Halo: Reach Forum
This topic has moved here: Subject: Halo Reach should have faster paced gameplay than Halo 3.
  • Subject: Halo Reach should have faster paced gameplay than Halo 3.
Subject: Halo Reach should have faster paced gameplay than Halo 3.
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Before we talk about Halo, let's talk about Halo 3. It shares a lot of similarities to its predecessors, but there is one thing it doesn't have the fast paced gameplay of Halo 1 & 2.

Now in the general sense of FPS games, Halo is actually a medium paced shooter, it's not slow paced like Rainbow Six, but it's not an ultra fast game like Unreal. However, for consoles, Halo has a fast paced nature, or should I say, "had" a fast paced nature.

There are a lot of reasons why I believe Halo 3 has a slower pace compared to Halo 1 + 2, I'll list two to keep it short and simple for now. I'll also tell what should be done for Reach to make it faster paced. I'll add more later, either by poster's suggestions, or me adding them on my own.

These first two reasons are, in my opinion, the biggest reasons why Halo 3 has a slower pace.

Player Speed
Gradually, the default player speed has decreased with each Halo game. This is a problem especially for the medium-large size maps because it simply takes longer to traverse a map. Maps like the Pit which are medium sized, seem like football fields because of the slow player speed.

Solution? Increase the default player speed. I think Halo 2's default speed was perfect, not too fast but not too slow.

Map Size
This ties in with player speed. Halo 3 does not have many small maps. The majority of maps are medium sized, which shouldn't really be a problem, but combined with Halo 3's slow player speed it can make maps seem larger then they actually are.

Solution? There should be more small sized maps. Once again referring back to Halo 2, I felt that it had the best balance between small, medium, and large maps.



That's all for now. There are more reasons, but these two again, in my opinion, are the biggest reasons.

Thoughts?

  • 10.14.2009 8:27 PM PDT

I agree, the speed for Reach needs to be uped to be a bit more than Halo 3, but less than Halo 2. I find that to be the right spot for it. ODST is fast, noticed that the ODSTs are running faster than you do in multiplayer.

  • 10.14.2009 8:43 PM PDT

I agree but I think that they should make the campaign better and more defined. They won't be adding much since this is before they even found the halo rings. I think that the ODST campaign sterted out a little to slow. I like Halo 3's, landing in the jungle and already having to save the world.

  • 10.14.2009 9:08 PM PDT

Halo 2 was actually slower than Halo 1 originally. They just sped it up in the patch to make up for the fact bullets followed people like magnets. I think they should speed up the default speed also. Sometimes it feels like I'm walking, despite knowing I'm jogging. I think they didn't want to speed it up anymore because 110 is the default used by MLG, and the increase in speed would make the already close range weapons accuracy seem even more dismal. No clue why they haven't sped it up more.

I think it should be slower in campaign though for the sake of pacing. Either that or they would have to make the campaign maps bigger.

[Edited on 10.14.2009 9:50 PM PDT]

  • 10.14.2009 9:48 PM PDT

"This is for the Chief....wherever the hell he is"
--Sgt. Avery Johnson, Firefight

"This is for HARVEST...that's right I got a long memory"
--Sgt. Avery Johnson, Firefight

This is the only time I've posted in the Reach forum but yes!! Faster gameplay would be awesome. I want Reach to be HARD, incredibly hard right out of the box, and near or pretty much impossible with the skulls on. Chieftains would be so hard if they moved faster. Of course we'll be fighting Elites, these guys should be even faster.

  • 10.14.2009 9:49 PM PDT
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hi

Call me crazy but I've always thought that Halo 3 is faster paced compared to CE and Halo 2. I found that there were more times in Halo 3 that the path was right in front of you than in Halo 1.

  • 10.14.2009 9:59 PM PDT