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This topic has moved here: Poll [29 votes]: Halo Reach Full Map Editor + Campaign Level Creator
  • Poll [29 votes]: Halo Reach Full Map Editor + Campaign Level Creator
Subject: Halo Reach Full Map Editor + Campaign Level Creator

Poll: Halo Reach Full Map Editor + Campaign Level Creator  [closed]
Yes:  76%
(22 Votes)
No:  24%
(7 Votes)
Total Votes: 29

Intro
Well thier has been alot of threads regrading Campaign & Multiplayer wants and ideas, I for one also want a amazing Campaign and Multiplayer equally. But what about the upgrades for the likes of forge & theatre? Are Bungie going to even include them again? These two additions were innovative additions to Halo 3.

With a awesome campaign & multiplayer , these two features should be also upgraded entirely , to make one spectucular Halo package. Also of course any new ways to innovative the Halo francise. Thats what Bungie needs to think of. I think Halo forge mode should be upgraded into a full map editor so our creative minds can run wild without the limitations with the current forge.

All though we thank and apperciate bungie for giving us forge, which many other FPS dont even have this ability to customize like this, so heres my Full Map editor ideas, which are from the likes of other editors such as Crysis Map Editor.

Interaction / Hud

Movement

Similar to Halo 3 Forge Mode, the movement and Hud can be enitrely the same, You play as yet again the Guilty Spark. The movement was easy to grasp and control and gave complete free-roam. Only thing for improvement, is the ability to increase the movement speed so we can traverse the huge maps quicker.

Toolbox

Similar to Halo 3 by pressing a button should bring up the toolbox, where again everything is categorised, but of course the new map editor will have more categorise then the forge we know.

Object Placment & Modification

You place objects as normal, but this time thier is a snap tool to piece together similar objects like walls and blocks.
Also a Brushtool, which can be dragged to highlight multiple objects at once, and can be shaped into many shapes, for later enviromental purposes. the Brushtool will also will be helpful for copying and pasting multiple Objects. Great for creating symmetrical maps. You can also modify the objects sizes by using scale tool ( Not includeing vehicles and weapons, no gaint Warthog ) and objects that can be rotated to any direction .

Axix System

A object can be move along its axis x ,y ,z ,simlar to more higher end map editors like Far Cry 2 or Crysis. This will result to users placeing the objects the exact position he/she wants, also this tool will allow objects to float in the air with minimal effort, right now in forge, just to get a object floating is a hassle. Place a object then one on top, then delete the bottom one. But once moved it doesnt float anymore and falls to the ground.

Redo & Undo Tool

Simple a button to undo / Redo, in Forge its painful accidently deleteing a object. Simple Redo or Undo button will solve this problem.

Enviroment / Level

Randon Terrain/ Texture Generator

Similar to the Full Map Editors, This should be useful to start with a already made and randon terrain and enviroment. You will able to choose what terrain you what, let it be sandy, ice/snow , earth , grass and so on.This will generate pre made landscape so people can start from there.

Modify Terrain

All though Forge is not a full map editor and cant modify terrain geomatry, woudln't it be better if we can make our
own terrain geomatry instead of having the same themed map but with objects rearranged. Halo Reach we should able to modify the terrain, with the brush tool we should able to flatten , smooth , rise/lower, in any way to want. This will equal to unlimited maps and unlimited fun , and hey we can recreate Bloodglutch.

Painting Terrain

We can choose any real life terrains to paint with, such as grassy, mountains, earth etc, but we should also have the ability to choose any colour we want to paint the terrain with.

Vegetation Tool

With a selection of vegetation we should able to place vegetation like forests or plants, With combining the brush tool we can place single trees or multiple trees at once.

Cave Tool

With combined the terrain tool we should able to use this tool, to create holes inside the mountains to create caves like Valhala.

Road Tool

This is the one for people who love making racetracks in Halo 3. This will allow you to place roads with different textures. Not only normal roads you can place ramps etc and combined with other tools, you can make them float easily, and make them tritons twist racemaps. What probaly takes days in forge, with all these combine tools, equal mere minutes and hours with a full map editor.

River / Sea Tools

You can place river or sea in the enviroment you created. You can adjust the seas wave hieght, or sea level height,also applying the direction of rivers and where they flow.

