- MLG Cheehwawa
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- Fabled Mythic Member
Posted by: Hylebos
Yes, we are a spartan(s) in a five man squad. The single player has been described to feel like a squad based shooter without the extra baggage and mechanics that come with a squad based shooter.
In other words, in previous Halo games your allies were marines. If you were playing anything above normal difficulty, you were lucky to get a single marine to survive for more than a few fights. They felt completely worthless as you, this god like entity of war, swept through the battle slaughtering all that stood before you.
Reach is trying to make you feel like you are an unstoppable force which contrasts with your almost certain inevitable doom via scorching lasers. But its going to be hard to balance. At one end of the scale, your spartan allies are just as weak as the marines and the illusion is broken. At the other end, your spartan allies are too strong and the game plays itself."Reach is trying to make you feel like you are an unstoppable force which contrasts with your almost certain inevitable doom via scorching lasers."
This. It would make for such a powerful game to first demonstrate the massive force behind a single Spartan squad, and then throw them onto Reach just before it gets fast and you see them required to stand up to something that they never had to before in order to survive. Their humanity.
I actually wouldn't mind this game taking on a different outlook on the Halo gameplay. It could go squad-based, it could go realistic, it could go class-oriented, etc. I wouldn't really care, as long as it was pulled off right.
I would personally love a "realistic" game which plays out like in the novels. You can sprint, have "Spartan vision," all weapons are more powerful, melee combat becomes more intristic (i.e. grapple with a Brute) so it would feel like you were a Spartan, not some unstoppable tank.
It would make for a much more serious game, too, perfectly fitted for the fall of Reach.