Halo: Reach Forum
This topic has moved here: Subject: CTF flag bouncing
  • Subject: CTF flag bouncing
Subject: CTF flag bouncing

Clearly because the desktop uses a 3 prong plug and a laptop uses a 2 prong plug, the microwave will fill your car with tostitos better

Posted by: ericstifer
Posted by: HaVOk1228
Posted by: MLD ShortStuff
"Oho, I'm a PrO sKiLlEd MLG pLaYa who flag runs, so I'm going to disagree with this guy cause I can't score the flag any other way".
Stop the BS please people. It cheats the system. When you're holding the flag you run slower in the default Halo 3 gametypes. Sure call both of us "noobs" (look up the definition of "newb" for me would you) but that doesn't change the situation. It just makes you feel better about yourselves. I personally agree with the OP and think that flag running should be abolished in Reach.


It cheats the system?

FLAG RUNNING WAS DESIGNED. Its been around since Halo1. Its a trade off, speed for the other team seeing where you're at.

I could care less what your opinion is, don't make idiotic claims like "its cheating the system" to back up that opinion. because its baltantly obvious that its not cheating anything. It isn't an exploit. Bungie had flag running in mind when they gave you the ability to throw the flag IN ALL THREE GAMES.


if bungie DESIGNED flag running then im sure they meant to put that "flag taken, flag dropped" voice over in for each time you drop and pick it up...sounds to me like something unforeseen by bungie


If Bungie hadn't designed flag running and couldn't think up a solution in 6 years to this "exploit" that would be pathetic. Rather than taking it from a limited point of view of a person who doesn't want to believe flag running was intended and therefor ignores any reasoning as to why it wouldn't be an exploit, try actually thinking about what we are telling you.

I'll go the middle ground. Flag running was intended, but they didn't think about the consequences of the announcer saying that every time someone dropped or picked up the flag. Perhaps a warning could be flashed across your screen whens someone picks up or drops the flag rather than the announcer saying it every second. The only time the announcer should say when the flag is stolen is when it is taken off its spawn point and maybe every 15-30 seconds just as a reminder.

  • 10.19.2009 1:05 PM PDT

Posted by: Xx Mr Bill xX
Good lord, you really have never played either of the previous Halo's, have you?

Its true. Halo 3 is my first real multiplayer Halo experience. Should that void all of my observations and opinions?

  • 10.19.2009 1:09 PM PDT
  • gamertag: [none]
  • user homepage:

Nevermind.

[Edited on 10.19.2009 1:18 PM PDT]

  • 10.19.2009 1:11 PM PDT
  • gamertag: [none]
  • user homepage:

Destinypedia - The Wiki for Bungie's Destiny
Posted by: DEATHPIMP72
Anyone but Foman. He smells like cheese.

Posted by: sweetgirl12
I never even try doing it because it's cheating the other team out of those deserved seconds for them to use their skill and win back the flag with skill.
Its nearly as worst as glitching out of the map.

You say it gives away the players position?
99% of the time the player already used the unlegit speed boost to get away to safety without proving his worth.

Bungie need to add more skill,teamwork and not take it away.
How do you figure that the other team is being "cheated" out of the opportunity to employ "skill" to get the flag back with flag juggling? You have made a pretty harsh assertion with absolutely no support for your argument.

Look, it's quite simple: flag juggling is faster but gives away your position. Not juggling the flag is slower but allows for more stealthy movement. In certain situations, either one is more appropriate than the other.

For every argument you might make saying that flag juggling is cheating, I can point to a dozen other actions/tactics to which the exact same arguments apply.

  • 10.19.2009 1:13 PM PDT

Posted by: Redraven1992
1.having the player retain there slow speed for short duration after they drop the flag therefore defeating the purpose.
2.being unable to pick up a flag until 2 seconds or so after it has been droped.
3.remove flag inertia and constric flag pickup radius

You need to stop being a whiny noob. The flag system is FINE.

NONE of these changes would make the majority happy. You're a small portion of the community that hates this. There is nothing but strategy behind flag tossing. It makes the flag move exactly as fast as a player without a flag, but it gives out your location during the entire flag run.

You better hope idea #3 is never accomplished or I'll be coming after you. Especially the flag pickup radius. You'll see why once I make my montage...

  • 10.19.2009 1:13 PM PDT

i like me...

Posted by: Xx Mr Bill xX
Posted by: Hylebos
Posted by: ericstifer
Perhaps, all im saying is that i would like to see it balanced better in halo reach.

I concur. Too many levels of capture the flag have been ruined because the level is small and flag running has a much large effect on the game than perhaps on a larger map where they still aren't going to get across the map by themselves without defenders being able to catch up to them.

