Halo: Reach Forum
This topic has moved here: Subject: Better Grenade physics/reactions.
  • Subject: Better Grenade physics/reactions.
Subject: Better Grenade physics/reactions.

I wish I was still legendary.

NOTE: THIS WOULD BE ONLY FOR CAMPAIGN


Currently when hit by a grenade, an AI will float up, spin around whilst shooting you and always land flat. This needs to change.

My idea here is this. When hit by a grenade, AI will temporarily become a ragdoll. This ragdoll will fly through the air PROPERLY before it hits the ground, with appropriate damage served. Once they hit the ground, depending on damage, three things may happen:

1. the AI gets back up and continues fighting
2. The AI fights from a fixed position on the ground due to being badly hurt
3. The AI is dead and remains a ragdoll


This would happen for players too depending on difficulty, but only in campaign. Whilst in the air AI would be vulnerable to attack still.

In the case of Hunters the reaction would stay similar to what it currently is. Maybe a bit more staggering, but no more.

Engineers will be launched upwards if they are in the game, and spend a while trying to stabilise.

Elites would be affected by being thrown a few feet, depending on grenade. They would get back up by either a sort of flip or pushing themselves up off the ground.

Brutes would be staggered unless stuck. If stuck, they will fly in the opposite direction to where the grenade is stuck and get back up relatively slowly.

Grunts will always die from a grenade. IF they do not, they scramble backwards and push themselves up.

Jackals will scramble up as well.


There is a possibility that when an enemy is thrown, they will drop the weapon they are holding. In the case of most enemies, they will either flee or try and pick it back up. With brutes and elites, they will either berserk or pick it back up.

Thoughts? If you like this, be sure to read my ideas on enemy visuals here.

[Edited on 10.13.2009 8:51 PM PDT]

  • 10.13.2009 8:42 PM PDT

Great minds discuss ideas

Average minds discuss events

Small minds discuss people

Very nice. A ragdoll would make grenades more fun, especially in campaign. The new engine would be able to handle it. However, this might not be good for the current MM play. Maybe if they also had a massive war MM with Marines instead of Spartans. Then it would work in MM, with a (sorry) CoD style last stand built in, except more awsome

  • 10.13.2009 8:48 PM PDT

I wish I was still legendary.

Posted by: CoffeeTunic
Very nice. A ragdoll would make grenades more fun, especially in campaign. The new engine would be able to handle it. However, this might not be good for the current MM play. Maybe if they also had a massive war MM with Marines instead of Spartans. Then it would work in MM, with a (sorry) CoD style last stand built in, except more awsome


I completely forgot to mention this idea was only supposed to be for campaign, my bad. In MM it would act as it currently does, because flying through the air like that in MM would be dumb. Maybe as an option in custom games though: Grenade reactions on/off.

  • 10.13.2009 8:53 PM PDT

BoxOfBlades

it would be cool if all elites had an energy sword in secondary and cloak for back up,or retreat purposes.when the elite drops its weapon,it takes out its sword and cloaks if not dead yet,instead of going berserk like a brute.i think that would be pretty amazing.i hope Bungie would consider it.

  • 10.13.2009 8:54 PM PDT

"They let me pick... did I ever tell you that? Choose whichever Spartan I wanted. You know me. I did my research. Watched as you became the soldier we needed you to be. Like the others you were strong and swift and brave, a natural leader. But you had something they didn't. Something no one saw but me. Can you guess? Luck."
—Cortana to John-117

I like it, but I think it should be in mm. Or less of an effect in mm.

  • 10.13.2009 8:56 PM PDT

Great minds discuss ideas

Average minds discuss events

Small minds discuss people

Posted by: Torch105
I like it, but I think it should be in mm. Or less of an effect in mm.
It would be fun, but it would ruin the current MM play. Like I said, if they introduce a new MM with a massive battle scheme, then it could be practical

  • 10.13.2009 8:57 PM PDT

I wish I was still legendary.

yay, relatively positive response!

In regards to MM:

I haven't included this as an idea for MM because it wouldn't be fun. It's alright in campaign, particularly if a certain silver skull makes it happen to players (for an extra challenge - I guess this could be a gold skull actually, it'd definitely make the game harder). In MM, it would make games slow, people too easy to kill and generally be less fun. Maybe as an option in custom games for epic machinimas and interesting gameplay, but beyond that...

In regards to vehicles:

If this sort of thing happened to a vehicle on land, the driver would temporarily have much worse handling. If it flipped the occupants would be thrown out and (in campaign) become ragdolls. In MM if flipped, the occupants would appear with half shields (lower if damaged) crouching beside their vehicle in *relatively* random zones within a specific radius.

