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Subject: Instead of altering the BR. . .

Challenge me to a Hawaiian Punch chugging contest. I dare you.


Posted by: mubox47
$.50 in store credit.

Yeah, im trying this again. This time, however, my suggestion for balancing the weapons does not involve altering the BR at all. I took some people's advice and i came up with an idea to balance the weapons by editing the other weapons.


BR
No real changes. The only difference is that it would appear less on medium maps and not at all on some small maps.

AR
The AR would get 16 more shots in its clip, so it would have the same KpM (kill per mag) as the BR (3). It would also become slightly more accurate at closer ranges. The overall distance it shoots would be any longer, but it would be more effective at CQB. The AR would become the primary CQB weapon.

New weapon (Combat Rifle)
The Combat rifle would be a new weapon to fill the niche between the AR and BR. It would be less powerful than the AR at close range, and shorter range than the BR. The CR would have a 1.5X scope and would be a fully automatic, single wield UNSC weapon.

The CR would kill in 15 bullets and would have a 40 bullet magazine. It would have a slightly slower Rate of Fire than the AR, and it's cone of fire would start out smaller, but would grow faster. This would make it only accurate when fired in bursts.

The reason for this is to keep it less effective than the AR and BR. It wouldn't be able to kill as fast as an AR at close range because it fires slower, but would kill an AR at longer range. It wouldnt be as long range as a BR (even when burst fired, but it would stand a chance against BRs in CQB fights.

The CR would always be a starting weapon. In small maps it would be secondary withe AR primary. On large maps the BR would be primary with CR secondaries. Medium sized maps would have a chance of AR/CR, BR/CR, and CR/Magnum starts.

The main purpose of the CR is to give players a fighting chance off spawns. If you spawn and a BR is aimed at you, you can burst fire and fight back. If a CQB weapon is in the room you can get out of their range and burst fire.

Plasma Rifle
The plasma rifle would once again be single wield. It would get its plasma stun back and would do slightly more damage against unshielded opponents.

The PR would be an effective covenant counter to the AR. It would be strong at CQB, and because it drops shields fast it would be powerful in melee range. It would gain the slight damage increase against un-shielded opponents so that it wouldnt be useless outside the melee range, but it would still be weaker than the AR against un-shielded enemies.

Brute PR
Same as the PR, but red (obviously). It would be more accurate at long range when burst fired, but the spray would grow faster. Basically, it's the Covie-Counterpart to the CR, minus a scope and with plasma stun.

Magnum
Same as H3, but with enough shots in a clip for two kills. Seriously, no one likes being forced to reload after every single kill.

Plasma Pistol
It would remain mostly unchanged. It would get the plasma stun and more damage against un-shielded guys like the other plasma weapons. It would still fill the niche of "Shield dropping weapon" but wouldnt be utterly useless after the initial over-charged blast.

Mauler
I really dont see the point of this weapon. It's like a shotgun, but you can carry two. I say remove it. The single wield and dual wield CQB niche has been filled already.

Carbine
No changes, but it would appear more often in MM. Seriously, there's like 3X more BRs than Carbines. Big peeve of mine, but that's just my opinion.



Editing. . .

[Edited on 10.11.2009 6:09 PM PDT]

  • 10.11.2009 5:40 PM PDT

"I like the Battle Rifle, but I can survive without it. A good player uses all of his assets that are available to him. " - Blue Max70

So true...

Sounds cool man!

  • 10.11.2009 5:43 PM PDT

Posted by: urk
Eat raw meat.
Punch a bear in the face.


If you don't know who I am, the feeling is mutual.

Honestly, I think the best way to balance the BR is to make it fire slower. More time inbetween bursts would make it perform more like a long range rifle rather than the role that both the AR and the SMG fill. The AR is probably fine the way it is, but maybe a slightly longer range would make it a much more rifle-like weapon rather than a large SMG.

  • 10.11.2009 5:45 PM PDT
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Yes, this is a great idea.

I had a similar topic, with similar ideas, but it got closed. Hopefully yours won't.