Perhaps its just a design flaw with the smaller capture the flag maps, but it doesn't really matter. Hopefully it will be better in Reach.


Are you trolling? You have to be. You do realize that flag running isn't something that people figured out in Halo 3 right? This is something that has been around for years and years and years. Bungie has had chances to fix the "exploit" and haven't. Its not like this is an underground phenomenon that has been kept secret from Bungie.

How have small maps been ruined by flag running? Good lord, you really have never played either of the previous Halo's, have you? Flag running is A LOT slower than it used to be.

What ruined flag in Halo on small maps are the massive return times implemented way too often and the "throw bodies at the flag until we get it back to our base because it never returns" strategy that resulted.

Balance is subjective anyways.


yeah, halo 2 was very bad when it came to flag running. i remember losing a lot of flag games on colossus when the other team would bounce it across the level. they fixed that with a patch. in halo 3 they made it so the flag didnt bounce multiple times when it was thrown, that was their attempt to balance it. but people still found a way to flag run, people will always look for that extra edge to help them win. everyone wants to win, its more fun than losing.

bungie has said they learned a lot from each game they make and they carry what they learned to their next game. balance is subjective yes, but we are not the balance masters, bungie is. this forum is about giving feedback and ideas, not about trying to find that fix to balance every problem/exploit. some people like the flag running tactic. i mean i dont like it but i use it. you kinda have too.

and no im not trolling, just passionate about what i think about the direction and future of halo: reach....and bored while i sit in my dorm studying for an upcoming exam.

  • 10.19.2009 1:14 PM PDT
  •  | 
  • Fabled Legendary Member

Posted by: Hylebos
Posted by: Xx Mr Bill xX
Good lord, you really have never played either of the previous Halo's, have you?

Its true. Halo 3 is my first real multiplayer Halo experience. Should that void all of my observations and opinions?

No, but you should realize that flag running has been in Halo since the beginning. If Bungie had thought it was an exploit then I'm sure they would have designed a fix for it.

  • 10.19.2009 1:15 PM PDT

I don't want to join your group.

"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. But in poetry, it's the exact opposite." - Paul Dirac

Posted by: HaVOk1228
LOL. That's your argument?

So I guess in a game where the lead changes quickly and you hear "Gained the lead", "Lost the lead" "Gained the lead" really quickly thats a glitch too. You must be exploiting a glitch in the game by having too many lead changes in a short time. Or when you got too many medals in a short time mix ups happen, its a glitch that you're exploiting.


Ah, Bungie would never design a game with more than one oddball, because of this possible glitch exploit.

  • 10.19.2009 1:19 PM PDT

If I never ever made another cent
I still really wouldn't be so worried
Gold dust at my feet
on the sunny sunny side of the street

Yeah I remember playing CTF on Relic in Halo 2 and throwing the flag off the center base structure and it would bounce more than halfway to the capture point. I'm pretty sure they fixed that glitch in Halo 3.

  • 10.19.2009 1:27 PM PDT

Clearly because the desktop uses a 3 prong plug and a laptop uses a 2 prong plug, the microwave will fill your car with tostitos better

Posted by: Hylebos
Posted by: Xx Mr Bill xX
Good lord, you really have never played either of the previous Halo's, have you?

Its true. Halo 3 is my first real multiplayer Halo experience. Should that void all of my observations and opinions?


Well considering I have more experience playing one just a single Halo game (I'm talking about multiplayer here BTW) than most posters do all 3, and I have played more total games of the Halo series (all accounts considered) than a majority of B.net posters, and I understand the game better and have more experience (hence me being better at the game) than a majority of B.net posters...

I would come to the conclusion that my opinion on the vast majority of topics dealing with Halo is more well informed than yours and a majority of other B.net posters, most of whom only have decent amount of experience with one game (and still far below my experience with that one game) in the series. That doesn't mean your opinions should be disregarded, it just means people should know when they are talking to people who are probably a lot better informed than them. Its just like at a job. I trust the judgment of my coworkers regarding subjects dealing with my job who have been doing what I do for years as opposed to my judgment, a person who has held the job for one month. That doesn't mean I automatically believe or do everything they say, but I respect it and recognize what they say on how to do something is probably right.

If you have anything else to say, PM it to me, I just felt the need to address what you said publicly because I'm tired of butt hurt people ignoring the subject at hand and turning something into a personal vendetta with me when they realize they are wrong.