Banshees would be knocked off course and have worse handling for a moment. Hornets...given the design it's difficult, but I think making them tip sideways, fall downward slightly and need the driver to stabilise them by rising up again would be interesting.

Sentinels, because I forgot to mention them: Their vision is not obscured by grenade explosions, because I'd assume forerunners would give them thermal imaging. They would, however, be stunned from a grenade explosion too close to them, falling to the ground. If not stunned (within a certain radius but not too close), they would lose their aim and have to aim back at whatever they were killing.

These grenade physics would allow for a tactical advantage. Gone would be the days where when you throw a grenade into a room then charge round the corner, you get shot at while it;s going off by floating enemies. Now would be the days when doing so would be an effective way to, as well as kill, 'neutralise' a threat so you can safely enter or retreat. If, for example, a small room had two brutes and four grunts that had nearly taken out your shield, you could chuck a grenade and knock them over to give you an opportunity to run away.



Posted by: BoxOfBlades
it would be cool if all elites had an energy sword in secondary and cloak for back up,or retreat purposes.when the elite drops its weapon,it takes out its sword and cloaks if not dead yet,instead of going berserk like a brute.i think that would be pretty amazing.i hope Bungie would consider it.


That would be pretty cool. Although in technicality an elite's sword IS its berserk mode, an elite that cloaked and tried to hunt you down would be much scarier and DEFINITELY offset the tactical advantage you got from the grenade. Maybe only higher ranking elites though, the ones who were actually trusted with swords - councillors, ultras, zealots, some stealth elites and MAYBE some elite majors. Otherwise, even just an elite charging at you whilst firing constantly could be really damn cool.

[Edited on 10.14.2009 12:31 AM PDT]

  • 10.14.2009 12:26 AM PDT

____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

SNIPE SOME GRUNTS ON THE WAY OUT!

yeah like the smoke grenade in Gow.

  • 10.14.2009 1:19 AM PDT

Check my masterpiece here.

Why grenade when you can BR. Since spamming nades takes no skill and only BR takes skill.

  • 10.14.2009 1:47 AM PDT

I wish I was still legendary.

Posted by: minibum
Why grenade when you can BR. Since spamming nades takes no skill and only BR takes skill.


Please be sarcasm.

You like your BR so much? pick one up with some frags. Find room full of brutes. Throw frag in to knock them down then follow up by quickly shooting them.

It would be simialr to the GoW smoke grenade in concussion terms, yes, but hopefully with a better way of falling/being thrown from the blast.

  • 10.14.2009 3:16 AM PDT

Play to win. and remember dude just chillax its a game

just these little things would make halo more awesome.

i mean really im pissed about odst, it had a week worth of gameplay nothing fun to go back and do.

  • 10.14.2009 11:15 AM PDT

I wish I was still legendary.

boing.

  • 10.16.2009 3:40 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Pegging someone with a frag grenade should deal 1 point of damage.

  • 10.16.2009 4:20 PM PDT

Smile. One of Bungie's goals for Reach is probably to improve the AI, and they are working on more realisitic ragdoll like "flying through the air" animations.

How do I know this? The first one can be surmized by their efforts to improve the brute AI in ODST, and the second can be gleemed from a weekly update where they shared with us a program they had made while prototyping for "future projects" (aka Reach) where they fired Johnson through a Pach1nko machine to see how he would react when hitting various surfaces.

I can link to said update if you wish.

  • 10.16.2009 4:24 PM PDT

I wish I was still legendary.

Posted by: Hylebos
Smile. One of Bungie's goals for Reach is probably to improve the AI, and they are working on more realisitic ragdoll like "flying through the air" animations.

How do I know this? The first one can be surmized by their efforts to improve the brute AI in ODST, and the second can be gleemed from a weekly update where they shared with us a program they had made while prototyping for "future projects" (aka Reach) where they fired Johnson through a Pach1nko machine to see how he would react when hitting various surfaces.

I can link to said update if you wish.


I remember that vividly. Looking at it then, it seemed like a joke - looking at it now, it looks like a way to test the gravitational effect on bodies is correct, how they will behave on different trajectories, how they would be effected by, say, being hit in mid-air...

Good to know. Problem is, I haven't seen ANYONE say anything about how boring the current grenade system for campaign is. If enemies could be staggered, knocked down and away, it would be a much better reason to use frag grenades than a group of grunts.

  • 10.16.2009 4:38 PM PDT