Halo: Reach Forum
This topic has moved here: Subject: CTF flag bouncing
  • Subject: CTF flag bouncing
Subject: CTF flag bouncing

How does it take away from team work. Even when im flag bouncing i have my team covering me, because i can still get shot and people know where i am. Honestly i get shot more when im throwing the flag then i do when i walk it, with flag bouncing they know where i am and can easily get me, with just walking the flag they have no idea where i am and have to look for me.

If anything it encourages more team work then walking the flag.

  • 10.16.2009 1:26 PM PDT

Posted by: TS AGRawr2
How does it take away from team work. Even when im flag bouncing i have my team covering me, because i can still get shot and people know where i am. Honestly i get shot more when im throwing the flag then i do when i walk it, with flag bouncing they know where i am and can easily get me, with just walking the flag they have no idea where i am and have to look for me.

If anything it encourages more team work then walking the flag.

You didn't read what I said.

Posted by: Hylebos
Posted by: Myreaper 8
The only idea I've read so far that isn't completely bad is having the flag icon delay. Although one can argue that it isn't too hard to just look around for it.

One could also argue using the same logic that it isn't too hard just to walk slowly out of the base and if you keep on dieing because you can't escape to safety fast enough then you should probably wait for your team before you go charging in to grab the flag.


I am using his own logic against him. Of course it isn't true. Its an example to show what he said wasn't true either and he should come up with a better reason for why my idea shouldn't be implemented.

  • 10.16.2009 1:37 PM PDT

Posted by: Hylebos
Posted by: Myreaper 8
The only idea I've read so far that isn't completely bad is having the flag icon delay. Although one can argue that it isn't too hard to just look around for it.

One could also argue using the same logic that it isn't too hard just to walk slowly out of the base and if you keep on dieing because you can't escape to safety fast enough then you should probably wait for your team before you go charging in to grab the flag.

Look. When I hold the flag and walk slowly, my opponents are at a disadvantage because they don't know where I am. Is it fair that when my opponents flag run, I not only have to move quickly to stop them from escaping but I also have to figure out where they are first because the flag dropped waypoint only appears for an instant before the flag is picked up again?

Every second wasted trying to find where the flag runner is because the waypoint dissapears too fast is another second that the runner has to get to the center of the map before he gets shot at.

You want both flag running and flag walking in Reach? My idea is the way to balance it. It only serves to make things more even. That is, unless you like unbalanced unplanned gameplay mechanics.

Might I mention that ericstifer's idea is the perfect way to stop flag running. It is not a "completely bad" idea. Don't write it off just because you don't like it.


1. No, it's not hard to just "walk" but it slows down an already slow game which is not what people would prefer.

2. It's not very hard to look around for the flag icon when they flag run. Yes, I will admit that a couple times I had trouble locating where that opponent was but only because I wasn't looking in that general location. Besides, there are only a couple good routes to run the flag so as long as you run in the general direction of the other base, you will see the icon within the next second and you'll be fine.

3. I never said Ericstifer's idea was "completely bad", only that it would not work at all. Did you not read my counter arguments as to why I believe that?

  • 10.16.2009 1:41 PM PDT

There are those who said this day would never come, what a day to say now.

nope, id want to be able to throw the flag down to my teammate on the level below.
or throw it into the gravitylift.

what you are suggesting is removing a part of the teamwork.
And so what, the disadvantage is great enough. you know where he is, just throw a couple of nades in his directon.....

  • 10.16.2009 2:12 PM PDT

Posted by: Hylebos
[quote]Posted by: TS AGRawr2
How does it take away from team work. Even when im flag bouncing i have my team covering me, because i can still get shot and people know where i am. Honestly i get shot more when im throwing the flag then i do when i walk it, with flag bouncing they know where i am and can easily get me, with just walking the flag they have no idea where i am and have to look for me.

If anything it encourages more team work then walking the
flag.

You didn't read what I said.



I also was not quoting you... I was quoting Ridgegolf55. So nice try...




