Halo: Reach Forum
This topic has moved here: Poll [8 votes]: Like My Idea?
  • Poll [8 votes]: Like My Idea?
Subject: Like My Idea?

Poll: Like My Idea?  [closed]
Yes:  12%
(1 Votes)
No:  12%
(1 Votes)
Yes, but can use improvments :  50%
(4 Votes)
Yes, BUT BR STAYS!!!!!!:  25%
(2 Votes)
i dont care...:  0%
(0 Votes)
Total Votes: 8

In this forum, i am NOT saying "Bungie sucks" or "HALO 3 SUCKS", i am just giving my own opinion and how i think halo reach should be online should and could possibly be. This is my opinion and i don't care if you disagree with me. If you do disagree though please explain why (and don't flame or toll me with "OMG U SUCK" or something like that.) i would like to hear real opinions about my idea or/and improvements on my idea if you think so.

Halo 3 game play was great, but since this is a brand new game, Bungie is obviously going to add new features.
My ideas for Reach(remember all of this is my opinion i don't care if you agree or not)

Weapon Upgrades:

The silence SMG and MAG will be a weapon in matchmaking/ forge/ custom games(The Return of the Halo 2 MAG non silence for game play as well).

Rebalanced weapons for improved and less "cheap" gameplay. For example: the Br(not to say i hate it) has too far of a range, i know the BR is meant for short-long range but -not exaggerating- its easy to kill someone across sandtrap with just a BR, it might as well be a sniper with more ammo. a more ballenced BR with less accurate range is an improvment.

(if any, because elites are most likely main enemy again)Brute Plasma should be like the Halo 2 Brute Plasma Rifle, NOT just a red plasma rifle. In my experience in ODST, i realized this isn't a Halo 2 brute plasma rifle, they just changed the skin of the regular plasma rifle and made it red. (Return of the Halo 2 Brute Plasma Rifle.)

New human melee weapons (possibility) like a sword, katana(NOT the body piece), ect.

Vehicle Upgrades:

Return of the Halo 2 spectre.(thats it lol)

Combat Upgrades:

in online multiplayer, the melees should be reverted back to the 3 hit melee (still 1 hit assasination). honestly if you melee a spartan(with crap load of armor), i don't think just 2 hits will cut it.

Running, sprinting, dash, ect should be possible(unless gametype says you can't) this could possibly enhance the experience of combat(yet with spartan armor, i not sure this is possible, give opinions on this please.)

Equipment Upgrade:

when you make your character traits you can choose what equipment you want to start off with to use during play, like you can activate a energy drain or activate camouflage(like in halo 2 campaign) during play(of course the game type options will give the choice to allow players to use these equipment during that game type)

Armor/character:

Im not sure whether the character will go by campaign characters (like ODST)or just Spartans like halo 3, but of course, new armor and a color palette for armor colors. (google color palette if you don't know what that is). Visor color would also be a nice feature to add.

If there is anything i forgot, or you have improvements for my ideas, please post it. i would also like to hear other opinions and ideas for Reach. and maybe if were lucky, some of our ideas will come to realization in Reach.







  • 10.16.2009 9:08 PM PDT
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well as far as the BR goes, the problem is not so much that the BRs effective range is too far, its that the rest of the weapons effective range is too close, SANDBOX from end to end is only 150m the AK-47s effective range is 300m and the MA5B which fires a 7.62x51 should be effective a t 500m.

and as far as the sprint mechanic goes; with an acceptation to halo 3, you constantly move pretty fast any way. i do like the Idea of a sprint mechanic. but it might over complicate the controls




[Edited on 10.16.2009 9:28 PM PDT]

  • 10.16.2009 9:20 PM PDT

There are a few things I disagree with,

The weapons should not be silenced; but the SMG should have a tight-spread with a scope possibility; Pistol should be able to shoot fast, have a scope but not be too powerful; BR should stay as is, there is nothing wrong with it;

Melees should be momentum based; Standing is weakest, running is better, Falling is strongest; Weapon Melee damage should vary based on mass/other things on the weapon.

Armors; They should be more varied or in depth; Helmet, Chest, Shoulders, Forearm, Waist, Legs, other.

  • 10.16.2009 9:22 PM PDT

Posted by: Czar_CJ_Elm
well as far as the BR goes, the problem is not so much that the BRs effective range is too far, its that the rest of the weapons effective range is too close, SANDBOX from end to end is only 150m the AK-47s effective range is 300m.

and as far as the sprint mechanic goes; with an acceptation to halo 3, you constantly move pretty fast any way.


