- ericstifer
- |
- Exalted Legendary Member
Posted by: Myreaper 8
Posted by: ericstifer
Posted by: Hylebos
Posted by: Hayabusawarrior
It also gives away their position. But its a trade off
But it wasn't an intended tradeoff. Bungie never intended for people to flag run. But you are correct that it is an interesting tactical balance. Do I go fast and blow my way out of there or do I go slow and sneak out?
But because it was never intended, it isn't exactly 100% balanced. For example, its hard to see where the flag is at when someone is flag running sometimes, I know on standoff I usually have to get within visual sight of the flag runner to see where he is instead of just being able to look at the flag waypoint symbol to figure out where he is.
To fix this, the flag waypoint symbol should dissapear two seconds after you pick up the flag, this way you could track where a flag runner is the entire time when he is flag running, not just in the flashes where he drops it.
Seems fair, right? Make the tradeoff much more obvious?
i like that idea for fixing the problem in halo 3. as for Reach, the problem will be addressed in some way. i personally like the ideas of not being able to pick up the flag for 5 seconds or being forced to walk slow after a drop, kinda like how they made the player movement speed almost none after you get boarded. the later would force the player to think about the situation before dropping the flag. i really depends on if the BR is in reach or not though. if youre being shot from a BR at a distance while holding the flag your pretty screwed if you cant move since it is such an over powered weapon at a distance.
I'm sorry, but your ideas are not very good. What happens when you're carrying the flag and an enemy appears in front of you?
With the player movement reduction idea, you would stand no chance after dropping the flag since you wouldn't be able to strafe or follow your opponent with the reticule in a battle.
And your idea of having to wait 5 seconds in order to pick up the flag again makes no sense either. Let's say you win your battle in the previous example and then what? Am I supposed to stand around for another few seconds doing nothing and just waiting?
The only idea I've read so far that isn't completely bad is having the flag icon delay. Although one can argue that it isn't too hard to just look around for it. Either way, I'm not too fond of implementing any of these ideas or changes to flag running into Reach. And Bungie seems to agree with the arguments I stated above or else they would have changed it already in H3.
hmmm, well first off if you can win an encounter in less then 3 seconds id be impressed. 3 seconds is REALLY fast. only a few weapons will kill that quick and most are close ranged...i.e. shotgun, mauler, sword, hammer...rockets as well. id say if you are really concerned about it make it so its either 3 seconds or until you register a kill...easy way fix the problem. flag running is not a strategy, its an exploit.