- The EAKLE
- |
- Fabled Mythic Member
Challenge me to a Hawaiian Punch chugging contest. I dare you.
Posted by: mubox47
$.50 in store credit.
Yeah, im trying this again. This time, however, my suggestion for balancing the weapons does not involve altering the BR at all. I took some people's advice and i came up with an idea to balance the weapons by editing the other weapons.
BR
No real changes. The only difference is that it would appear less on medium maps and not at all on some small maps.
AR
The AR would get 16 more shots in its clip, so it would have the same KpM (kill per mag) as the BR (3). It would also become slightly more accurate at closer ranges. The overall distance it shoots would be any longer, but it would be more effective at CQB. The AR would become the primary CQB weapon.
New weapon (Combat Rifle)
The Combat rifle would be a new weapon to fill the niche between the AR and BR. It would be less powerful than the AR at close range, and shorter range than the BR. The CR would have a 1.5X scope and would be a fully automatic, single wield UNSC weapon.
The CR would kill in 15 bullets and would have a 40 bullet magazine. It would have a slightly slower Rate of Fire than the AR, and it's cone of fire would start out smaller, but would grow faster. This would make it only accurate when fired in bursts.
The reason for this is to keep it less effective than the AR and BR. It wouldn't be able to kill as fast as an AR at close range because it fires slower, but would kill an AR at longer range. It wouldnt be as long range as a BR (even when burst fired, but it would stand a chance against BRs in CQB fights.
The CR would always be a starting weapon. In small maps it would be secondary withe AR primary. On large maps the BR would be primary with CR secondaries. Medium sized maps would have a chance of AR/CR, BR/CR, and CR/Magnum starts.
The main purpose of the CR is to give players a fighting chance off spawns. If you spawn and a BR is aimed at you, you can burst fire and fight back. If a CQB weapon is in the room you can get out of their range and burst fire.
Plasma Rifle
The plasma rifle would once again be single wield. It would get its plasma stun back and would do slightly more damage against unshielded opponents.
The PR would be an effective covenant counter to the AR. It would be strong at CQB, and because it drops shields fast it would be powerful in melee range. It would gain the slight damage increase against un-shielded opponents so that it wouldnt be useless outside the melee range, but it would still be weaker than the AR against un-shielded enemies.
Brute PR
Same as the PR, but red (obviously). It would be more accurate at long range when burst fired, but the spray would grow faster. Basically, it's the Covie-Counterpart to the CR, minus a scope and with plasma stun.
Magnum
Same as H3, but with enough shots in a clip for two kills. Seriously, no one likes being forced to reload after every single kill.
Plasma Pistol
It would remain mostly unchanged. It would get the plasma stun and more damage against un-shielded guys like the other plasma weapons. It would still fill the niche of "Shield dropping weapon" but wouldnt be utterly useless after the initial over-charged blast.
Mauler
I really dont see the point of this weapon. It's like a shotgun, but you can carry two. I say remove it. The single wield and dual wield CQB niche has been filled already.
Carbine
No changes, but it would appear more often in MM. Seriously, there's like 3X more BRs than Carbines. Big peeve of mine, but that's just my opinion.
Editing. . .
[Edited on 10.11.2009 6:09 PM PDT]