Halo: Reach Forum
This topic has moved here: Subject: reach should be like OF:Dragon Rising
  • Subject: reach should be like OF:Dragon Rising
Subject: reach should be like OF:Dragon Rising

i mean like a giant open world battlefield but go too far into enemy territory and you get slaughtered like a pig
every mission will have objectives and secondary objectives and the region of each mission in the non elevated kill zone will be like 50 km
you could have some space battles where you board enemy ships and/or pilot a hamerhead fighter
also it should be like you can outfit your units an yourself with whatever you want like AR and sileced smg

please colaberate and make your own adjusments to the idea or lengthen it please nuber your adjusment too which post
e.g. extension to post 5

  • 10.11.2009 12:19 PM PDT
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But OF: Dragon Rising was meant to be a realistic and tactical shooter. While Halo may have some qualities from both of those styles, it just wouldn't work the way you would expect it to if Reach was wholly centered around these things.

Keep Reach a fast paced game about quick reflexes, smart weapon management, and bashing heads in with the butt of a high powered rifle.

The reason that the Halo formula works so well is because it's so simple, and yet so complex. You have all of these weapons, vehicles, aircraft, and gameplay mechanics at your disposal, yet they're so simple that they make for fun gameplay hundreds of playthroughs later.

  • 10.11.2009 12:30 PM PDT

..........

What that game even good? Never played it. And no..... I don't want an open world aspect for Halo:Reach. Halo 3 ODST was okay but... not for Reach.

  • 10.11.2009 12:36 PM PDT