- last post: 01.01.0001 12:00 AM PDT
make it so you have to get so many kills before you can choose a better class, for example, play starwars battlefront 2. you had to work to get better classes, and work even harder for the hero. also, i like the idea of setting different stats. how i think it should work, being if it even happens, is that maximum amount of points you get to add are 10. so you can add them to either two handed weapons, duals, or power weapons, plus other things like, speed, jumping, shields, and regeneration. Now, things like jumping and speed might make people say, well who will put anything in to that?, if bungie does things right, then they would make a new set of maps, or edit old maps(in forge of course) where you need to jump high to get certain weapons, or have certain advantages. speed you get to the middle weapon faster. now with the points to the weapons and such, you can only put 5 points to a gun, but when you max a gun class out then no other class can( for example i max out power weapons, but now i can only put two points in duals or 2 handed guns, this prevents max outs in two gun classes, or a gun class and max shield) this will prevent a lot of overpowered classes, such as COD4's m16 jug class, or CODWaW's mp40 jug class, players of the games will know what i mean. now im not saying players should spawn with weapons they think their class should use, i think the same run-and-grab is what halo NEEDS. now the whole "but what if nobody wants it added to the things like MLG or social slayer" well i can ask this, why not add it as a seperate matchmaking game-type, "class-slayer" or "class-objective" or some other variation, and as for custom games, there can be a toggle switch for it as easily as there's a toggle switch for team slayer...it cant be that hard so it shouldnt be a valid excuse
[Edited on 10.12.2009 10:52 AM PDT]