- ADROPACRICH2
- |
- Exalted Member
Themed levels ie tank level ODST, Banshee level from ODST
In ODST for example the Banshee level gives you no reason to ever get out of your vehicle(aside from some very brief parts that are far too short anyway)even though engauging on foot is highly entertaining.There isn't any point all the time you can kill everything in a much easier way in the air.It's this side of Bungie's mission design that i hope is addressed
I guess i am unfairly aiming this at ODST which seems the biggest culprit out of all the games but it's a trend i hope doesn't figure into Bungie's new way for levels and how they apply the journey through them
While clearly you don't have to jump into a tank should you not want to, you have to be mad not to.The Mombasa tank section is actually a lot of fun on foot but it doesn't make sense to bother
As much as i love what Bungie did for ODST, and understand why maybe there is a more single approach design to a couple of these levels, it's a bit naff if this is what we get from Reach
Better use of Bungie's terrific sandbox is really all we want from Reach's hopefully longer levels - a bit more creative use as to how we travel them
I remember in Halo2 while on the Mombasa bridge, i would always take to foot this section as it was always more intensely satisfying getting to the end this way.But really it's forcing a much harder method for the sake of a more satisfying time and that takes you out of the experience
While it's realistic to expect that sometimes through a level you wouldn't have a choice were it a real situation say, getting through levels in a game should be in a way the player chooses at times ie a generous amount of parts where an option exists to aproach the section differently
[Edited on 10.16.2009 11:39 AM PDT]