Halo: Reach Forum
This topic has moved here: Subject: halo: reach massive battles and lag
  • Subject: halo: reach massive battles and lag
Subject: halo: reach massive battles and lag

i think if halo: reach has massive battles with hundreds of other players, it wont be laggy. my reasoning comes from a mmorpg named runescape. runecape servers can handle having hundreds of people on them with out being very laggy. so i think if runescape can handle having hundreds of players on it without being very laggy then i think halo: reach can do the same.

i dont really care for massive battles in halo: reach. id rather have smaller, super awesome matches on a well designed maps with balanced weapons and friendly yet competitive players.

  • 10.16.2009 9:53 AM PDT

Have you seen the graphics of Runescape? Is there a physics engine that is making hundreds of calculations a seconds about where bullets are hitting or how grenades explode and who got damaged and where they are going and how the power drain travels through the air?

Yeah. Runescape isn't laggy because it is incredibly simple. Plus they have dedicated servers for runescape. Halo uses a host system.

  • 10.16.2009 10:03 AM PDT
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I think Bungie will make the game as diverse as possible within the constraints of current employed technology.

They are the experts, and will do what will work best.

  • 10.16.2009 10:05 AM PDT

This body holding me reminds me of my own mortality.
Embrace this moment. Remember. We are eternal.
All this pain is an illusion.

It would be awesome to have massive battles, but I'd still be okay with the usual 16 player limit

  • 10.16.2009 10:18 AM PDT

i have seen the graphics for runescape but what does that have to do with this? your xbox makes the physics calculations regardless of internet. its up to the internet to send the information of your thrown grenade to some one elses xbox.

  • 10.16.2009 10:20 AM PDT

Posted by: Wolve E Returns
"I even have trouble playing gruntpicklelips because of this.It reminds me XBLS uno "

Posted by: Hylebos
Have you seen the graphics of Runescape? Is there a physics engine that is making hundreds of calculations a seconds about where bullets are hitting or how grenades explode and who got damaged and where they are going and how the power drain travels through the air?

Yeah. Runescape isn't laggy because it is incredibly simple. Plus they have dedicated servers for runescape. Halo uses a host system.


Have YOU seen the graphics of Runescape LATELY? they have completly overhauled the graphics with HD and full screen options, and they manage to do this withing an internet browser. I think this kid has a valid point, we are not sure what REACH is going to have so it is very possible to have massive battles. Maybe not thousands of people like RS but more than the 16 player limit from H3

  • 10.16.2009 11:52 AM PDT
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what is this halo you speak of?

lets see hundreds of rockets or caching a fish. which one takes up more of a server?

  • 10.16.2009 11:56 AM PDT

This body holding me reminds me of my own mortality.
Embrace this moment. Remember. We are eternal.
All this pain is an illusion.

Posted by: Goob0t
lets see hundreds of rockets or caching a fish. which one takes up more of a server?

lol catching fish with rockets?

  • 10.16.2009 11:58 AM PDT
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I love Halo. I like its sequels.

EVE has great graphics and has 30,000+ players on 1 server!!1!one! THATS HOW HALO REACH IZ GUNNA BE!

  • 10.16.2009 11:59 AM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Posted by: bat out of h3ll
i have seen the graphics for runescape but what does that have to do with this? your xbox makes the physics calculations regardless of internet. its up to the internet to send the information of your thrown grenade to some one elses xbox.


The thing that your missing is that the more comlex the engine, the more elaborate the graphics, the more information is being sent through the internet. More info, typically equals more lag. Look at WoW, it hosts millions of players on it's servers, but the graphics are rudimentary, cutting edge from the PSone era. They keep the graphics as such to allow for larger scale and stable online connection.

Simplicty allows for larger scale games online, and todays FPS games are anything but "simplistic" when it comes to physics and visuals. Utilizing dedicated servers wouldn't fix the issue either, as it would exchange host advantage for advantage based on ping rate. It will not solve the lag issue, it would simply support more players at the same lag their connections currently provide.

  • 10.16.2009 12:14 PM PDT

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Old GTs; RebelRobot, Flamedude

I'm hoping for an increase in players. 8 v 8 is ok but it seems awfully low these days. Even an increase to 10 v 10 would be great, and it would be brilliant to see big maps again like Containment, Waterworks and Coag. I really like the Halo 3 multiplayer but the lack of decent big maps is disappointing.

