- Myreaper 8
- |
- Exalted Member
Posted by: Hylebos
Posted by: Myreaper 8
Posted by: Hylebos
Posted by: Myreaper 8
The only idea I've read so far that isn't completely bad is having the flag icon delay. Although one can argue that it isn't too hard to just look around for it.
One could also argue using the same logic that it isn't too hard just to walk slowly out of the base and if you keep on dieing because you can't escape to safety fast enough then you should probably wait for your team before you go charging in to grab the flag.
Look. When I hold the flag and walk slowly, my opponents are at a disadvantage because they don't know where I am. Is it fair that when my opponents flag run, I not only have to move quickly to stop them from escaping but I also have to figure out where they are first because the flag dropped waypoint only appears for an instant before the flag is picked up again?
Every second wasted trying to find where the flag runner is because the waypoint dissapears too fast is another second that the runner has to get to the center of the map before he gets shot at.
You want both flag running and flag walking in Reach? My idea is the way to balance it. It only serves to make things more even. That is, unless you like unbalanced unplanned gameplay mechanics.
Might I mention that ericstifer's idea is the perfect way to stop flag running. It is not a "completely bad" idea. Don't write it off just because you don't like it.
1. No, it's not hard to just "walk" but it slows down an already slow game which is not what people would prefer.
2. It's not very hard to look around for the flag icon when they flag run. Yes, I will admit that a couple times I had trouble locating where that opponent was but only because I wasn't looking in that general location. Besides, there are only a couple good routes to run the flag so as long as you run in the general direction of the other base, you will see the icon within the next second and you'll be fine.
All you are saying here is "its not hard." Why not fix it for those few times where you can't figure out where the flag runner is? Especially on big maps, like Vahalla, where you have absolutely no clue if they are taking the base, on the hill, or running through the river.
I'm not looking for someone to say "it isn't a problem, it doesn't need to be fixed." I'm looking for someone to say "This solution will not work and this is the reason why."
3. I never said Ericstifer's idea was "completely bad", only that it would not work at all. Did you not read my counter arguments as to why I believe that?
Posted by: Myreaper 8
The only idea I've read so far that isn't completely bad is having the flag icon delay.
Oh really?
The core of the idea is sound. Perhaps not the "slow after drop" part, but by creating a delay until you can pick up the flag again that lasts for a few seconds (probably not five), flag running would be eliminated.
Please understand. I'm for flag running. It adds tactical depth to the game. I just think it should be Balanced properly. And I don't think you should write off someones idea completely just because it needs some revising.
Okay, well maybe Bungie can implement an option that can be turned on or off for custom games or maybe only in a couple select playlists perhaps? I honestly don't believe it's a necessity though because good teams will communicate and tell each other where the flag runner is heading.
I didn't mean for it to be insulting; I was just going off of "good" suggestions or "bad" ones. You're making it seem worse than it is.
However, unless the delay to pick up the flag is miniscule, I still don't see the argument for it. Sometimes, it will be necessary to drop the flag such as teamshooting, having to reload or kill someone in a 1v1. Any delay longer than what it takes to do those actions will slow the game and allow the other team to catch up while the flag guy sits there for a second. Time is crucial.
Perhaps a 1 or <1 second delay would work, but I'm still against removing flag running as it is a legit tactic with a fair trade-off. Either slow and stealthy or fast and a target.