- Armeddragon77
- |
- Senior Heroic Member
I think the whole idea of the trueskill system is fatally flawed, and a new ranking system needs to be deployed in its place. The current ranking system promotes negativity and trash talking amongst the community. I think ranks in Halo Reach, should be obtained by how many games you have won. For example, lets say winning 200 games will rank you as a lieutenant, or something along those lines. It should basically be the same system that Bungie uses to classify how much experience you have per playlist.
I do not think there should be any visible skill number for other players to see. The one idea that makes sense about the trueskill system, is a hidden trueskill number. For those who do not know, you have a rank in every social playlist, it is simply invisible. I believe this is how players should be matched, but there should be more that goes into your trueskill than winning or losing games. Factors should include K/D ratio, percent of games won compared to percent of games lost, MVP, and how many games you have played in total. And these factors should apply to all of your games played, not just in one playlist.
I believe a system using these general ideas would be highly balanced and hopefully calm down some very angry Halo players.