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Subject: Solution for a dropship. [Covenant Reaper]

Spartan119 the Red Raven.
"So officer tell me how it feels to be at the wrong end of that barrel?"

Posted by: pitbullfathead
Sorry for the lengthy read, I feel you are on to a possible vehicle here!

First of all I think going back to the roots of Halo and heading in the direction of Vehicular Combat is sexy.

Fun Fact: Halo: CE was originally thought up as a game that would showcase large-scale vehicular combat...

A few things I would change:

Name: Bungie names Covenant vehicles using a simple theme ghost-like names. We have a Ghost, Banshee, Phantom, Spirit, Wraith, Shadow, Specter, Shade etc... Though Reaper does fit, I would say it is more fitting to either call it an Apparition, Soul, perhaps even a Revenant etc.

My personal pick would be to call it a Phantasm, similar to a Scarab's smaller variant being a Locust. A Phantasm would be the smaller and quicker version of a Phantom, more ideal for squad drop off rather then dropping a small regiment.

The design could look like anything so long as it loosely resembled a Phantom, which could easily be down with the dual Engine heads, or whatever they are.

Seats: I definitely agree with and like your current setup of seating!

Weapons: I always loved dodging the Shade projectiles, but if they were to be used I would suggest a tone-down in damage versus vehicles, especially tanks. If it were to be a Plasma-turret I would say a dual barrel turret would give of a decent shooting feel. I would also like to see a first-person view for this turret.

Toughness: I agree it should be pretty tough, I think something like the SMG or any other small arms fire should be completely ineffective. I think the Warthogs Chain Gun should do a small amount of damage, since this thing would be somewhat of a sitting duck in comparison to a Banshee, and gunners don't usually have a problem hitting those. The Gauss should do about have as much damage as a Rocket.

My opinion is:
1 Spartan Laser/Rocket to the turret destroys the turret and the gunner.

2 Splaser shots destroy the vehicle

3 Rockets destroy the vehicle

3 Tank rounds destroy the vehicle

I think the controls should be:
Driver -X exits vehicle (you'll see why), Y and/or B opens and closes doors (they can switch from open to close at any point and take about 2 seconds to do so), RT could make a Shield Flare-up (A momentary shield that draws from the core power supply, simply acts as an Energy Shield, 3 seconds to activate and deactivate), LT could be a risky boost similar to the Banshees except it builds up speed and then is harder to slow down (It can also cause immense damage to the ship and its crew if it hits a wall or cliff), A is for landing (Similar to Starwars: Battlefront II space flight, except it won't just dead stop, and is safest used at a dead stop).

Now flight controls:
It would control more similarily to a Monitor, the left stick controls basic 2D movements; Forward, Strafe left and right, and Brake/Reverse. The right stick would behave the similar in that it allows you to turn left and right, however looking up and down is only for locating things. It would have a Wraith like turn rate. RB would allow the craft to ascend, and LB would cause it to descend. LB's descend rate would not stack with A's landing descend rate, A's landing feature would Highjack all controls and only allow the driver to look around with the right stick.

Using the (Energy) Shield Flare-Up and the Boost Drive would hinder the craft greatly, if struck by the bolt of an overcharged Plasma-Pistol, the craft will lose all machinery funtions and plummet to the ground below, if it survives the impact against the ground, it will take around 10 seconds to reboot its powergrid (The doors could be Hydraulic so the passengers aren't stuck, it could also be humourous if they were).

For the rest I pretty much agree with everything you say, I would like to see opening and closing doors, that way you get the protection and feel that a Spirit gives, and you give the pilot the ability to let the troops try to drop in airborn. Which if there is fall damage could be risky.

If this vehicle was made would there be a human-counterpart? If so what would that be like!


ya i like alot of what u changed

personaly RB to get in/out
b should open/close
and the trigger buttons (as the driver to use any special ability, keep reading!)
it should move like a banshee but just tilt less (like u look 45 degrees up u start to acend 45 degrees up but the ship just tilts 25 degrees because its trying to stay stable)

what im thinking right now is no turret at all. and have it resemble a phantom. still have the duel generators but smaller and have harness seats (2 on each side) between the front and back generators. the driver is obviously in front (and enters from there) and the door swing up from the bottom of the craft so that when u land (and or just open them) they flip out to be a little platform/ramp) they also have little view slits in then so ure not completly bored while riding.