  • 10.11.2009 5:46 PM PDT
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The combat rifle sounds like the supressed SMG

  • 10.11.2009 5:47 PM PDT

Challenge me to a Hawaiian Punch chugging contest. I dare you.


Posted by: mubox47
$.50 in store credit.

Posted by: Tulsk
The combat rifle sounds like the supressed SMG
I had the idea a while ago, but after playing ODST i edited it and based it off the Silenced SMG a lot.

CR section finished, PR section started.

  • 10.11.2009 5:50 PM PDT

Plekpedia - The most epic site in the history of ever.

Not quite sure on al of the ideas, however, I am absolutely in dire love with the CR. I love the idea. Love it, love it, love it.

  • 10.11.2009 5:52 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

No.

This isn't just between the BR and the AR, its between the BR and every non-power weapon in the weapon sandbox.

Tone it down so that other weapons get their fair shake as well.

  • 10.11.2009 5:53 PM PDT

Challenge me to a Hawaiian Punch chugging contest. I dare you.


Posted by: mubox47
$.50 in store credit.

Posted by: Uncle Kulikov
No.

This isn't just between the BR and the AR, its between the BR and every non-power weapon in the weapon sandbox.

Tone it down so that other weapons get their fair shake as well.
Hold on a second and i'll have the rest posted as well. I have a change or two for every non-power weapon in the game.

  • 10.11.2009 5:54 PM PDT

Link

think about it if they put that in they would have to take something out and they would just end up taking out the br and puttin the CR in

  • 10.11.2009 5:56 PM PDT

Posted by: urk
Eat raw meat.
Punch a bear in the face.


If you don't know who I am, the feeling is mutual.

The CR to me just sounds like an unnecessary weapon. You have to remember that the SMG is still a weapon too. The AR fills the niche inbetween the SMG, close-ranged and rapidfire, and the BR, long-range and burstfire. The CR just sounds like the weapon that the AR should be.

  • 10.11.2009 5:56 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: The EAKLE
[/quote]Hold on a second and i'll have the rest posted as well. I have a change or two for every non-power weapon in the game.
Ill take a look.

But as things are now, I would rather they tweak the weapons they have now than add more. It seems like thre are too many anyway, with 3 SMG like weapons, 2 shotguns, 2 swords, and so on.

  • 10.11.2009 5:56 PM PDT

Challenge me to a Hawaiian Punch chugging contest. I dare you.


Posted by: mubox47
$.50 in store credit.

Posted by: RabidNutCase45
The CR to me just sounds like an unnecessary weapon. You have to remember that the SMG is still a weapon too. The AR fills the niche inbetween the SMG, close-ranged and rapidfire, and the BR, long-range and burstfire. The CR just sounds like the weapon that the AR should be.
Actually, it is what i feel the AR should be. In my old threads i suggested making the AR into something very similar to the BR.

The SMG and spiker (the remaining dual wields) will have to go under some serious changes to be still hold a niche as CQB weapons. I'll make sure i put some thought into that.

  • 10.11.2009 5:59 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

The time to target is a good measure to play with, along with magazine size, reserve ammunition, and accuracy.

Oh, replace the CR/AR with a weapon that has 36 round magazines and a 2x scope, no headshots.

Increase the BR scope to 3 or 4x, and tighten its spread when unzoomed to something like the Sniper Rifle.

[Edited on 10.11.2009 6:04 PM PDT]

  • 10.11.2009 6:02 PM PDT

Posted by: Dallas Green
I make a legitimate thread on the most logical choice for the next Bond actor, and you take that away from me by creating a parody thread indirectly connecting my thread to yours.

I hope your kids have bad influences and develop bad personalities. I wish this with all my heart.

Silenced SMG takes AR's place. It can be Dual-wielded by Spartans. No zoom.
BR stays same, but change the look. Looks awkward in H3, awesome in H2.
Have the AR be way more accurate, and larger clip.
Make a non-scoped version of the Halo 2 or ODST pistol, but more powerful. Able to kill slightly faster than the ones in Halo 3, fires as fast as you pull the trigger. Keep ODST's recoil for it.

And there you go.

