- Uncle Kulikov
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- Fabled Legendary Member
Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:
“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”
Posted by: xAssault12x
Posted by: TW InKoGnIto
I think that true skill should be determined by:
1) The players average K/D per game.
2) The players average K/D overall
3) The players accuracy.
Honestly, why make it any more complicated? And the true skill can only be viewed by the player themselves.
EXP is there, but it in no way affects your overall true skill. It only goes up, and only affects your rank symbol.
That is good but then you just made objective games meaningless. That is why I made up that point system as an example of something that rewards points for good performance in the different game types. I just split up the effect that the points and K/D ratio have on your rank. I do think that penalties should be applied to your EXP, as you suggested.
If you got points for kills, and a subtraction for deaths, then you don't have to keep track of K/D ratio, since the points will already be subtracted.
So if you have a bad K/D ratio, unless you had lots of assists and other bonuses (Objectives, vehicle destruction, sticks) you would have a low EXP.
And I think accuracy should be tracked, but not included in EXP except as a bonus.
For example, you get 1 bonus point for 50-60% accuracy, 2 points for 60-70% accuracy, and so on, but no penalty to not punish warthog gunners.
Also, Objective actions (Killing the ball carrier, planting the bomb, successfully detonating the bomb, killing the flag carrier, killing someone with a bomb/flag, and the like) should give an extremely large bonus, like 4x a kill to make them worth it, especially since accomplishing objectives usually means that you get fewer kills and get killed a lot more.
[Edited on 10.13.2009 10:27 PM PDT]