this makes it a 5 person vehicle
1 driver and the 4 passangers (2 on each side) and therefore practical for halo's current smaller scale multiplayer. it is still a large target but when is ure warthog ever full, or ur mongoose? at most 5 kills but in reality u may have 2 to 3 passangers (exept at the beggining of the game)

now special abilities.
first id like to propose an energy bar that recharges (kinda like shields but continuously refiling unless draining)it would be placed were the weapon on ure hud is. running out of energy all together is just like being hit with a plasma bolt except lasts half the time (so if ure high enofe ull regain power before crashing)

personally i think the shield ability isnt that great and would be used in combine with the turret to simply kill stuff instead of defend itself. however if it is to be used it should dramatically drain ure energy and any damage to it would further drain ure energy.

the boost is good but as said before should be exponetial in speed. starting of slugish and then quickly building to mock speed, however this should drain ure energy bar in relation to youre speed. therefore if u poured all youre energie into boosting away from a spartain lazer u will be able to out move a rocket or something. the idea is that u will be able to go fast but not on a dime and it leaves ure energie bar drained and therefore the reaper (or whatever u want to call it) vunerable.

now i would personally like to see a cloaking field upon this vehicle. it would still shimmer like normal cloaking and since its a larger object it would still be noticable but only if u were looking for it. therefore i suggest this as a prime defensive ability because it will let it tacticaly insert troops on a point or escape with the flag. and while this is on u wouldnt be able to activate any other ability (tho i personally believe it should only have one and this would be my pick, followed by boost) this fits the reaper in its job perfectly. also if u had cloaking everyone inside would be cloaked as well (as long as they stay inside) and therefore could see all around them in there passanger seats (or as all around as the harness allowed)

now with all this in mind i believe it should be fragile (tho not as glass)

1 direct lazer to the engines and pilot seat would destroy the vehicle, causing it to explode. this would not instantly kill the passangers however (unless the beam dirsctly passes through them) and they are thown from the seats outward pushed by the explotion and badly hurt, probably dieng from fall damage. however it is not garantied. a lazer to the main body of the ship from the sides (witch since its so compact in my mind would be the only way to hit the main body) and would kill any passangers it passes thru but not destroy the vehicle entirly.

1 rocket to the engines would destroy the reaper, but it would take 2 hitting the cockpit and or passanger seats.

warthog chain gun would be effective and would take longer than a banshee to down, unless directly hitting any of the 4 generators, and small arms fire would only hurt (minutly) hitting the generator.

a single stuck spiker or plasma would not destroy the vehicle but if set upon the cockpit would kill him.


it would overall move slower than a banshee normaly does with apropiat fowards and reverse acceleraton.

in size its just larger than a warthog in every direction.

  • 10.13.2009 4:56 PM PDT

MZH

well if any one has heard of Halo custom edition for pc i would love to have huge maps like dat with vehicles and stuff but its just not possible on a console

  • 10.13.2009 5:03 PM PDT
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i think it should have a slower rate canon for a turret, one that shoots charged plasma in a focused beam and takes double the laser's reload.

or... a plasma charge that is warmed up and released in a hue glob of boiling energy. then the person in charge of the turret could use his controls to change the directions of the boiling globby thing, but it would move slow like the fuel rod gun~

  • 10.13.2009 5:12 PM PDT
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"I wonder how much blood you can lose from superficial wounds before you die."
-Shishka

"A hero need not speak. When he is gone, the world will speak for him."
-Believe

All counter-arguments to evolution are based on a gross misunderstanding of the theory.

Looks too hard to shoot down, even with heavy weapons.

Make it as strong as a tank (one driver laser shot, killed, two hull laser shots, killed)

  • 10.13.2009 5:12 PM PDT

"The best of the best had to be at the bottom at some point."

i love the sound of this idea, and i love the new vehicle, but there still needs to be alot of tweaking.

  • 10.13.2009 5:42 PM PDT

If I had to choose a multiplayer version of the pelican I would choose the halo custom edition vehicle called a kestrel(Or something like that) It has a turret like a pelican with a rocket turret that shoots normal rockets(No heat seaking missles or anything like that) and a cargo bay that would probably fit about 4 people but it is not that much bigger than a hornet. So it could do the job of a pelican but not be too big for the map.

I will like you with a video in a sec.

The vehicle

Its at 2:12 of the video. I think it would work well in MM.Of course I would plave jet fans in the round things on the side so it dose not float for no reason. Along with your idea they could be two oposite vehicles, Like the warthog and the prowler. It would work well I think.

