Halo: Reach Forum
This topic has moved here: Poll [32 votes]: How should classes work in Halo: Reach?
  • Poll [32 votes]: How should classes work in Halo: Reach?
Subject: How should classes work in Halo: Reach?

Poll: How should classes work in Halo: Reach?  [closed]
classes should spawn with different weapons:  12%
(4 Votes)
classes should have special bonuses:  6%
(2 Votes)
classes should have different abilities:  16%
(5 Votes)
there should be no classes in Halo: Reach:  66%
(21 Votes)
Total Votes: 32

How do you think that classes should work in Halo: Reach if there should be any at all? Please expain your answer.

  • 10.12.2009 8:52 AM PDT

please post WHY you voted for that answer

  • 10.12.2009 9:02 AM PDT

If Reach was to have classes, and the character's were all the different races or characters in the game. I'd say, based on their selection of the character they play as, the weapon they spawn with, the racial abilities(if any, like jump higher, hit harder, kind of like perks). Not many would like this or want this for Reach, it's like having Halo crash into Call of Duty.

  • 10.12.2009 9:20 AM PDT

How about all of the above...?

  • 10.12.2009 9:20 AM PDT

Posted by: Forgewolf
If Reach was to have classes, and the character's were all the different races or characters in the game. I'd say, based on their selection of the character they play as, the weapon they spawn with, the racial abilities(if any, like jump higher, hit harder, kind of like perks). Not many would like this or want this for Reach, it's like having Halo crash into Call of Duty.


I don't want it to turn into CoD either but non-CoD classes would add and interesting aspect to the game.

  • 10.12.2009 9:23 AM PDT

Posted by: the n00b pwner
Posted by: Forgewolf
If Reach was to have classes, and the character's were all the different races or characters in the game. I'd say, based on their selection of the character they play as, the weapon they spawn with, the racial abilities(if any, like jump higher, hit harder, kind of like perks). Not many would like this or want this for Reach, it's like having Halo crash into Call of Duty.


I don't want it to turn into CoD either but non-CoD classes would add and interesting aspect to the game.
It's true, but this idea has been floating around and has been bashed many times in the past.

[Edited on 10.12.2009 9:26 AM PDT]

  • 10.12.2009 9:25 AM PDT

Stop destroying the environment,get of that computer and go into your backyard and build a nuclear powerplant...

:)

I wouldnt mind seeing classes in Reach but only if there is a gametype for it. So you could go back to normal Halo if you get bored or dont like the class system all together.

  • 10.12.2009 9:26 AM PDT

I don't think there should be classes in the way of different presets with different weapons. I think there should be a way to customize your character's one class via points. You can take points away from certain attributes and then add to others. These attributes could be speed, shield regeneration, melee power, etc. As you level up, you unlock different attributes. This way you couldn't always change your class just to get a new weapon, you're always sticking with your same character, developing a strategy based on their attributes.

One thing that Halo doesn't have that I wish it had more of is a sense of achievement in multiplayer in the way that you can unlock certain abilities once you reach higher levels. These are just some of my ideas.

[Edited on 10.12.2009 9:33 AM PDT]

  • 10.12.2009 9:27 AM PDT

Posted by: Geo121
I wouldnt mind seeing classes in Reach but only if there is a gametype for it. So you could go back to normal Halo if you get bored or dont like the class system all together.


Different gametypes for classes, that is a good idea

  • 10.12.2009 9:30 AM PDT

Posted by: movinforward08
I don't think there should be classes in the way of different presets with different weapons. I think there should be a way to customize your character's one class via points. You can take points away from certain attributes and then add to others. These attributes could be speed, shield regeneration, melee power, etc. As you level up, you unlock different attributes. One thing that Halo doesn't have that I wish it had more of is a sense of achievement in multiplayer in the way that you can unlock certain abilities once you reach higher levels. These are just some of my ideas.
Interesting idea, its a RPG feature, but being placed in a First Person Shooter.

  • 10.12.2009 9:31 AM PDT
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i think just being different abilities would be good. like kelly can run faster, sam is strongest, fred is melee, and linda pretty much perfect aim. that would be cool.

  • 10.12.2009 9:41 AM PDT

whats the difference between having bonuses and having different abilities? What do you mean by bonus?

  • 10.12.2009 10:15 AM PDT

Imma musician and things :3

DOWNLOAD MY MUSIC

Spy sappin mah sentry!