[Edited on 10.16.2009 2:19 PM PDT]

  • 10.16.2009 2:18 PM PDT
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I's actually a legit tactic. You trade your stealth for speed.

  • 10.16.2009 2:26 PM PDT
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One day... I am gonna grow wings... A chemical reaction... Hysterical and useless... hystecial and let down and hanging around... crushed like a bug in the ground.

Posted by: halo2jumper
Posted by: MLD ShortStuff
"Oho, I'm a PrO sKiLlEd MLG pLaYa who flag runs, so I'm going to disagree with this guy cause I can't score the flag any other way".
Stop the BS please people. It cheats the system. When you're holding the flag you run slower in the default Halo 3 gametypes. Sure call both of us "noobs" (look up the definition of "newb" for me would you) but that doesn't change the situation. It just makes you feel better about yourselves. I personally agree with the OP and think that flag running should be abolished in Reach.


its not cheating stupid kid.
It takes skill.


How?

Walking with the Flag takes ore skill.

  • 10.16.2009 2:29 PM PDT

Posted by: Myreaper 8
Posted by: Hylebos
Posted by: Myreaper 8
The only idea I've read so far that isn't completely bad is having the flag icon delay. Although one can argue that it isn't too hard to just look around for it.

One could also argue using the same logic that it isn't too hard just to walk slowly out of the base and if you keep on dieing because you can't escape to safety fast enough then you should probably wait for your team before you go charging in to grab the flag.

Look. When I hold the flag and walk slowly, my opponents are at a disadvantage because they don't know where I am. Is it fair that when my opponents flag run, I not only have to move quickly to stop them from escaping but I also have to figure out where they are first because the flag dropped waypoint only appears for an instant before the flag is picked up again?

Every second wasted trying to find where the flag runner is because the waypoint dissapears too fast is another second that the runner has to get to the center of the map before he gets shot at.

You want both flag running and flag walking in Reach? My idea is the way to balance it. It only serves to make things more even. That is, unless you like unbalanced unplanned gameplay mechanics.

Might I mention that ericstifer's idea is the perfect way to stop flag running. It is not a "completely bad" idea. Don't write it off just because you don't like it.


1. No, it's not hard to just "walk" but it slows down an already slow game which is not what people would prefer.

2. It's not very hard to look around for the flag icon when they flag run. Yes, I will admit that a couple times I had trouble locating where that opponent was but only because I wasn't looking in that general location. Besides, there are only a couple good routes to run the flag so as long as you run in the general direction of the other base, you will see the icon within the next second and you'll be fine.

All you are saying here is "its not hard." Why not fix it for those few times where you can't figure out where the flag runner is? Especially on big maps, like Vahalla, where you have absolutely no clue if they are taking the base, on the hill, or running through the river.

I'm not looking for someone to say "it isn't a problem, it doesn't need to be fixed." I'm looking for someone to say "This solution will not work and this is the reason why."


3. I never said Ericstifer's idea was "completely bad", only that it would not work at all. Did you not read my counter arguments as to why I believe that?


Posted by: Myreaper 8
The only idea I've read so far that isn't completely bad is having the flag icon delay.

Oh really?

The core of the idea is sound. Perhaps not the "slow after drop" part, but by creating a delay until you can pick up the flag again that lasts for a few seconds (probably not five), flag running would be eliminated.

Please understand. I'm for flag running. It adds tactical depth to the game. I just think it should be Balanced properly. And I don't think you should write off someones idea completely just because it needs some revising.

  • 10.16.2009 2:40 PM PDT

Posted by: Hylebos
Posted by: Myreaper 8
Posted by: Hylebos
Posted by: Myreaper 8
The only idea I've read so far that isn't completely bad is having the flag icon delay. Although one can argue that it isn't too hard to just look around for it.

One could also argue using the same logic that it isn't too hard just to walk slowly out of the base and if you keep on dieing because you can't escape to safety fast enough then you should probably wait for your team before you go charging in to grab the flag.

