Group invites will be treated very poorly because the Care Package is empty.
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Halo 3's map weren't as good as their predecessors, mostly because I found that they had waaay to much detail. Trust me, I don't dislike the detail, it's just that too much detail starts to affect the gameplay.
Isolation had great potential, but it was shot down because of all these distracting features. Why did Bungie find it necessary to add flood pods to the sides of the room? They could have kept it more simple and NOT have the pods.
Isolation isn't a bad map, it's just that distracting feature that throws people off.
Valhalla also had great potential, but the varied sides completely threw off the entire thing. The person who spawned on the cliff side is at a disadvantage because that hugeass cliff is in the way, which limits your field to work with.
Blood Gulch was very simple, gave people an equal chance to get the overshield and the rockets because they didn't bother with these horrible cliffs and other unecessary geomtry.
Essentially, I'm wanting Bungie to keep their MP maps more simple than they have done on Halo 3 maps. Gameplay 1st, Aesthetics 2nd.