- Mamma Mu
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- Honorable Member
Posted by: TS AGRawr2
Posted by: Mamma Mu
Posted by: TS AGRawr2
Posted by: DootuzPIE
Posted by: Bad Wolf Claw
Flag running is a legitimate tactic, it's not annoying and doesn't hurt the CTF gametype.
No it's cheap, and just another thing retards say when they say,
"OGM I AM MLG CUAS3 I RUNZ WITH FLAGZZZZZZ"
You're not cool, and you're not good when you do that. It ruins the game, and needs to be fixed
How can that possibly ruin a game?
All they are doing is throwing a flag, picking it up, and throwing it again. If that ruins a game, it must take little to make a good game.
Honestly, its not a big thing, if this ruins a game for you, dont play CTF game types, you can play odd ball or slayer.
Just because you dont like something doesnt mean its broken or ruins anything, it means your whining over something that has been in 2 of the games, and if it was broken, it wouldnt of made it to the second game.
And im a proud flag runner, whenever I have the flag i throw it to score faster so i can help my team win and cap faster. Its called tactics, do what you need to win, weather the other team likes it or not.
Well, maybe you want to play a CTF game, but every time you do, someone starts capturing the flag in 2 seconds, because he/she is using this tactic. It does hurt the CTF games, because as soon as someone gets a hold of the flag, they can just run at normal speed to their base in a matter of seconds. Why do you think Bungie made it so when you have the flag in your hands, you run at a slower pace?
I have never seen someone cap it in 2 seconds, and what you are missing is that when they do run with it, the Icon shows, and for people saying "Oh i dont see the icon cause of lag" you cant blame flag running for that, its lag. I have gotten shot more times flag running then i have walking it. Its a fair trade off.
And why do you think bungie kept it in game after halo 2? Its not like they are doing something you cant, you just choose not to for a reason no one really gets.
And how does getting a capture fast hurt a game type? I thought the point of flag was to capture the enemies flag faster then they cap yours? I guess next time ill hold the flag for 5minutes before caping once, cause any sooner would hurt them game.
But seriously, how long should it take me to cap a flag on the pit? since fast caps arent fair?
What difference does it make if I can see where he is? I still can't catch him, because he is running at the same pace as I am.
I don't know about you, but I personally think it would be cool to be forced to work as a team to capture the flag. Where you actually have to protect the flag carrier, instead of just having him run across the map in a matter of seconds while the other team members just carry on as usual. The game would be more intense that way, instead of just hearing "flag taken" adn "flag dropped" over and over again, without the slightest change of catching the flag carrier. And besides, wouldn't it be fun to actually have to look for the flag carrier?
These are just my opinions, I know you have your own, but I'd rather play an intense CTF game than just a dull "pick up and drop the flag as fast as you can" game.