[Edited on 10.13.2009 5:52 PM PDT]

  • 10.13.2009 5:45 PM PDT

Spartan119 the Red Raven.
"So officer tell me how it feels to be at the wrong end of that barrel?"

so if did anyone read my wall of text, cause personally i think id be more original and usefull with cloaking than a turret. plus turret makes the reaper way to big to be used it would just be to easy to shoot and to large to fly/ navigate the smaller maps airways. how are u gonna land next to that hill when ure half the hills size, and people still need space to get out.

lets be practical cause i think this is a REALLY GREAT idea and i love it.

so ya keep the ideas and responses coming, read the thread build on what they said.

also ya the kestral looked pretty cool. with some new design it would be really awsome, tho its weapons seamed a little so powerful imo, but ya the hornet is already a pretty good air support and transport unit tho one like this with 4 seats and protection would be amazing

[Edited on 10.13.2009 6:02 PM PDT]

  • 10.13.2009 5:49 PM PDT

a lot of those vehicles are crazy and awesome but only the krestrel is possible, but still thats a very possible vehicle. Bad -blam!- not to mention....

  • 10.13.2009 8:38 PM PDT

KEEP THIS CRAP ALIVE!!!!

  • 10.13.2009 8:39 PM PDT

If you already live in heaven, Where do you go when you die?

I really miss the dropships from Halo: CE... they were major badass on all sorts of levels

  • 10.13.2009 8:42 PM PDT

no replacment like the hornet i want the real deal an actual pelican!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • 10.13.2009 8:42 PM PDT

"The best of the best had to be at the bottom at some point."

i made a blueprint on sandbox out of scenery items, of what i think the ship looks like, ill put up pics on my fileshare afterschool today.

--EDIT--
here are the pics. now keep in mind that im not the best forger, and i have nothing to build off of than pictures of 3 other ships. plus i built it in sandbox with objects that dont have a curve or a round to them, so the ship is built out of straight lines and sharp objects..

The Reaver
Reaver Doors
Plasma Cannon

Description are in pics so it explain what it is.

[Edited on 10.14.2009 1:40 PM PDT]

  • 10.14.2009 4:14 AM PDT

"The best of the best had to be at the bottom at some point."

come on guys keep this alive, its a great idea!

  • 10.14.2009 1:42 PM PDT

impossible is just a word

I love the idea but people who say it should be weaker i dont think this because 1 i hate the laser it ruins being in a vehicle also it being hard to take down would encourage team work to take it down
I would like this added to just the general air vehicles you should be able to take out engines and cause the vehicle to crash but it performs real crash animation like spinning as it falls uncontrollable movement and if the pilot is skilled enough maybe even survive the crash this would make me so happy and also be amazing for machinamas instead of doing the crappy hornet spinning trick

  • 10.14.2009 2:02 PM PDT

WOW thanks guys didn't think i'd get this many posts this fast.
Struggling to keep up!

  • 10.14.2009 2:05 PM PDT

Sounds like the Shadow.

  • 10.14.2009 2:05 PM PDT

Posted by: sumt1ng w31rd
i made a blueprint on sandbox out of scenery items, of what i think the ship looks like, ill put up pics on my fileshare afterschool today.

--EDIT--
here are the pics. now keep in mind that im not the best forger, and i have nothing to build off of than pictures of 3 other ships. plus i built it in sandbox with objects that dont have a curve or a round to them, so the ship is built out of straight lines and sharp objects..

The Reaver
Reaver Doors
Plasma Cannon

Description are in pics so it explain what it is.

Interesting, but a point I need to get across is that it isn't as large as the Phantom/Spirit And you would not be able to go inside it.

I'll put it in the OP anyway and explain it.

  • 10.14.2009 2:09 PM PDT

im gonna put soon a littel how a covenant phantom would work

  • 10.14.2009 2:16 PM PDT

Posted by: Redraven1992

now with all this in mind i believe it should be fragile (tho not as glass)

1 direct lazer to the engines and pilot seat would destroy the vehicle, causing it to explode. this would not instantly kill the passangers however (unless the beam dirsctly passes through them) and they are thown from the seats outward pushed by the explotion and badly hurt, probably dieng from fall damage. however it is not garantied. a lazer to the main body of the ship from the sides (witch since its so compact in my mind would be the only way to hit the main body) and would kill any passangers it passes thru but not destroy the vehicle entirly.

1 rocket to the engines would destroy the reaper, but it would take 2 hitting the cockpit and or passanger seats.

warthog chain gun would be effective and would take longer than a banshee to down, unless directly hitting any of the 4 generators, and small arms fire would only hurt (minutly) hitting the generator.

a single stuck spiker or plasma would not destroy the vehicle but if set upon the cockpit would kill him.


it would overall move slower than a banshee normaly does with apropiat fowards and reverse acceleraton.

in size its just larger than a warthog in every direction.

I think this would make it too underpowered and people would not want to use it because of the "1 splaser shot gets you a Killtacual" effect.

