- Hylebos
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- Fabled Mythic Member
Posted by: ShadowKyubi907
(remember all of this is my opinion i don't care if you agree or not)
And yet you still come here to see what we think of your idea =). For future reference, such disclaimers are unneccesary unless you are posting about a very heated topic in the Halo 3 forum.
Weapon Upgrades:
The silence SMG and MAG will be a weapon in matchmaking/ forge/ custom games(The Return of the Halo 2 MAG non silence for game play as well).
They would need to be balanced first, because neither weapon was created for mulitplayer. They were designed to give a shieldless weakling a fighting chance against numerous fully shielded opponents :)
Rebalanced weapons for improved and less "cheap" gameplay. For example: the Br(not to say i hate it) has too far of a range, i know the BR is meant for short-long range but -not exaggerating- its easy to kill someone across sandtrap with just a BR, it might as well be a sniper with more ammo. a more ballenced BR with less accurate range is an improvment.
But if you are fighting at truely long range, the BR takes like eight seconds to kill someone because the shots spread out so much at that range. Plenty of time for someone to get under cover. The BR needs a wee bit more balancing, but not in this fashion. Lets let other threads take care of that topic though, shall we?
(if any, because elites are most likely main enemy again)Brute Plasma should be like the Halo 2 Brute Plasma Rifle, NOT just a red plasma rifle. In my experience in ODST, i realized this isn't a Halo 2 brute plasma rifle, they just changed the skin of the regular plasma rifle and made it red. (Return of the Halo 2 Brute Plasma Rifle.)
Could become too strong then. The normal plasma rifle already kills all the shields in four hits, and the brute plasma rifle has a higher rate of fire, would pretty much make the normal plasma rifle worthless right? Not to mention the horrors it could unleash when used with allies with battle rifles. I mean, plasma rifles backed up by BRs are strong enough, but this could be overpowered.
New human melee weapons (possibility) like a sword, katana(NOT the body piece), ect.
in online multiplayer, the melees should be reverted back to the 3 hit melee (still 1 hit assasination). honestly if you melee a spartan(with crap load of armor), i don't think just 2 hits will cut it.
A super strong spartan can't kill another spartan in three hits but can with a sword? And not the brute shot?
Spartans weigh 1000 pounds in their armor, their punches break spines. They only need two punches to kill because the first overloads the shield and the second kills the person. Armor doesn't matter, bones are still going to be broken when you get hit with a force equivilant to a car in such a small area.
Vehicle Upgrades:
Return of the Halo 2 spectre.(thats it lol)
So long as it can't climb walls...
Running, sprinting, dash, ect should be possible(unless gametype says you can't) this could possibly enhance the experience of combat(yet with spartan armor, i not sure this is possible, give opinions on this please.)
What? Jogging at 16 miles per hour isn't fast enough for you? Thats a three minute forty two second mile run you know. Any faster and the mongoose and warthog might become useless as transport vehicles.
Equipment Upgrade:
when you make your character traits you can choose what equipment you want to start off with to use during play, like you can activate a energy drain or activate camouflage(like in halo 2 campaign) during play(of course the game type options will give the choice to allow players to use these equipment during that game type)
Thats not quite how equipment were designed to work. Everyone would just pick regenerators (which need nerfing in Reach btw) and use it and gameplay would get terribly monotomous when everyone has a regenerator that they will always use when they almost die. That coupled with a three hit beatdown and things would get unbearable.
Equipment aren't really weapons, but senario modifiers. Depending on how you use the equipment, you can either give yourself a huge advantage, or screw yourself over. Very strategic, and they are fine as are (except for the regen, which needs nerfing. Just reduce the radius of effect so people are forced to cluster to regenerate so you could kill them all with a grenade or something).
Armor/character:
Im not sure whether the character will go by campaign characters (like ODST)or just Spartans like halo 3, but of course, new armor and a color palette for armor colors. (google color palette if you don't know what that is). Visor color would also be a nice feature to add.
Everyone would just be black. Would be a waste of a feature.