  • 10.16.2009 12:19 PM PDT

the only way we will ever get MAG type battles( 30v30 or more) in Halo is if Bungie resorts to dedicated servers. Where there is no host at all everyone has a green connection no matter what type of internet they have and the only way an individual would lag would be because of there connection from there source to their xbox

ive played on dedicated halo servers because a dude hosts a game in a t3 connection.. wow it is almost like lan

  • 10.16.2009 12:37 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Posted by: klegs iz beast
the only way we will ever get MAG type battles( 30v30 or more) in Halo is if Bungie resorts to dedicated servers. Where there is no host at all everyone has a green connection no matter what type of internet they have and the only way an individual would lag would be because of there connection from there source to their xbox.


Wrong, dedicated servers do not make everyones internet work, that is entirely up to the ISP of the indivudual. What dedicated servers do accomplish is the removal of a singular host advantage, instead you get advantage based on ping rate.

ive played on dedicated halo servers because a dude hosts a game in a t3 connection.. wow it is almost like lan

You may simply be mispeaking yourself here as there is no dedicated server for xbl play, no matter what the host is using. If all players and the host share great connection to eachother, then what you are describing is possible, though this is not the norm considering international play and the fact that not all internet connections are equal, regardless of connection medium (P2P or server).

Ask anyone that has been PC gaming since the early 90's, lag is just as prevalent on servers as it is on xbl host/client system. Anyone who tells you differently is either lying or ignorant. All that being said, dedicated servers also have high costs associated with them, not to mention that when a server goes down, everyone is S.O.L., no alternative.

Servers have some benefits, but the are nothing like what you are outlining here.

  • 10.16.2009 12:50 PM PDT

graphics being read from a spinning disc inside of your xbox has nothing to do with lag.

your xbox could care less if i think high ground is a beautiful map and i can see it in all of its graphical glory. your xbox just wants to know if my i pulled my trigger while you were under my cross hairs. i think if there are online games the can handle thousands of players then halo: reach can. not saying reach will have thousands of players, muchs less a few hundred. i dont even care for that many players. im just saying its possible and there wont be an insane amount of game braking lag

[Edited on 10.16.2009 1:24 PM PDT]

  • 10.16.2009 1:20 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Posted by: bat out of h3ll
graphics being read from a spinning disc inside of your xbox has nothing to do with lag.


No, but the information associated with it does. Better graphics - more info, more info - more lag. The information pulled from the disk, that is assembled in the game hardware and then translated into an image on your screen is simultaneously being streamed to another source, in this case the host. When it arrives at the host console, it also needs to be recieved, assembled, and rendered. This all takes information, the prettier the picture, the more that goes into making it.

This is the same reason that games with staggeringly good graphics suffer framerate issues when there is too much going on, on-screen. The system itself can have a hard time assembling all that info at once, this issue is furthered along through online play. All the disk does is contain the info in it's basic form, it is on the hardware to facilitate the info into a working game.

[Edited on 10.16.2009 1:27 PM PDT]

  • 10.16.2009 1:24 PM PDT

Posted by: bat out of h3ll
graphics being read from a spinning disc inside of your xbox has nothing to do with lag.

your xbox could care less if i think high ground is a beautiful map and i can see it in all of its graphical glory. your xbox just wants to know if my i pulled my trigger while you were under my cross hairs. i think if there are online games the can handle thousands of players then halo: reach can. not saying reach will have thousands of players, muchs less a few hundred. i dont even care for that many players. im just saying its possible and there wont be an insane amount of game braking lag

So why does the game slow down when I cause 16 fusion coils to explode infinitely? Graphical affects like flames, fuel rod cannon blasts, and explosions are a factor people.

*Thats* what I meant by graphics.

  • 10.16.2009 1:25 PM PDT

thats console lag. it can happen on single player only games as well.

  • 10.16.2009 1:30 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Posted by: bat out of h3ll
thats console lag. it can happen on single player only games as well.


. . .And you think that doesn't have an effect on lag? You realise the "host" system has to go through the same process right? Servers do not eliminate lag, they just remove a singular host advantage. Lag is gonna happen as long as there is information travelling distances. The more information, the more lag.

  • 10.16.2009 1:34 PM PDT