True, but i think it would be more efficient to balance the Br with the rest of the weapons then the other way around.

  • 10.16.2009 9:27 PM PDT

Posted by: ShadowKyubi907
(remember all of this is my opinion i don't care if you agree or not)

And yet you still come here to see what we think of your idea =). For future reference, such disclaimers are unneccesary unless you are posting about a very heated topic in the Halo 3 forum.


Weapon Upgrades:

The silence SMG and MAG will be a weapon in matchmaking/ forge/ custom games(The Return of the Halo 2 MAG non silence for game play as well).

They would need to be balanced first, because neither weapon was created for mulitplayer. They were designed to give a shieldless weakling a fighting chance against numerous fully shielded opponents :)

Rebalanced weapons for improved and less "cheap" gameplay. For example: the Br(not to say i hate it) has too far of a range, i know the BR is meant for short-long range but -not exaggerating- its easy to kill someone across sandtrap with just a BR, it might as well be a sniper with more ammo. a more ballenced BR with less accurate range is an improvment.
But if you are fighting at truely long range, the BR takes like eight seconds to kill someone because the shots spread out so much at that range. Plenty of time for someone to get under cover. The BR needs a wee bit more balancing, but not in this fashion. Lets let other threads take care of that topic though, shall we?


(if any, because elites are most likely main enemy again)Brute Plasma should be like the Halo 2 Brute Plasma Rifle, NOT just a red plasma rifle. In my experience in ODST, i realized this isn't a Halo 2 brute plasma rifle, they just changed the skin of the regular plasma rifle and made it red. (Return of the Halo 2 Brute Plasma Rifle.)

Could become too strong then. The normal plasma rifle already kills all the shields in four hits, and the brute plasma rifle has a higher rate of fire, would pretty much make the normal plasma rifle worthless right? Not to mention the horrors it could unleash when used with allies with battle rifles. I mean, plasma rifles backed up by BRs are strong enough, but this could be overpowered.


New human melee weapons (possibility) like a sword, katana(NOT the body piece), ect.

in online multiplayer, the melees should be reverted back to the 3 hit melee (still 1 hit assasination). honestly if you melee a spartan(with crap load of armor), i don't think just 2 hits will cut it.

A super strong spartan can't kill another spartan in three hits but can with a sword? And not the brute shot?

Spartans weigh 1000 pounds in their armor, their punches break spines. They only need two punches to kill because the first overloads the shield and the second kills the person. Armor doesn't matter, bones are still going to be broken when you get hit with a force equivilant to a car in such a small area.


Vehicle Upgrades:

Return of the Halo 2 spectre.(thats it lol)

So long as it can't climb walls...


Running, sprinting, dash, ect should be possible(unless gametype says you can't) this could possibly enhance the experience of combat(yet with spartan armor, i not sure this is possible, give opinions on this please.)

What? Jogging at 16 miles per hour isn't fast enough for you? Thats a three minute forty two second mile run you know. Any faster and the mongoose and warthog might become useless as transport vehicles.

Equipment Upgrade:

when you make your character traits you can choose what equipment you want to start off with to use during play, like you can activate a energy drain or activate camouflage(like in halo 2 campaign) during play(of course the game type options will give the choice to allow players to use these equipment during that game type)

Thats not quite how equipment were designed to work. Everyone would just pick regenerators (which need nerfing in Reach btw) and use it and gameplay would get terribly monotomous when everyone has a regenerator that they will always use when they almost die. That coupled with a three hit beatdown and things would get unbearable.

Equipment aren't really weapons, but senario modifiers. Depending on how you use the equipment, you can either give yourself a huge advantage, or screw yourself over. Very strategic, and they are fine as are (except for the regen, which needs nerfing. Just reduce the radius of effect so people are forced to cluster to regenerate so you could kill them all with a grenade or something).

Armor/character:

Im not sure whether the character will go by campaign characters (like ODST)or just Spartans like halo 3, but of course, new armor and a color palette for armor colors. (google color palette if you don't know what that is). Visor color would also be a nice feature to add.

Everyone would just be black. Would be a waste of a feature.