All the customisation From Halo 3

This you can adjust the speed and gravity as usual from Halo 3. All there options should be included in the Halo Reach Map editor, this way it will be even better then Far Cry 2 Map editor.

Solid Objects Tool

This tool will be useful for creating building and structures which support lets say bridges or any walkways, this can made into any shapes or you can make the exact shape you want it to be, and then add textures to the final shape. This way you can make unique objects, rather then relying on the objects which Bungie gives us.

Weather Effects

You can place Clouds , Rain , Snow , Lightning , Wind, Fog, Earthquakes, Tornadoes ( Yes dynamic weather system ). You can adjust the density of these options such as how heavy the rain should be, to personal the feeling of the map. Also when it happens,you can set a time where the rain will start and stop for example. Dynamic Weather system in Multuplayer should
change multiplayer to amazing ways. Fighting in sunny enviroment ( Sandtrap ), suddenly a downpour.Change of feeling in multiplayer,and the triple AAA engine should make the rain particles bounce of the spartan armour and vehicles.

Multiplayer

Again all the mutliplayer objects in forge should be the same with Halo Reach Full Map Editor, with spawn points starting points, and spawn areas, multiplayer objects such as flags bomb spawn points and so on. All be the same with the Full Map Editor. But of cousre this will be a new multiplayer experience better then all previous Halos we are accustomed to so cant say what to expect right now.

Campaign Level Editor

Scene Elements

Ok your not going to create the whole campaign of Halo Reach. this is going to be separate to the actual campaign, This will be more like a mini level creator, first building the maps with the Full Map Editor, then placeing simple Scene elements, such as spawn this much enemies, when a player enters this place, or play sound or text, when player reaches this point or goal. Then you can share these levels with your friends via fileshare, for your friends to play. Simple text story and goals, or you can record sound with your xbox 360 Mic. Which then can be used with scene elements. I.e when player reaches this point play this sound.So this is noway a Campiagn creator,
a simple tool inside the actual Map Editor which allows AI behaviour. you can place camera objects and time them when to record, so you can activate some small cut scenes. E.g Set grunt to walk forward for 10 seconds follow grunt with camera. At this time. After the player has created there level the player then is able to UPLOAD there level to there file share for others to download, similar to LPB?

Bot & AI Tools

The full map editor will have Bots that can be placed, like any species of the covenant and flood and some new ones we dont know of yet in Halo Reach. Then you can adjust difficulty level Easy Normal Heroic Legendary. You also activate the skulls to affect thier AI to different way, all usual and same here, but one way it will be different you can set routes that you can simple tell them to follow which are trigger by certain things such as time. This can be used to make patrols and individual AI behaviour. E.g who played Kudo Lab here?

Firefight Level Editor

addition fan idea, now i didnt even think of this awesome idea! Ok this wouldn't get you achievements, as you will have to do it legit, but this can be useful for custom games fun. Imagine building a fortress to see if covenant AI can find a way in or kill you. All the editing tools can be used to manuplilate the levels making them your own varient survival level. Or brand new survival level for use with firefight.

Conclusion

99% of these ideas on this forum will end of just a fan dreaming, but hey cant we dream? Since Reach probaly late in development these ideas may not be included even. So all these threads we createing having hopes etc all just wishing Halo will be a spectucular game. This above idea maybe be replied with its to complicated and that, i think with Bungies user friendly approach they can make a map editor which is user friendly, Far Crys 2 map editor was not hard, but used with properly can achieve great results, shame about the community and game these maps are left in the dark, but this is Halo! If we get this equals Halo taken into a whole new level! No need for map packs, people will make amazing maps! Which can be used in matchmaking. I mean forge was easy to use, making it into full map editor will do no harm, but more benefits! Atleast keep this thread alive, with some many poll votes, and maybe Bungie can take notice. Full map editor in Halo is epic win. Good bye.


[Edited on 10.12.2009 3:27 PM PDT]

  • 10.12.2009 2:56 PM PDT

Corn, Oil, and Wine... We need more wine...

Wow, who ever voted no, just needs to go... These two options would add so much more to the game.

  • 10.12.2009 2:59 PM PDT
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I love this idea. This would make Halo or any other game 300 billion times better.

  • 10.12.2009 3:01 PM PDT
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I like it except that it all seems to complex.

