Halo: Reach Forum
This topic has moved here: Subject: Rule of thumb for multiplayer maps?
  • Subject: Rule of thumb for multiplayer maps?
Subject: Rule of thumb for multiplayer maps?

Group invites will be treated very poorly because the Care Package is empty.

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Halo 3's map weren't as good as their predecessors, mostly because I found that they had waaay to much detail. Trust me, I don't dislike the detail, it's just that too much detail starts to affect the gameplay.

Isolation had great potential, but it was shot down because of all these distracting features. Why did Bungie find it necessary to add flood pods to the sides of the room? They could have kept it more simple and NOT have the pods.

Isolation isn't a bad map, it's just that distracting feature that throws people off.

Valhalla also had great potential, but the varied sides completely threw off the entire thing. The person who spawned on the cliff side is at a disadvantage because that hugeass cliff is in the way, which limits your field to work with.

Blood Gulch was very simple, gave people an equal chance to get the overshield and the rockets because they didn't bother with these horrible cliffs and other unecessary geomtry.

Essentially, I'm wanting Bungie to keep their MP maps more simple than they have done on Halo 3 maps. Gameplay 1st, Aesthetics 2nd.

  • 10.13.2009 6:46 PM PDT

I suppose I agree.

  • 10.13.2009 6:49 PM PDT
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  • Senior Legendary Member

Posted by: BTE
Posted by: Xharpan
it doese'nt look nextgen , looks good but not nextgen
If by next-gen you mean crappy, dark and colorless, I agree. It doesnt look next-gen at all.

Posted by: AgLion

Isolation had great potential, but it was shot down because of all these distracting features. Why did Bungie find it necessary to add flood pods to the sides of the room? They could have kept it more simple and NOT have the pods.



I totally agree. I mean those pods just killed the map for me. Layout had nothing to do with it.




Yes im being sarcastic again.

  • 10.13.2009 6:51 PM PDT

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I disagree, I don't think you can have your mind on the game that much if you get distracted by flood pots on Isolation. Also, I find the Halo 3 maps more balances than Halo 2, which had some whack spawns.

Besides, the Halo 3 maps are pretty beautifully designed, some serious kudos to the artists, if you look closely the amount of detail on those maps is amazing. I say, keep it up and push the 360 to the limit!

  • 10.13.2009 6:53 PM PDT