- Nj Pelli88
- |
- Veteran Member
BannedG33K16
- The BANNED clan
-- Position: Clan Scout and Reconnaissance Expert
-- Clan Mantra: Banned from Losing
I truly believe they would have to scale each model as roughly the same size. A lot of people will complain about the hit-boxes.
If you're going to implement "acrobatics" for Spartans, I think it'd be best off if when this mode is activated, the view becomes 3rd person. I also think sprinting should not be allowed while in 3rd person - this would make the animation look glitchy. Just allow a button to hold/press when in normal mode to allow for sprinting.
Acrobatics would be present to allow wall climbing, dodging, maybe even crawling. All in all, this mode would be fairly inefficient for running-and-gunning. I think to help deter people from spamming this mode, a damage resistance decrease would be a good option. Maybe the removal of the HUD as well.
Lastly, I feel if you're making 3 different races (Brutes' inclusion) you should also add ODSTs. They're special ability could be VISR and could help highlight enemies and more powerful weapons that are spawned.
Obviously their power would be significantly weaker, but I feel we could implement the stamina idea like from Halo 3: ODST. The recharge rate of this would be fairly quick compared to Spartans' shields, however their damage resistance is much weaker as well.
However, I think their aim should be stronger than Spartans, since they arguably trained more extensively (on the battlefield-wise) to be able to pull off shots and etcetera considering they are not as strong as Spartans.
Their jump would be lower than Spartans, but to not take away from game mechanics, not too noticeably. Their speed would be slightly slower, but they are still able to sprint, however -15% slower of a sprint compared to Spartans.
The main appeal for ODSTs would be for noob appeal - they recharge much quicker (Stamina), and the VISR helps point them in the right directions for both enemies and better weaponry.
I think the best catch for ODSTs would to give them a more advanced VISR. Perhaps it will allow the player to see if there's enemies beyond a wall (ala thermal vision). They would have to incorporate this so there's no confusion if they are behind the wall or in front of.
[Edited on 10.23.2009 12:06 PM PDT]