The turret would not be very powerful so it would not be overpowered.

[Edited on 10.14.2009 2:18 PM PDT]

  • 10.14.2009 2:17 PM PDT

War, War never changes.

Got my Recon from the Vidmaster achievments, like most.
Reach IS awesome, don't deny it

I have a couple of suggestions for change to the vehicle. I know at least one of these have been mentioned but i am also putting my reason in there aswell.

1) Betrayal is quite popular nowadays, so having each passenger having their own personal door which they open themselves would be more ideal, this means that drivers don't lock the doors and just kill themsleves and everyone inside by crashing. Also means the driver won't leave the doors open so everyone inside is shot dead while still to high to survive a drop.

2) About the shooting down, what about if it is shot down only the people with their personal doors open are taken along with the ship. This would mean that people wouldn't always get high multikill medals from the takedown of the ship.

3) Maybe a short camo activated by the driver. The vehicle at the moment is sounding almost like a flying tank, minus the firepower, so it is going to need some help. Just a 10 second camo would do, rewarding those taking the traits of the vehicle into mind, but punishing those who are trying to use the vehicle on the offensive in the air.

[Edited on 10.14.2009 2:22 PM PDT]

  • 10.14.2009 2:18 PM PDT

The Stealth Phantom- This will be the match for the Recon Pelican, But it is dark purple. It will have the ability to go invisible for short spurts wich the pilot controls by pressing LB. It will be slower then the Recon Pelican but the invisability will make up for it. It will not be shown on normal radars, only enhanced. The weapon racks will also be equipped with Brute, and normal Plasma Rifles, and plasma Pistols.

* The Bomber Phantom- This will match the Bomber Pelican. The Two Turrets on the side wil be equipped with Fuel Rod like Turrets. Similar to the onces on the AA Wraith. But the Plasma will Travel just as fast as a rocket launcher but as much damage as a Fuel Rod Gun. Making it not OP. The Turrets will fire Plasma bullet every second. The Phantom will also be green, as seen in the campaign level The Covenant. It will also be equipped with Fuel Rod Guns, Beam Rifles and Carbines. It is also the slowest Phantom.

* Normal Phantom- Same as the normal Phantom with all the features including vehicle pick up/ drop off, 3 Turrets and passengers. Just like all the other Phantoms. It will be purple and be equipped with Carbines, normal Plasma Rifles and grenades.

  • 10.14.2009 2:20 PM PDT

Posted by: Ultimono
I have a couple of suggestions for change to the vehicle.

1) Betrayal is quite popular nowadays, so having each passenger having their own personal door which they open themselves would be more ideal, this means that drivers don't lock the doors and just kill themsleves and everyone inside by crashing. Also means the driver won't leave the doors open so everyone inside is shot dead while still to high to survive a drop.

2) About the shooting down, what about if it is shot down only the people with their personal doors open are taken along with the ship. This would mean that people wouldn't always get high multikill medals from the takedown of the ship.

3) Maybe a short camo activated by the driver. The vehicle at the moment is sounding almost like a flying tank, minus the firepower, so it is going to need some help. Just a 10 second camo would do, rewarding those taking the traits of the vehicle into mind, but punishing those who are trying to use the vehicle on the offensive in the air.

Yeah that could be ideal, but I have another idea which I will post tomorrow.
Like the camo bit.

  • 10.14.2009 2:22 PM PDT

im not going to let this fourm great idea die

Also what about like 12 vs 12 multiplayer or more

  • 10.14.2009 2:24 PM PDT

"The best of the best had to be at the bottom at some point."

Posted by: Ultimono
I have a couple of suggestions for change to the vehicle. I know at least one of these have been mentioned but i am also putting my reason in there aswell.

1) Betrayal is quite popular nowadays, so having each passenger having their own personal door which they open themselves would be more ideal, this means that drivers don't lock the doors and just kill themsleves and everyone inside by crashing. Also means the driver won't leave the doors open so everyone inside is shot dead while still to high to survive a drop.

2) About the shooting down, what about if it is shot down only the people with their personal doors open are taken along with the ship. This would mean that people wouldn't always get high multikill medals from the takedown of the ship.

3) Maybe a short camo activated by the driver. The vehicle at the moment is sounding almost like a flying tank, minus the firepower, so it is going to need some help. Just a 10 second camo would do, rewarding those taking the traits of the vehicle into mind, but punishing those who are trying to use the vehicle on the offensive in the air.


so on your number 2 option, your saying when the ship is going down the doors launch outwards with the passengers on them when the ship is going down?

  • 10.14.2009 2:25 PM PDT

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