Easy. You'll decide which of the titles shows up on your service-record. More proud of your wheelman medals than your sniperkills? choose the wheelman title.



Well, that was what I thought of what the rankingssystem could be. This way quitters are reduced and making a second account is just plain stupid.

Let me know what you think. If it could be improved somewhere. what you liked or disliked. Just keep it clean.

Icy


PS: I have hardly ever played CoD, so I don't know how that games rankingssystem works. I got "the experience from getting kills" from Battlefield 1943, which I like to play also. in that game you have way less quitters and I believe it is because of you have to earn your experience by yourself.
I love Halo and it's the #1 game I've played since Halo CE.
I've played H3 since it's release, so don't think I don't know how this game works.
Earning experience trhough winning matches isn't bad way. It's way easier to understand and track it aswell. I only think it's more fun to achieve it by yourself.





[Edited on 10.11.2009 12:00 PM PDT]

  • 10.11.2009 11:15 AM PDT

I am a work in progress...

There is Call of Duty for a reason

  • 10.11.2009 11:17 AM PDT
  • gamertag: [none]
  • user homepage:

I think most of it should stay the same, but if you're MVP you get 1 exp even if your team loses. So if you are MVP and your team wins you'd get 2 exp.

  • 10.11.2009 11:20 AM PDT

O that's what I forgot to say!
I've made this up with my own mind without really looking to other specific games. This just makes the game better to play. Quitting would only occure if you have to go. and second accounts won't be made anymore.

Don't refer to other games as that is just plain stupid. it's like saying: "why do we need another RPG if we already have one for sale?"

  • 10.11.2009 11:22 AM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Skill:
The today skillsystem is based on how many exp you have and if you win or lose.

You are wrong. EXP currently has nothing to do with Ranks.

[Edited on 10.11.2009 11:33 AM PDT]

  • 10.11.2009 11:33 AM PDT

Posted by: Meteor78
You were not supposed to post yet...

I say Halo 2 ranking system, and I think you played to much CoD.

  • 10.11.2009 11:36 AM PDT

I still think there should be no ranking system but I'll still contribute.

What If you had titles like these:

First Class: If you are really good at the game i,e skill.
Veteran: If you have been playing the game for a long time (no longer a newb).

Mingebag: Only joking.

  • 10.11.2009 11:37 AM PDT

I am a pharmaceutical scientist. I received my Masters degree in Pharmaceutics from the University of the Sciences in Philadelphia in 2010, after working as a Pharmacist for 4 years. I currently work in King of Prussia, PA, and focus on the analytical chemistry of small molecule APIs. My clients include some of the most well known big pharma companies in the world.

I don't care for this, it's too much like Call of Duty. This relies too much on a person's K/D ratio, which is not a true representation of player skill, because you don't take into account the opponents a given player faces.

Special titles are too much of a gimmick if you ask me. It's basically exactly what you can do in Street Fighter IV if you accomplish certain feats. Adding this to a team based game like Halo, in my opinion, serves no purpose other than to create division amongst lesser skilled players.

I think H3's ranking system works fine; I've never been upset with it to the point that I thought it needed to be overhauled. I'm sure Bungie will come up with some slight adjustments to the system for Reach, and if/when I hear more about it, I'll see how I feel then.

Sorry to disagree, I can tell you've thought this out, but to an experienced gamer, this just sounds like gimmicky bits and pieces that have been taken from other games.

  • 10.11.2009 11:45 AM PDT

Todays skillsystem has something to do with experience. the more experience you have the harder it is to level up or down.

I've never really played CoD. Only once by one of my friends

  • 10.11.2009 11:47 AM PDT

Do you really care? you can't automatically see my signature anyway.

Posted by: Uncle Kulikov
Skill:
The today skillsystem is based on how many exp you have and if you win or lose.

You are wrong. EXP currently has nothing to do with Ranks.

This = Tru7h, actually some TrueSkill exp is related to your skill but your social EXP is completely unrelated to your TrueSkill. you have some good idea, but it's not the EXP system people hate it's the TrueSkill system, so try to make a better skill system.

[Edited on 10.11.2009 12:12 PM PDT]

  • 10.11.2009 12:09 PM PDT

Hey Icy

I Like this because 75% of the time I carry my team, 15% I do good , and 10% I do bad so I agree.

  • 10.11.2009 12:11 PM PDT

Do you really care? you can't automatically see my signature anyway.

My skill system is as follows:

Kill = K
Deaths (not suicides) = D
Metals (only killing spree type) = M
Positive Assists (When you win) = P
Negative Assists (When you lose) = N
Wins = W
Losses = L
Games played = G

Rank = [17(K+W-D-L)+2(P-N)+M]/G

It is still susceptible to deleveling

  • 10.11.2009 12:23 PM PDT

Posted by: Hayabusawarrior
Hey Icy

I Like this because 75% of the time I carry my team, 15% I do good , and 10% I do bad so I agree.


hey buddy!!:D
This is one of the reasons I made this thread. I is really annoying if you do so good, but do not get anything for it. Or if people aren't doing anything but do get something because te rest of the team is good.


