Halo: Reach Forum
This topic has moved here: Subject: CTF flag bouncing
  • Subject: CTF flag bouncing
Subject: CTF flag bouncing

i like me...

well another solution would be if a player drops the flag have their movement speed reduced by 50% for 3-5 seconds...even when you pick up the flag you will run even slower then if you never dropped it. this would encourage players to run the flag while only dropping it when they know they have a fight on their hands. if teams really wanted to score faster they could attempt to pass it off but then again it would just be easier to protect the flag guy.

  • 10.16.2009 9:28 AM PDT

Calm down buddy

Flag dropping was in Halo 2, it is also in Halo 3

Button glitches were in Halo 2, they are NOT in Halo 3

If Bungie didn't want flag running they would not have made it usable in Halo 3. They would have disabled it like the button glitches.

Whether you approve of it or not, it is a tactic and the fact that it shows where the flag runner is makes it fair. I hope Bungie doesn't listen too much to these kinds of threads because if they do, Halo Reach is going to be a AR, no flag running, no BR nubcakefest.

  • 10.16.2009 9:35 AM PDT

i like me...

this is a similar case to the battle rifle problem...i hate the BR but i still use it, you have to. if you try to play a game with out using a BR you will get dominated. i dont really like the whole flag dropping tactic but i still use it...you have too.

  • 10.16.2009 9:35 AM PDT

Posted by: Killtakular905
bungie duz not care bout me :'( /wrists
Posted by: Piercingtiger
Halo 3 brand toothpaste (It finishes the fight....against cavities!
Posted by: Biliruben
I'm so good at Halo, Chuck Norris has me as an avoided player.

I'd be happy just not hearing the dropped, stolen, dropped, etc.

  • 10.16.2009 9:40 AM PDT

Posted by: halo2jumper
Posted by: MLD ShortStuff
"Oho, I'm a PrO sKiLlEd MLG pLaYa who flag runs, so I'm going to disagree with this guy cause I can't score the flag any other way".
Stop the BS please people. It cheats the system. When you're holding the flag you run slower in the default Halo 3 gametypes. Sure call both of us "noobs" (look up the definition of "newb" for me would you) but that doesn't change the situation. It just makes you feel better about yourselves. I personally agree with the OP and think that flag running should be abolished in Reach.


its not cheating stupid kid.
It takes skill.

1) Nothing in Halo takes skill, just practice
2) Flag running wasn't intented to exist originally, hence, it is a glitch
3) By using it, you are exploiting a glitch. This would be the very definition of cheating in a video game.

Regardless of if you think it should be kept in Halo or not, you MUST recognize that it is a glitch that is often exploited.

  • 10.16.2009 9:47 AM PDT

Giant Enemy Scarab: Attack its weakpoint for massive damage!

Hahahaha! I am trying not to laugh at the fact that some people in here seriously think that they are better because they can flag bounce. It seriously is not that difficult to do AT ALL. Trying to avoid the points the OP is raising by saying 'lol ur a noob lern 2 pleh' is just indicative of the fact that you have no logical argument to rebut the points he made.

Flag bouncing is undoubtedly an unintended mechanic due to Bungie wanting to give a realistic sense of inertia in game objects, as well as introducing the possibility of passing the flag to other people from a distance. An intended mechanic would 1) Not provide such an unfair advantage over people who are unaware of it, and 2) would never be so annoying on the ears in a match.

The best way they could resolve it in Reach imo, is adding a short delay between the time you drop the flag and you can pick it up again. Just enough time so that picking up and dropping the flag is in fact slightly slower than just running with it as intended. If this was implemented into Reach, the problem would surely be resolved.

Edit:
Whether you approve of it or not, it is a tactic and the fact that it shows where the flag runner is makes it fair. I hope Bungie doesn't listen too much to these kinds of threads because if they do, Halo Reach is going to be a AR, no flag running, no BR nubcakefest.
The difference between the button glitches in Halo 2 and the flag bouncing in Halo 3 is that the button glitches were completely unintended, while flag bouncing was the result of the inbuilt physics engine.

The only intended aspects of this were 1) That held objects could be thrown, and 2) That when carrying an objective-related item, you run slower in order to allow the other team to have a better chance of taking out a single-man infiltrator (this happened many times in Halo PC online, and still does when I play it to this day). These two things led to some unintended results, which we are discussing now.

Also, I like how you likened this to the AR vs BR debate, hinting that everyone who doesn't like flag bouncing is, as I explained before, in some way inferior to someone who does. Instead of trying to alter the subject, how about keeping the discussion to whether flag bouncing should be in Reach?


[Edited on 10.16.2009 9:56 AM PDT]

  • 10.16.2009 9:47 AM PDT

i disagree, when people do that, they just give thier position away, and players can assume which way they are heading. Whereas players who dont, the enemies dont have a clue where to look, he can stealthly capture the flag.

  • 10.16.2009 10:02 AM PDT

I see nothing wrong with it. Both sides have the option to do it, so it is an equal and fair game.

  • 10.16.2009 10:08 AM PDT

I'm out.