  • 10.11.2009 6:03 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: L3377MA573R
Silenced SMG takes AR's place. It can be Dual-wielded by Spartans. No zoom.
BR stays same, but change the look. Looks awkward in H3, awesome in H2.
Have the AR be way more accurate, and larger clip.
Make a non-scoped version of the Halo 2 or ODST pistol, but more powerful. Able to kill slightly faster than the ones in Halo 3, fires as fast as you pull the trigger. Keep ODST's recoil for it.

And there you go.
I don't like the SSMG. And using a Suppressed weapon on frontline combat makes no sense due to the reduced muzzle velocity.

  • 10.11.2009 6:05 PM PDT

Challenge me to a Hawaiian Punch chugging contest. I dare you.


Posted by: mubox47
$.50 in store credit.

Laptops almost dead, so im done for the night. I'll update tomorrow, if there's time.

  • 10.11.2009 6:18 PM PDT

i like me...

Posted by: Tulsk
The combat rifle sounds like the supressed SMG


yeah it does!

how about this just split the battle rifle into 2 weapons! since it basically is a double sided. you got the power to drain shields at a distance and a head-shot ability that is so overpowered it's stupid(3 bullets each with the chance to kill when you have no shields).

just bring the pistol and smg from ODST to reach. You got the SMG, which owns shields at a distance and the pistol which has the crazy head shot ability. seems like it would work well. carbine makes for a better midranged weapon since it forces you to be more accurate since its a single shot rather then a 3 shot burst.

people keep saying that if the BR is taken out of reach that MLG people are gonna be pissed....well no -blam!-. but every game has the MLG weapon of choice and they can adapt to any changed that Bungie decides to make. Bungie does NOT make games for MLG, they make games that they want to play and 7th column wants to play. :)

one thing is very clear however and its the BR needs some serious work, whether its a balancing issue or just not having it in the game, only time will tell! :D

  • 10.11.2009 6:30 PM PDT

Is this what you mean by Combat Rifle?

  • 10.11.2009 6:39 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: KRUSHER Z
Is this what you mean by Combat Rifle?
An MA5K carbine should have shorter range than the normal Assault rifle due to it's shorter barrel and heavier recoil.

  • 10.11.2009 6:54 PM PDT

"We Spartans know only one thing in battle. . .To Survive!"

The main problem to this is there would be no weapon that could counter the sniper rifle, which will make the CR as commonly used as the SMG in halo 3.

  • 10.11.2009 7:11 PM PDT

Challenge me to a Hawaiian Punch chugging contest. I dare you.


Posted by: mubox47
$.50 in store credit.

Posted by: Uncle Kulikov
Posted by: KRUSHER Z
Is this what you mean by Combat Rifle?
An MA5K carbine should have shorter range than the normal Assault rifle due to it's shorter barrel and heavier recoil.
I wasnt really thinking of the MA5K when i made the combat rifle, but i dont see why it couldnt be skinned like an MA5K, although i think Kullikov is right. The MA5K would kind of be the opposite of the CR.

Instead of altering the br. Make it do less damage to shields. Not a bad idea, but that would be altering the BR.

The main problem to this is there would be no weapon that could counter the sniper rifle, which will make the CR as commonly used as the SMG in halo 3. Sniper rifles have plenty of counters. Any CQB weapon can beat it at close range, unless the sniper is a great shot or has a chance to melee. At mid range the BR would still be fairly effective against it, and the CR could hit it a bit if burst fired, so you wouldnt be defensless. The CR and SMG serve completely different niches, so how commonly they are used depends on what situation you are in. If you're rushing a base you'd want an SMG or two. if you want to attack from a safer distance you would want a CR.

  • 10.12.2009 1:38 PM PDT

▀▄Halo2, Halo3, Forge, Slayer, Snipers, BR's...▄▀ ▄
▀▄▀▄▀▄▀▄▀▄▀SAS Halo3▀▄▀▄▀▄▀▄▀▄▀▄

I love the idea of the Combat Rifle, props to you.


But,the BR should be tweaked to be either a bit slower, or become Semi-Auto.

[Edited on 10.12.2009 2:17 PM PDT]

  • 10.12.2009 2:16 PM PDT

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