  • 10.19.2009 1:28 PM PDT

Posted by: sweetgirl12
Posted by: I Schiftie I
Yeah I remember playing CTF on Relic in Halo 2 and throwing the flag off the center base structure and it would bounce more than halfway to the capture point. I'm pretty sure they fixed that glitch in Halo 3.


Its time for change.
Obama thinks so and so should you.


Please don't let this post move this topic into political discussion please...

  • 10.19.2009 1:34 PM PDT
  • gamertag: [none]
  • user homepage:

Destinypedia - The Wiki for Bungie's Destiny
Posted by: DEATHPIMP72
Anyone but Foman. He smells like cheese.

Posted by: sweetgirl12
Invalid post,no real direction,.
Halo needs to move out of the shadows with silly Exploits that drive people away.
Eveything should be balanced and fair,to give all players a chance.

And if you think about it,its even worst than HLG!
Think about it before i beat you with my reply.
How is flag juggling unbalanced? You have failed to even attempt to answer that question.

Moreover, how do you think it's worse than griefing via hiding?

Finally, who has been "driven away" by flag juggling? You cannot show me a single person who said "Oh my God, I can't take the flag juggling anymore. I QUIT HALO!"

  • 10.19.2009 1:48 PM PDT

I don't want to join your group.

"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. But in poetry, it's the exact opposite." - Paul Dirac

Posted by: sweetgirl12
Invalid post,no real direction,.
Halo needs to move out of the shadows with silly Exploits that drive people away.
Eveything should be balanced and fair,to give all players a chance.

And if you think about it,its even worst than HLG!
Think about it before i beat you with my reply.

LOL

Pot to Kettle:

  • 10.19.2009 1:49 PM PDT

I am an avid gamer with a passion to keep games fun and strategy provoking, rather than simply button mashing instant-reward games that plague the market nowadays. I'm not kind, but I'm rational, fair, and maybe, just maybe, somewhat intelligent.

Posted by: don carnage1
The argument that its a "legitimate strategy" is just silly. It's abusing an exploit, plain and simple. Flag throwing (AKA: Daisy Chaining) is the unintended result of a game mechanic that wasn't thoroughly vetted by Bungie before publishing.

But I laugh because the people that call this a legitimate strategy are probably the same people that supported Super Jumping in Halo 2 and think getting outside the map boundaries isn't exploiting a bug.

FYI: Abuse of bugs and exploits are against XBox Live's user agreement. You can check it out here: http://www.xbox.com/zh-SG/live/legal/termsofuse.htm

5. How You May Not Use the Service.

In using the Service, you may not:

o exploit a bug, or make an unauthorized modification, to any software or data to gain unfair advantage in a game, contest, or promotion.


Violation of the user agreement is grounds for a player review. A negative player review can result in a ban from Live.


Let me make this clear for you and your thick-headed friends,

JUST BECAUSE IT WAS NOT INTENDED DOES NOT MAKE IT AUTOMATICALLY A GLITCH/CHEAT.

Yes, getting out of a map by a physics flaw is technically cheating in that it the super bounce is actually a glitch.

Can you pick up a flag? Yes. Can you drop a flag? Yes. Can you do it over and over really fast? Sure, and it's not cheating.

It seems those who oppose flag running are confused as to what a glitch actually is. If you were to follow Bungie's game play "rules" all the time, the game would become stale and repetitively quickly.

  • 10.19.2009 2:01 PM PDT

Ever played on a forged map in matchmaking? Odds are you've made use of a glitch. Merging was not intended by Bungie, and yet many of you make use of it and play on maps that make use of it on a daily basis.

Could I call that cheating? By some of your standards I think I could. I of course wouldn't because that is completely ridiculous.

  • 10.19.2009 2:05 PM PDT

I don't want to join your group.

"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. But in poetry, it's the exact opposite." - Paul Dirac

Posted by: sweetgirl12
I failed to answer the question because its the same as saying does/did evolution happen.
Try explaining that to priest.
in this case your the priest.
you're brainwashed into thinking it is better with the flag bouncing than without.
The only way for me to answer the question is for me to give you a bullet to the head.

You're saying that you can't explain your idea of video game balance because... it's impossible to explain... evolution?

You're not making any sense, and you seem to be substituting meaningless platitudes for any real arguments at this point.

Can you explain how flag juggling unbalances the game or not?

  • 10.19.2009 2:06 PM PDT

I don't want to join your group.

"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. But in poetry, it's the exact opposite." - Paul Dirac

Posted by: sweetgirl12
I can't explain it because i don't have the job at bungie to test it.
hence its impossible to answer.
This is the gaming world,so a theory willn't do the job.
Bungie can only test it themselves.

Test what? For what purpose?

  • 10.19.2009 2:11 PM PDT