Halo: Reach Forum
This topic has moved here: Subject: IF Firefight is in Reach, more options please!
  • Subject: IF Firefight is in Reach, more options please!
Subject: IF Firefight is in Reach, more options please!

Hey Bungie!
I just wanted to say, IF you add Firefight to Halo Reach, maybe there could be some extra modes? IE, hold out for 5 rounds until evacuation, or protect a certain something.

Now why I think this would be cool is because it adds a bit of reason to Firefight. Why are all these covenant attacking you? What are you defending? Just a little bit of 'fluff' would be nice.

Now I made this thread to see what other players thought of the idea and any mission ideas. So please, post away!

  • 10.12.2009 9:51 PM PDT

A actually RANDOM skull activation, and maybe some more Player Model Choice.

  • 10.12.2009 9:54 PM PDT

Maybe they can just drop the skulls and just increase the difficulty and the amount of Covenant that spawn. It's incredibly boring fighting the same amount of enemies every time.

  • 10.12.2009 10:03 PM PDT
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Hey I don't know if anyone remembers this game, but its alot of fun. Playbattlefield got shut down a few years ago, but somebody has remade it as Microtanks or Utanks. check it out here.

  • 10.12.2009 10:03 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

More model choices for sure.

Opposing faction choice, Flood, UNSC, and Covenant.

More maps, potentially on normal matchmaking maps.

  • 10.12.2009 10:08 PM PDT
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Hey I don't know if anyone remembers this game, but its alot of fun. Playbattlefield got shut down a few years ago, but somebody has remade it as Microtanks or Utanks. check it out here.

  • 10.12.2009 10:12 PM PDT

I agree, I'd like to be able to play as the UNSC Rebel faction, I think they're still around this early on, and they seemed like a relatively competent force in Halo Wars.

  • 10.12.2009 10:29 PM PDT

I believe, that one can/should just role with it. There's a bit of 'fluff,' if you look at the mission select. The fluff I wanna see, is in the game itself. I don't know about you, but I would rather play against AI with equal measures. Admittedly, I'm saying I'd like it to be normal damage ratios, etc; however, I totally believe that the enemy should be smarter on higher difficulties. Likewise, I think we should get goodies, as well. Power-ups, purchased by score. Such as, say instead of Wraith spawning this round, your MVP happened to purchase a Scorpion Tank drop, the unit equipped with an AI driver, and a turret manned by a marine, both unable to be occupied by the players, for as long as it happens to stay alive. Likewise, weapon drops, including, say, your favorite weapon, like the M90, BR55, MA5, or M7. If this method of purchase for weapon/munition drops was implemented, instead of the round-completion concept currently in place, we might find slightly better results. The game would play, slightly more balanced: sure, Firefight is meant to be tough, but, if an ODST, or in this case, Spartan-II squad, is to hold up, they're of course going to be backed up with enough munition to actually kill the enemy force. As they say, you're not paying for the rounds, but the U.N.S.C. Supply network will ensure you're using them efficiently! Via points... Yeah... That makes sense, right?

Moving on, bigger maps, with better vantage points, and more manageable and generally fun-to-play already Halo maps that are one-sided defense maps, like Higher Ground(Especially,) maybe... If we're lucky, a elongated version of Longshore, actually featuring: a long-shore! Like I thought was gonna be in it. 'Cause, y'know, they said bridge. I thought it might actually have been a cool, multi-staged backwards falling defense!(This idea, might not be bad: hold off the enemy at various choke-points, and when the end of the round hits, all the purchased equipment, soldiers(Yes, marine allies would be a possibly purchase in my mind, a cheaper alternative to a tank, less effective, but may/may not follow you around. If they did that, and, say, followed D-pad issued orders, it might be interesting) move back to the very start, and once more attempt to hold it until the enemy force is eliminated again. This might even make special sniper vantage points, via long Mongoose travel or Hornets/Banshees. It might be fun, you know: actually piloting a Longsword or Pelican. Just once. Maybe those unmanned F-99's, or such, that get controlled via remote control? (Finally! A use for those damn computers that just litter the place.)

Last but not least: role-customization. Allowing you to spawn, with, say, the S2, MA5, etc. Special abilities, as now we're back to Mjolnir Mk. VI and... I think quite possibly IV, the models will have health-packs, which will mean a good reason for a team medic. A slow healer, which any time the combat lulls for more than a few seconds, can heal team-mates. I think various classes, are a possibility, as we can see by the different builds of the Spartans. One, pretty average guy. Big, not too big, just enough to make an impression, another, smaller, obviously a bit lighter, not to mention shorter. One, a full head taller than the average-joe(^.~, Oh, you and I both know, from the beginning you know the end.), another, a marksman, and another, tall and slightly feminine standing Spartan, with, are those combat knives? (I hope to god my Katana might mean something this time around! As Hayabusa should be compatible...) I'd prefer requisitioning to this, but classing yourself in Firefight allows you to know what role you play. I don't like being out in front, I mean, I can do it, but it is is a pain in the -blam!- ass trying to get Endure by myself, and if I could just spawn with a sniper, and requisition my ordinance, I could back-up my one-manned assault, and not have to have eyes in the back of my head, that aren't there. (Back to a wall, or back to a Marine? I'd prefer the latter, and so would Johnson!)

  • 10.12.2009 11:11 PM PDT

just let us customize games like in halo 3 and add matchmakeing to firefight be cuz not every one has frinds that have odst and it is hard to find pepule online to play with.

  • 10.13.2009 12:09 AM PDT

I'm the cult of personality,
I call it like i see it, if i feel the need to be blunt and to the point, then i will, if i feel the need to be very detailed, i will, im here to stay and im here to do things my way, if you respect that or not is your choice, not mine,
and don't worry, while i don't agree with everyone's opinion, i do respect everyone's opinion.

Posted by: gogoroth
just let us customize games like in halo 3 and add matchmakeing to firefight be cuz not every one has frinds that have odst and it is hard to find pepule online to play with.

but let the MM part just be a option i dont want to have to MM to play FF

[Edited on 10.13.2009 12:14 AM PDT]

  • 10.13.2009 12:13 AM PDT
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i guess but yeah skulls added would be nice not like i play fire fight all the time but its just so boring with the constant hordes of Covenant enemies dropping and sniping me out of no where.It is only fun w/ multiplayer but single player is kinda boring.

  • 10.13.2009 12:31 AM PDT

☆ iРlач Liке а Ряо ★™

Reach needs fire fight to support matchmaking , and maybe on some maps you could have a larger team?

That would be cool , maybe have a choice ONLY IN FIRE FIGHT to play as ODST's or you could play as your multilayer character.

  • 10.13.2009 12:46 AM PDT