Posted by: MLD ShortStuff
Oh, smart ass, eh? Fine. They implemented the beat down function on every gun in the game. Voila. The two cases are completely different in any case. The beat down was mean to be in the game and flag running is an exploit that wasn't meant to be in it.


That's funny, because when I shoot I drop the flag. Seems like bungie wanted me to be able to drop the flag. And when I hold B I can pick up the flag. What's so terrible about putting them both together?

  • 10.16.2009 10:28 AM PDT
  • gamertag: [none]
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So new game name:
Halo: Scrubs the game for noobs made by bungie.

  • 10.16.2009 10:37 AM PDT

Posted by: Hayabusawarrior
It also gives away their position. But its a trade off

But it wasn't an intended tradeoff. Bungie never intended for people to flag run. But you are correct that it is an interesting tactical balance. Do I go fast and blow my way out of there or do I go slow and sneak out?

But because it was never intended, it isn't exactly 100% balanced. For example, its hard to see where the flag is at when someone is flag running sometimes, I know on standoff I usually have to get within visual sight of the flag runner to see where he is instead of just being able to look at the flag waypoint symbol to figure out where he is.

To fix this, the flag waypoint symbol should dissapear two seconds after you pick up the flag, this way you could track where a flag runner is the entire time when he is flag running, not just in the flashes where he drops it.

Seems fair, right? Make the tradeoff much more obvious?

  • 10.16.2009 10:39 AM PDT

i like me...

Posted by: Hylebos
Posted by: Hayabusawarrior
It also gives away their position. But its a trade off

But it wasn't an intended tradeoff. Bungie never intended for people to flag run. But you are correct that it is an interesting tactical balance. Do I go fast and blow my way out of there or do I go slow and sneak out?

But because it was never intended, it isn't exactly 100% balanced. For example, its hard to see where the flag is at when someone is flag running sometimes, I know on standoff I usually have to get within visual sight of the flag runner to see where he is instead of just being able to look at the flag waypoint symbol to figure out where he is.

To fix this, the flag waypoint symbol should dissapear two seconds after you pick up the flag, this way you could track where a flag runner is the entire time when he is flag running, not just in the flashes where he drops it.

Seems fair, right? Make the tradeoff much more obvious?


i like that idea for fixing the problem in halo 3. as for Reach, the problem will be addressed in some way. i personally like the ideas of not being able to pick up the flag for 5 seconds or being forced to walk slow after a drop, kinda like how they made the player movement speed almost none after you get boarded. the later would force the player to think about the situation before dropping the flag. i really depends on if the BR is in reach or not though. if youre being shot from a BR at a distance while holding the flag your pretty screwed if you cant move since it is such an over powered weapon at a distance.

  • 10.16.2009 11:18 AM PDT

Spartan119 the Red Raven.
"So officer tell me how it feels to be at the wrong end of that barrel?"

good ideas people i like the idea of delayed waypoint removal.
and to those who say "its a trade off" ya it is but it is also an unabanced one that should be addressed in Reach.

  • 10.16.2009 11:32 AM PDT

Posted by: ericstifer
Posted by: Hylebos
Posted by: Hayabusawarrior
It also gives away their position. But its a trade off

But it wasn't an intended tradeoff. Bungie never intended for people to flag run. But you are correct that it is an interesting tactical balance. Do I go fast and blow my way out of there or do I go slow and sneak out?

But because it was never intended, it isn't exactly 100% balanced. For example, its hard to see where the flag is at when someone is flag running sometimes, I know on standoff I usually have to get within visual sight of the flag runner to see where he is instead of just being able to look at the flag waypoint symbol to figure out where he is.

To fix this, the flag waypoint symbol should dissapear two seconds after you pick up the flag, this way you could track where a flag runner is the entire time when he is flag running, not just in the flashes where he drops it.

Seems fair, right? Make the tradeoff much more obvious?


i like that idea for fixing the problem in halo 3. as for Reach, the problem will be addressed in some way. i personally like the ideas of not being able to pick up the flag for 5 seconds or being forced to walk slow after a drop, kinda like how they made the player movement speed almost none after you get boarded. the later would force the player to think about the situation before dropping the flag. i really depends on if the BR is in reach or not though. if youre being shot from a BR at a distance while holding the flag your pretty screwed if you cant move since it is such an over powered weapon at a distance.


I'm sorry, but your ideas are not very good. What happens when you're carrying the flag and an enemy appears in front of you?

With the player movement reduction idea, you would stand no chance after dropping the flag since you wouldn't be able to strafe or follow your opponent with the reticule in a battle.

And your idea of having to wait 5 seconds in order to pick up the flag again makes no sense either. Let's say you win your battle in the previous example and then what? Am I supposed to stand around for another few seconds doing nothing and just waiting?

The only idea I've read so far that isn't completely bad is having the flag icon delay. Although one can argue that it isn't too hard to just look around for it. Either way, I'm not too fond of implementing any of these ideas or changes to flag running into Reach. And Bungie seems to agree with the arguments I stated above or else they would have changed it already in H3.