I know people don't hate the exp.system. I don't hate it at all, but it seems this way it improves the way Halo is played.
No standbyers, less quitters and no second accounters which ruin the game for newbs.

  • 10.11.2009 12:24 PM PDT
  • gamertag: [none]
  • user homepage:

I think the H2 ranking system would suffice.

  • 10.11.2009 12:28 PM PDT

stuck u

i think every time you kill some one a tag should come out some ware and it shows the players sybol and id [d21] and a picture of the person and there rank some ware as well

  • 10.11.2009 12:31 PM PDT

Do you really care? you can't automatically see my signature anyway.

Posted by: Icy Dark Moon 13
No standbyers, less quitters and no second accounters which ruin the game for newbs.

I agree that all these ruin the game, but i'm going to name 1 reason for each issue that relates it to rank more than exp.
Standbyers - try to lag people out of the game so they can gain RANK.
Quitters - they actually leave because other people quit and the teams are complete unbalanced because of the RANK system.
also, so they can DeRANK.
2nd Accounts - these people are usually really great they can get all the exp they want, but they get RANK locked and need to start a new account to get their 50s.

Posted by: ZeroDefiance
I think the H2 ranking system would suffice.

the h2 ranking system was and is too susceptible to derankers.

[Edited on 10.11.2009 12:33 PM PDT]

  • 10.11.2009 12:32 PM PDT

I think that it should be 3 exp for winning, 2 exp for mvp and 1 exp for anyone with a 5+ K/D.

  • 10.11.2009 12:33 PM PDT

stuck u

theres nothing wrong with cod its a bad ass game is it ileggal to like more then one series, i love halo have sicne the first and started playing cod when cod 1 on pc then cod 2 on xbox 36o and now i own cod 1 ,2,4,5,and will be getting modern warfare 2 and i also own every halo game even halo wars tho that game sux but i own it

  • 10.11.2009 12:35 PM PDT

Do you really care? you can't automatically see my signature anyway.

Posted by: Sticky 6585
theres nothing wrong with cod its a bad ass game is it ileggal to like more then one series, i love halo have sicne the first and started playing cod when cod 1 on pc then cod 2 on xbox 36o and now i own cod 1 ,2,4,5,and will be getting modern warfare 2 and i also own every halo game even halo wars tho that game sux but i own it
that person that made the first CoD hating comment never read the full post and thought the OP wanted the same rank system as CoD, but the OP was actually suggesting a new EXP system.

  • 10.11.2009 12:38 PM PDT
  •  | 
  • Exalted Heroic Member

www.eevince.com
www.polark.deviantart.com

____________________________

They thought they were funny; however, they didn't know they were talking to a peanut farmer from Georgia who knows the value of a peanut.

yes please!

  • 10.11.2009 12:41 PM PDT

So what if its like CoD. CoD had some good ideas, so why not combine the two games to make a better game. Not saying I want Call of Halo but just because its been done does it mean its bad

  • 10.11.2009 12:57 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: ZeroDefiance
I think the H2 ranking system would suffice.[/quote]
the h2 ranking system was and is too susceptible to derankers.


So is the H3 system, more so even, and so is any other ranking system out there and the one's to come. Deranking is virtually impossible to stop.

  • 10.11.2009 1:11 PM PDT

Do you really care? you can't automatically see my signature anyway.

Posted by: ZeroDefiance
Posted by: Spearmint
Posted by: ZeroDefiance
I think the H2 ranking system would suffice.

the h2 ranking system was and is too susceptible to derankers.


So is the H3 system, more so even, and so is any other ranking system out there and the one's to come. Deranking is virtually impossible to stop.
The only way to Derank in halo 3 is to quit repeatedly in halo 2 all you have to do is suicide over and over and over. suiciding to a lower level is alot easier than quiting to a lower level. especially since at least in halo 3 if you delevel from a 40 you can only get to about a level 30. in halo 2 you could be a 35 and delevel to a 1.

  • 10.11.2009 1:45 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

titles would be assume
I see my self as a Commisionar

  • 10.11.2009 1:49 PM PDT

93% of statistics are lies. Formerly Xfire Grunt. Unfortunately, you can't change the WLID for your BNET account, so I had to create an alternate account. My other WLID was spam city (and it was my e-mail account too).

No, your idea for a "skill system" doesn't' work.

Titles are a good idea. You could get a sniper title, etc. I think there needs to be some kind of enhanced customization system like Call of Duty which would be cool. It just needs more customization however, it doesn't actually need to have COD type of customization.

Also kills are kills. If you shoot someone with a BR or a sticky grenade it is no different. Lets not encourage certain play styles with a bad EXP system.

[Edited on 10.11.2009 1:56 PM PDT]

  • 10.11.2009 1:54 PM PDT

  • Pages:
  • 1
  • 2
  • of 2