  • 10.12.2009 10:18 AM PDT

Posted by: I AM S0 G00D
whats the difference between having bonuses and having different abilities? What do you mean by bonus?


bonuses would be like +10% turret damage or +10% melee damage and ability would be 25% faster or sniper lock-on or somthing like that

  • 10.12.2009 10:22 AM PDT

How do you play grifball with classes?

What about Rocket Race?

What if MLG doesn't want a class based game?

You see, the major reason Halo has survived this long is because if you don't like a gametype or map, it is easy to modify it with custom games and forge to suit your needs. Want a race track? Build it in sandbox. Like SMG pistol starts? You can do that in custom games.

But how do you do you accomidate for these fan favorites that have kept people coming back to Halo with a class system.

A smart person might suggest that gametypes and classes might be editable, so you change the number of classes to one, make the starting weapon BR AR, and wah lah, you have Halo 3 multiplayer.

Were it so easy. Weapons in a class based shooter are balanced entirely differently from weapons in a standard first person shooter like Halo.

Lets say magically overnight that Halo 3 became class based, with all of it's weapons unchanged. Everybody would want to become the Engineer Class with the shotgun or the rocket launcher or the Sniper Class with the sniper because said weapons are stronger than all the others. Their power is outweighed by their rarity, their lack of ammo, and their lengthy spawn times, but if you can spawn with them after every time you die, combat grinds to a halt. Your defense consists of people with shotguns and rockets camping around the flag with snipers trying to pick off the offensive snipers, and nobody would dare drive a vehicle when 8 rockets could be fired at once to end their joy ride.

The only way this could work is if Bungie in effect programs two games in one, balancing the weapon set for one game for a class based shooter, and balancing the weapon set for the other for traditional halo.

But then why bother? There are plenty other class based games. They are not even the slightest competition for Halo, it is still winning by a long shot, after two years of it being out! Its not like class based shooters is stealing all of Halo's population, so Bungie feels the need to compete and surpass said class based shooters with a class based shooter of their own.

Will bungie never make a class based shooter? I never said that, the day may come when they decide to crush the competition and make a class based shooter of their own. But is Halo the right series to do that with? Not really.

  • 10.12.2009 10:25 AM PDT

Posted by: Hylebos
The only way this could work is if Bungie in effect programs two games in one, balancing the weapon set for one game for a class based shooter, and balancing the weapon set for the other for traditional halo.


how about this

  • 10.12.2009 10:29 AM PDT

Posted by: Hylebos

Very nice post Hylebos.

  • 10.12.2009 10:34 AM PDT

Posted by: the n00b pwner
Posted by: Hylebos
The only way this could work is if Bungie in effect programs two games in one, balancing the weapon set for one game for a class based shooter, and balancing the weapon set for the other for traditional halo.


how about this

You want them to program two games in the time that is usually taken for a single game, forcing them to rush both halves, and causing Reach to be half baked?

Not to mention, how would the campaign even work? Its not so nice as Star Wars Battle Front, where you can just make analogue classes for both sides. Spartans and Elites might fill the same role, yes, and maybe jackals and marines with snipers, but what about grunts? What about hunters? What about drones? The covenant are a caste based millitary. Humanity is not. You can't creat analogues with two differing styles of millitary. The rebels and the Empire functioned off the same technology pretty much, so its understandable if you make analogues with them.

Screwing with the canon to accomidate a class based campaign is something that Bungie will not do. They value their canon a lot, they are not the types to mess with the story to make a game.

So unless you create a human vs human campaign (which makes no sense given the setting of the campaign) its not going to work.

Which is why that if Bungie wants to make a class based shooter, it makes sense to do it with a different Intellectual Property than Halo.

[Edited on 10.12.2009 10:38 AM PDT]

  • 10.12.2009 10:37 AM PDT
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make it so you have to get so many kills before you can choose a better class, for example, play starwars battlefront 2. you had to work to get better classes, and work even harder for the hero. also, i like the idea of setting different stats. how i think it should work, being if it even happens, is that maximum amount of points you get to add are 10. so you can add them to either two handed weapons, duals, or power weapons, plus other things like, speed, jumping, shields, and regeneration. Now, things like jumping and speed might make people say, well who will put anything in to that?, if bungie does things right, then they would make a new set of maps, or edit old maps(in forge of course) where you need to jump high to get certain weapons, or have certain advantages. speed you get to the middle weapon faster. now with the points to the weapons and such, you can only put 5 points to a gun, but when you max a gun class out then no other class can( for example i max out power weapons, but now i can only put two points in duals or 2 handed guns, this prevents max outs in two gun classes, or a gun class and max shield) this will prevent a lot of overpowered classes, such as COD4's m16 jug class, or CODWaW's mp40 jug class, players of the games will know what i mean. now im not saying players should spawn with weapons they think their class should use, i think the same run-and-grab is what halo NEEDS. now the whole "but what if nobody wants it added to the things like MLG or social slayer" well i can ask this, why not add it as a seperate matchmaking game-type, "class-slayer" or "class-objective" or some other variation, and as for custom games, there can be a toggle switch for it as easily as there's a toggle switch for team slayer...it cant be that hard so it shouldnt be a valid excuse