  • 10.16.2009 11:52 AM PDT

Posted by: Redraven1992
capture the flag is a great game type and theres so much fun to be had. however theres one thing that just breaks my heart and the game when it happens.

flag bouncing.

you know when the dude carrying the flag drops and then picks up and drops and picks up and drops and picks up etc etc etc the flag? not only is it EXTREMELY ANNOYING but it ruins the game making it exeedingly hard to catch the flag and even then to return it.

the porblem originates from when u drop the flag it goes infront of u a bit. this combined with a 360 radius in witch u can grab the flag make flag bouncing possible.

an easy solution is thus. have the flag drop straight down practically right infront or the player model and remove flag inertia, just in front of there toes. second have it so only if the flag is infront of the player (like 180 degrees) and a short range (like the melee lung range) will u be able to pick it up.

bungie this is something that really hurts CTF as a gametype and ruins the fun in playing it.

please hear me and address the problem.
Could be worse. They could do it like Halo 2 where it bounces by jumping in the air and dropping it from a great height.

  • 10.16.2009 12:00 PM PDT

Honestly, if Bungie didn't want it in their game, they would have taken it out by now. Sort of like how they put invisible barriers in some of the maps to stop people from being HLG.

  • 10.16.2009 12:21 PM PDT

holy crap are you people retarded.. wow
i hear people say its cheating oh its a glitch, no people do it because the BR.. WTF!?!?!
Flag throwing/flag running is for faster Flag capping so the pace of the game is increase so the game doesnt turn into 0-0 sudden death every ctf game.
what the hell you want to run 1 whole minute across narrows while you have a sniper shooting you and have the rest of the team chasing you down when you are extremely slow
screw that im resorting to flag throwing so i can get to my base faster and need be turn around and put a few shots into people. i hear no one complain about oddball juggling

but honestly you people that dont want it are pretty much saying its bad for me to run a flag faster to help win the game for my team

  • 10.16.2009 12:25 PM PDT

Get Some!!

Posted by: klegs iz beast
holy crap are you people retarded.. wow
i hear people say its cheating oh its a glitch, no people do it because the BR.. WTF!?!?!
Flag throwing/flag running is for faster Flag capping so the pace of the game is increase so the game doesnt turn into 0-0 sudden death every ctf game.
what the hell you want to run 1 whole minute across narrows while you have a sniper shooting you and have the rest of the team chasing you down when you are extremely slow
screw that im resorting to flag throwing so i can get to my base faster and need be turn around and put a few shots into people. i hear no one complain about oddball juggling

but honestly you people that dont want it are pretty much saying its bad for me to run a flag faster to help win the game for my team

yes it is by far the best way to capture a flag. However it is exploiting the physics engine in Halo. Running a flag puts less emphasis on teamwork since one man can grab the flag and run out of the enemy base without much help at all. Bungie is all about teamwork and flag bouncing takes away from it.

  • 10.16.2009 12:38 PM PDT

Its not an exploit, it was in Halo 2 and Halo 3. If this was an exploit they would of taken care of it before Halo 3 was out. If you dont like this, dont play flag game types. Its a legit tactic, just like spawn killing and camping. People dont like it so they complain. Its not as easy to do as people say, and and if your playing on a map like high ground or last resort, use a vehicle, thats what they are there for...

  • 10.16.2009 12:44 PM PDT

Bungie could just make it so that when you drop the flag not by dieing it automaticly returns to the base, but I still think "flag bouncing" should be allowed.

[Edited on 10.16.2009 12:57 PM PDT]

  • 10.16.2009 12:56 PM PDT

Get Some!!

Even if Bungie does want to keep this "legit tactic" in the game, they must consider how much it takes away from teamwork. Spawn killing requires teamwork and much more skill than running a flag. I know you probably think its not easy, but there really is nothing hard about it. That is like saying that crouch-jumping is hard. It is way too easy to do for the avantage it gives.

  • 10.16.2009 12:59 PM PDT

Posted by: Myreaper 8
The only idea I've read so far that isn't completely bad is having the flag icon delay. Although one can argue that it isn't too hard to just look around for it.

One could also argue using the same logic that it isn't too hard just to walk slowly out of the base and if you keep on dieing because you can't escape to safety fast enough then you should probably wait for your team before you go charging in to grab the flag.

Look. When I hold the flag and walk slowly, my opponents are at a disadvantage because they don't know where I am. Is it fair that when my opponents flag run, I not only have to move quickly to stop them from escaping but I also have to figure out where they are first because the flag dropped waypoint only appears for an instant before the flag is picked up again?

Every second wasted trying to find where the flag runner is because the waypoint dissapears too fast is another second that the runner has to get to the center of the map before he gets shot at.

You want both flag running and flag walking in Reach? My idea is the way to balance it. It only serves to make things more even. That is, unless you like unbalanced unplanned gameplay mechanics.

Might I mention that ericstifer's idea is the perfect way to stop flag running. It is not a "completely bad" idea. Don't write it off just because you don't like it.

  • 10.16.2009 1:05 PM PDT