Look. When I hold the flag and walk slowly, my opponents are at a disadvantage because they don't know where I am. Is it fair that when my opponents flag run, I not only have to move quickly to stop them from escaping but I also have to figure out where they are first because the flag dropped waypoint only appears for an instant before the flag is picked up again?

Every second wasted trying to find where the flag runner is because the waypoint dissapears too fast is another second that the runner has to get to the center of the map before he gets shot at.

You want both flag running and flag walking in Reach? My idea is the way to balance it. It only serves to make things more even. That is, unless you like unbalanced unplanned gameplay mechanics.

Might I mention that ericstifer's idea is the perfect way to stop flag running. It is not a "completely bad" idea. Don't write it off just because you don't like it.


1. No, it's not hard to just "walk" but it slows down an already slow game which is not what people would prefer.

2. It's not very hard to look around for the flag icon when they flag run. Yes, I will admit that a couple times I had trouble locating where that opponent was but only because I wasn't looking in that general location. Besides, there are only a couple good routes to run the flag so as long as you run in the general direction of the other base, you will see the icon within the next second and you'll be fine.

All you are saying here is "its not hard." Why not fix it for those few times where you can't figure out where the flag runner is? Especially on big maps, like Vahalla, where you have absolutely no clue if they are taking the base, on the hill, or running through the river.

I'm not looking for someone to say "it isn't a problem, it doesn't need to be fixed." I'm looking for someone to say "This solution will not work and this is the reason why."


3. I never said Ericstifer's idea was "completely bad", only that it would not work at all. Did you not read my counter arguments as to why I believe that?


Posted by: Myreaper 8
The only idea I've read so far that isn't completely bad is having the flag icon delay.

Oh really?

The core of the idea is sound. Perhaps not the "slow after drop" part, but by creating a delay until you can pick up the flag again that lasts for a few seconds (probably not five), flag running would be eliminated.

Please understand. I'm for flag running. It adds tactical depth to the game. I just think it should be Balanced properly. And I don't think you should write off someones idea completely just because it needs some revising.


Okay, well maybe Bungie can implement an option that can be turned on or off for custom games or maybe only in a couple select playlists perhaps? I honestly don't believe it's a necessity though because good teams will communicate and tell each other where the flag runner is heading.

I didn't mean for it to be insulting; I was just going off of "good" suggestions or "bad" ones. You're making it seem worse than it is.

However, unless the delay to pick up the flag is miniscule, I still don't see the argument for it. Sometimes, it will be necessary to drop the flag such as teamshooting, having to reload or kill someone in a 1v1. Any delay longer than what it takes to do those actions will slow the game and allow the other team to catch up while the flag guy sits there for a second. Time is crucial.

Perhaps a 1 or <1 second delay would work, but I'm still against removing flag running as it is a legit tactic with a fair trade-off. Either slow and stealthy or fast and a target.

  • 10.16.2009 3:13 PM PDT

We fight long. We fight hard. But we do not give up

LOLOLOL

  • 10.16.2009 3:40 PM PDT

I don't really see any problem with it. Yes it is annoying to hear the announcer saying flag taken/dropped all the time, but is it not as equally annoying hearing these pre-pubescent kids complain in lobby cause you didn't veto? Yes it is a problem on larger maps like standoff but so is someone sitting in the Warthog camping your base the whole time.

His complaints are fairly sound but there are "worse" scenarios like someone grabbing your flag then OS and being able to shoot an AR like you could in previous FPS's like Unreal Tourney, Quake III Arena and shortly MW2.

As for the unintended consequence of the in game physics, sure it sucks; but look at it this way. It is equally unfair for everyone involved, since the other players are just as much at a disadvantage as you are.

Changing the mechanic for flag juggling/tossing/running wouldn't do much since some other method would be found. I would much rather see something done about boosters/quitters/bulletmunchers than deal with a complete change with the objective mechanics.

