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*Nibbles on Waffle*
(>^#^<)
(>^-^<)
Let's start off by saying that this thread is about Halo: Reach (Duh...) and not Halo 3: ODST.
If Bungie implements the silenced SMG and the silenced Pistol into Halo: Reach, they better fix this.
Halo 3: ODST, great game? Yes, by far.
Okay, the silenced weapons of today and the future. In today's modern time, when someone shoots a silenced pistol, you would be able to hear a faint "Pfft" noise, but you wouldn't be able to make out where the shot came from. But in the future (Halo 3: ODST) when you fired a shot of the M6C SOCOM or the M75 Caseless Submachine Gun you're spotted by The Covenant right away. Why is it that when you fire the silenced shot in the present day today you won't be seen, and in Halo 3: ODST you're spotted?
If Bungie implements these two weapons into Halo: Reach (or any new silenced weapons), they need to make it so when you shoot a Grunt and then he dies, The Covenant shouldn't know where the shot came from and then inspect the body wondering how he just died (9:47, he throws a rock and they go inspect the body and they're all confused.) Then the next shot you fire and another Grunt falls to the ground, they are all alarmed that there is a an enemy (You) is nearby and then should scurry for cover before they loose anymore Grunts, Jackals, Elites, etc.
So if Bungie does this, I will be one happy-son-of-a-gun! =D
Thank you for your time. =]
[Edited on 10.12.2009 7:58 PM PDT]