The glory of H3's forge was that it simple and yet at the same time complex.
Adding too much will scare away a lot of great designers, but also make the determined stay and work.

I want great maps, but not if they take a week to make.

Sorry, but I voted NO

  • 10.12.2009 3:06 PM PDT

I'm the cult of personality,
I call it like i see it, if i feel the need to be blunt and to the point, then i will, if i feel the need to be very detailed, i will, im here to stay and im here to do things my way, if you respect that or not is your choice, not mine,
and don't worry, while i don't agree with everyone's opinion, i do respect everyone's opinion.

i love this idea and you shoud add this [after the player has created there CP level that player should be able to UPLOAD there CP level to there file share for others to download]

[Edited on 10.12.2009 3:09 PM PDT]

  • 10.12.2009 3:07 PM PDT

Posted by: Insane AlphaBeta
i love this idea and you shoud add this [after the player has created there CP level that player should be able to UPLOAD there CP level to there file share for others to download]


thanks added it. Pictures / Videos / Gametypes / Maps / Campaign Single player Levels. on fileshare :)

[Edited on 10.12.2009 3:14 PM PDT]

  • 10.12.2009 3:12 PM PDT

Posted by: Insane AlphaBeta
i love this idea and you shoud add this [after the player has created there CP level that player should be able to UPLOAD there CP level to there file share for others to download]


WHAT?

  • 10.12.2009 3:14 PM PDT

"Take my advice. Rookie.You ever fall for a woman?

...Make sure she's got balls."

You should also add a Firefight level creator, now that would be bomb.

  • 10.12.2009 3:22 PM PDT

Posted by: HYPHY powner
You should also add a Firefight level creator, now that would be bomb.


i never even thought of this, excellent idea, making a barricade to see if the grunts AI are clever enough to navigate.

  • 10.12.2009 3:28 PM PDT

OH HAI THAR!

Do I want it to happen, yes. Will it happen, no.

  • 10.12.2009 3:30 PM PDT

Corn, Oil, and Wine... We need more wine...


Posted by: HYPHY powner
i never even thought of this, excellent idea, making a barricade to see if the grunts AI are clever enough to navigate.


They aren't, trust me...

  • 10.12.2009 3:30 PM PDT

Check out my youtube vids and subscribe plox :D

http://www.youtube.com/user/E1emayoh

if you want a video rendered but arnt pro, message me :D

I voted no, I will explain why...now.

First off good post, and great ideas. But to be honest with you it just wouldnt work, there are a lot more things that go into building maps other then just put a river here and a building here. To anyone who has used the Valve Hammer Editor, you will get what im saying better then others here.

Ill start of with no-pass walls e.g the walls on sandtrap, you drive a mongoose out and think you can keep going but, no you cant, because your not supposed to, they dont want to make the level look bad so they add no-pass walls so you cant get past a certain point.

Next is Kill-walls, which if you can guess, kills you once you get past them e.g. when you fall of Avalanche and hit the kill wall you die and your body turns into the lifeless rag doll as it makes it decent down the icy slope.

If they can give you the ability to add kill-walls and no-pass walls then it might work.

And with campaign editor that is really just a big no from me. The point of a campaign mission is to do the mission, if you change a map, then you change the mission, which changes the story.

  • 10.12.2009 3:32 PM PDT

Go Rams and Missouri!

Campaign would be way too difficult for some people. You need to set triggers for AI to spawn (a point that the player passes and then they spawn out of sight) and then have another trigger for when the player does get in sight where the AI will act. Either make it like a few areas on the Ark where you get to fire the first shot before being noticed, or where the enemy will know you are there. You need to make things like on Tsavo Highway where enemies are running from you. Overall, the campaign editor would fail a bit because people wouldn't know how to use it and levels would suck.

  • 10.12.2009 3:35 PM PDT

Um... I like Halo? I don't really know what to say. I'm a student at the moment, I hope to become a criminal profiler, and I enjoy pretty much everything as long as it's good.

Amazing ideas, my friend. These need to be added to the game.

  • 10.12.2009 3:37 PM PDT
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Posted by: The Correct Answer
Amazing ideas, my friend. These need to be added to the game.


[Edited on 10.12.2009 3:43 PM PDT]

  • 10.12.2009 3:40 PM PDT