[Edited on 10.12.2009 10:52 AM PDT]

  • 10.12.2009 10:49 AM PDT

Posted by: Hylebos
Posted by: the n00b pwner
Posted by: Hylebos
The only way this could work is if Bungie in effect programs two games in one, balancing the weapon set for one game for a class based shooter, and balancing the weapon set for the other for traditional halo.


how about this

You want them to program two games in the time that is usually taken for a single game, forcing them to rush both halves, and causing Reach to be half baked?

Not to mention, how would the campaign even work? Its not so nice as Star Wars Battle Front, where you can just make analogue classes for both sides. Spartans and Elites might fill the same role, yes, and maybe jackals and marines with snipers, but what about grunts? What about hunters? What about drones? The covenant are a caste based millitary. Humanity is not. You can't creat analogues with two differing styles of millitary. The rebels and the Empire functioned off the same technology pretty much, so its understandable if you make analogues with them.

Screwing with the canon to accomidate a class based campaign is something that Bungie will not do. They value their canon a lot, they are not the types to mess with the story to make a game.

So unless you create a human vs human campaign (which makes no sense given the setting of the campaign) its not going to work.

Which is why that if Bungie wants to make a class based shooter, it makes sense to do it with a different Intellectual Property than Halo.


no, in multiplayer one gametype would be classed with nerfed weapons, and another would be regular halo

  • 10.12.2009 10:51 AM PDT

Posted by: the n00b pwner
no, in multiplayer one gametype would be classed with nerfed weapons, and another would be regular halo


And so then I need to do two beta trials. One to make sure my nerfed weapons are operating properly on the maps designed for class based combat, one to make sure my actual weapons are operating properly on the maps designed for default combat. Thats going to extend the completion date much farther than fall 2010.

Oh, and before you counter, yes, they will need to make two sets of maps, one for class based gameplay, one for normal gameplay.

Might I make an analogy to explain? Do you know why Infection in matchmaking sucks so much?

Just a few obvious reasons:
-Zombies can easily be spawn camped on maps.
-Zombies are screwed because they don't have the numbers or the weapons to take out eight people camping in a dead end on the map.
-Zombies are screwed because anyone with any sense of timing can bulltrue them when they lunge.
-Humans are only screwed when a zombie manages to ambush them which never happens on many of the open maps.
-Humans can suicide to replenish their weapons and grenades without that much of a penalty.

But do you what ultimate cause of these problems are?
-The infection playlist was designed under the assumption that with a few simple modifications you can turn a first person shooter into a zombie survival game when in reality it takes a ton more work to actually produce a proper infection map.

Halo 3's default maps are designed with weapon layout in mind. Since there are no power weapons to run out and find in a class based game, their maps are designed differently. Simply moving blocks and stuff around in forge are going to do squat when it comes to modifying the map for class based combat.

Which yet again, Is why Bungie won't make a class based shooter with halo.

If it makes sense to you to make a class based shooter and a standard fps in one game, then why not tag on an MMO RPG mode as well? How about a dance game where by hitting the arrows correctly you do more combat damage? Maybe the grunts play music using some form of guitar. Should they add on a grunt guitar hero minigame as well?

There is a reason why you make seperate games that are focused really on one style of play. You not only make more money, but things don't get cheesy and pointless.

  • 10.12.2009 11:07 AM PDT

Posted by: the n00b pwner
no, in multiplayer one gametype would be classed with nerfed weapons, and another would be regular halo

It still wouldn't work. Halo weapon cannon could not facilitate class based multiplayer, not to mention the server weapon balance that would be needed.

  • 10.12.2009 11:09 AM PDT

@Hylebos, in the nicest way possible, if you don't want to play with classes you don't have to

  • 10.12.2009 11:20 AM PDT