- goatman327
- |
- Fabled Legendary Member
oh yeah, heres some game modes that could work: of course, because of the large scale, like the op said, slayer wouldn't work, but assault and ctf would. well more ideas to add variety are here
human only mode
covie only mode
humans v. covie
human only mode: weapons primarily human weps, transport ship is a pelican, 2 hornets(1 transport, 1 regular) in each base. refering back to my bridge idea, land vehicles to get across would be 2 hogs and 2 mongooses(possibly a scorpion) in each base
covie mode: carbines and plasma rifles default weapons phantoms(or spirit) instead of pelicans, 2 banshees to replace the hornets, and 2 ghosts replace the hogs. a prowler and a chopper replace the mongooses and a wraith replaces the scorpions(if available) oh and all human objects would be replaced by covie ones( fusion coils w/ plasma batterys etc) to give it a more alien-esque feel
humans vs. covie: human team gets all the stuff you would start with in human mode(pelicans, hornets, hogs, scorpion, mongoose, human weapons.) the covenant team would have covenant stuff in their base(phantom, wraith, covie weps, banshees, ghosts choppers, prowlers, etc) and it would be an epic battle of the 2 sides.
oh yeah, ways the pelican/ phantoms could work:
the pelican...
crew: 1 pilot, 1 tail gunner, 4-5 passengers
weapons: twin machine guns(like the hornets) and a missle launcher that shoots like a missle pod, 4 shots per round 2 sec delay after 4 shots, a 7 second reload, tail gun(regular detachable turret)
it would go faster than the phantom and about the same speed as a hornet, but it would have less turning capabilitys, to shake missles effectivly, you would strafe, or go up or down. troops enter/deploy out the back. weakest point would be its rear and the driver's window.
phantom...
crew: pilot, 2 side gunners, 4-5 passengers
weapons: full 360 swivelling main turret worked by pilot, fire rate of a shade turret. 2 side turrets(detachable plasma cannons)
this ship wouldn't be quite as fast as a pelican, but it would have the ability to turn in place and it would turn way faster. troops deploy out the 2 sides. side/ under armor are its weak points.
NOTE: weak points on the pelican/phantom don't necessarily mean the only point you could damage the vehicle at, just where a shot would be most effective
[Edited on 10.12.2009 8:20 PM PDT]