  • 10.16.2009 3:54 PM PDT
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ARE YOU SERIOUS ??? Taking the br out of the game Is like Taking pam andersons sxe boobs away It Just won't be The SAME Flag bouncing Is so easy And you need to get use to it.People ARE NOT going to stop doing it And bungie hopefully won't listen to you cause your just mad cuz you suck and you've been losing in
team throwback lol

  • 10.16.2009 3:57 PM PDT

Look out.... -boom- (headshot)
I told you to look out, but know, you got in my way, was going to shoot that splaser....

If I'm in a game were some one flag bounces, I grab my handy dandy sniper rifle.
Plain, and simple.

  • 10.16.2009 4:15 PM PDT

www.thecssclan.weebly.com join 4 racing tourney and if u wanna kill some n00bs!

So once you pick up the flag, you can't drop it until you die? GREAT IDEA!

  • 10.16.2009 4:36 PM PDT

Look on the bright side TSquared will straight up pwn everyone with super rocket/flag running action.

  • 10.16.2009 5:06 PM PDT
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This thread is full of bad kids and lulz

  • 10.16.2009 5:13 PM PDT

Posted by: MaCrOoO
This thread is full of bad kids and lulz

Did you seriously just say bad kids?

Go back to the Halo 3 forum. We don't need trolls in the Reach forum.

  • 10.16.2009 5:19 PM PDT
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Im pretty sure i said bad kids.

when you complain about the BR being to strong because you suck with it.

you're a bad kid


GB ALL DAY -blam!-. AND WHAT!!!!

im trollin hard btw.

and i love how it aggrivates you kids.



[Edited on 10.16.2009 5:24 PM PDT]

  • 10.16.2009 5:23 PM PDT
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Posted by: Redraven1992
1 i am not a noob
2 ya it gives away there possition but on a map like last resort or high ground u dont have time to catch them anyways because they move to fast and to far for u to stop them.

even if u do its so close to there spawn and to far from youres so they just continue the pull and get away.

this is just something id like fixed in reach, if that makes me a noob for disliking this then whatever



It's nothing broken, no need to fix it.
You can drop the flag, you can drop any objective in halo.
It's part of the game. And since you run slower with the flag it makes sense to drop it and pick it up. Every game has their little tricks and tactics for advanced players, this is one of halos.
The voice is imo not annyoing at all.

  • 10.16.2009 5:29 PM PDT
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Posted by: AngasBoy
Posted by: halo2jumper
Posted by: MLD ShortStuff
"Oho, I'm a PrO sKiLlEd MLG pLaYa who flag runs, so I'm going to disagree with this guy cause I can't score the flag any other way".
Stop the BS please people. It cheats the system. When you're holding the flag you run slower in the default Halo 3 gametypes. Sure call both of us "noobs" (look up the definition of "newb" for me would you) but that doesn't change the situation. It just makes you feel better about yourselves. I personally agree with the OP and think that flag running should be abolished in Reach.


its not cheating stupid kid.
It takes skill.


How?

Walking with the Flag takes ore skill.


Yeah because holding RB to pick it up and then run around in the game like you normally would takes so much skill. My friend who never played halo before can walk around, with or without the flag.
Pressing RB and RT while walking without lossing the flag is harder to do.

  • 10.16.2009 5:34 PM PDT
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Correction. Gamebattles Forum. Scrub.

  • 10.16.2009 5:36 PM PDT

I just wasted a few seconds of your life and you're never getting them back!

I dont see anything wrong with it. If it was a game-breaker, bungie would've fixed it. Anyway, i do it with anything that makes me slow, flags, turrets, etc.

  • 10.16.2009 5:39 PM PDT

Posted by: Achronos
That's one of the reasons why if you're using bungie.net polls to collect any kind of real data, you're completely insane.

The only bad thing about flag running is the messages "Flag dropped, Flag stolen" occasionally keep popping up even after they cap the flag.

  • 10.16.2009 5:44 PM PDT

DId you ever play Halo 2 CTF? It was ALOT worse then. The flag would bounce so far when you threw it.

  • 10.16.2009 7:31 PM PDT