  • 10.16.2009 9:27 PM PDT
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Posted by: ShadowKyubi907

True, but i think it would be more efficient to balance the Br with the rest of the weapons then the other way around.


well true; however i think an Aim mechanic; similar to the silenced SMG would fix that

the AR for example is almost as accurate as the BR when you fire in Burst; but your aim assist stops working at 40 feet and the Mussle velocity is sub sonic, so it just dam hard to hit a moving target at longer ranges, on optical zoom with a smaller reticule would fix that

[Edited on 10.16.2009 9:42 PM PDT]

  • 10.16.2009 9:35 PM PDT



Equipment Upgrade:

when you make your character traits you can choose what equipment you want to start off with to use during play, like you can activate a energy drain or activate camouflage(like in halo 2 campaign) during play(of course the game type options will give the choice to allow players to use these equipment during that game type)
[/quote]
Thats not quite how equipment were designed to work. Everyone would just pick regenerators (which need nerfing in Reach btw) and use it and gameplay would get terribly monotomous when everyone has a regenerator that they will always use when they almost die. That coupled with a three hit beatdown and things would get unbearable.

Equipment aren't really weapons, but senario modifiers. Depending on how you use the equipment, you can either give yourself a huge advantage, or screw yourself over. Very strategic, and they are fine as are (except for the regen, which needs nerfing. Just reduce the radius of effect so people are forced to cluster to regenerate so you could kill them all with a grenade or something).

Armor/character:

Im not sure whether the character will go by campaign characters (like ODST)or just Spartans like halo 3, but of course, new armor and a color palette for armor colors. (google color palette if you don't know what that is). Visor color would also be a nice feature to add.

Everyone would just be black. Would be a waste of a feature.




About the equipment, a possible only once use in a game, i dont really know, im just trying to come up with ideas lol.once every 5 min (depending on gametype). it is a possibility but maybe some equipment cant be used in my way. who knows.

well then every color in the palette except black then lol.

And about the Br, i seen people 4 shot me across sandtrap (no exaggeration) i don't think thats right lo

  • 10.16.2009 9:37 PM PDT

scope + AR = Rapid fire BR lol

im not sure about scopes on random weapons, if its an attachment to weapons, it would be too much like COD 4.

  • 10.16.2009 9:43 PM PDT

Posted by: ShadowKyubi907


Equipment Upgrade:

when you make your character traits you can choose what equipment you want to start off with to use during play, like you can activate a energy drain or activate camouflage(like in halo 2 campaign) during play(of course the game type options will give the choice to allow players to use these equipment during that game type)
[/quote]
Thats not quite how equipment were designed to work. Everyone would just pick regenerators (which need nerfing in Reach btw) and use it and gameplay would get terribly monotomous when everyone has a regenerator that they will always use when they almost die. That coupled with a three hit beatdown and things would get unbearable.

Equipment aren't really weapons, but senario modifiers. Depending on how you use the equipment, you can either give yourself a huge advantage, or screw yourself over. Very strategic, and they are fine as are (except for the regen, which needs nerfing. Just reduce the radius of effect so people are forced to cluster to regenerate so you could kill them all with a grenade or something).

Armor/character:

Im not sure whether the character will go by campaign characters (like ODST)or just Spartans like halo 3, but of course, new armor and a color palette for armor colors. (google color palette if you don't know what that is). Visor color would also be a nice feature to add.

Everyone would just be black. Would be a waste of a feature.




About the equipment, a possible only once use in a game, i dont really know, im just trying to come up with ideas lol.once every 5 min (depending on gametype). it is a possibility but maybe some equipment cant be used in my way. who knows.

well then every color in the palette except black then lol.

Don't get me wrong, I like the idea of making it possible to spawn with equipment, it would be very B.U.N.G.L.E. for sure, I just don't think it should be the "default" setting for multiplayer. Keep balancing it though, I can give feedback if you wish.


And about the Br, i seen people 4 shot me across sandtrap (no exaggeration) i don't think thats right lo

Meh. Bungie is going to be looking at the balance of the BR in depth again as usual, so I wouldn't worry too much about details. They probably have already decided what they are going to do ages ago. There are less flamey things to talk about anyways.

  • 10.16.2009 9:44 PM PDT

Posted by: Hylebos
Posted by: ShadowKyubi907


Equipment Upgrade:

when you make your character traits you can choose what equipment you want to start off with to use during play, like you can activate a energy drain or activate camouflage(like in halo 2 campaign) during play(of course the game type options will give the choice to allow players to use these equipment during that game type)
[/quote]
Thats not quite how equipment were designed to work. Everyone would just pick regenerators (which need nerfing in Reach btw) and use it and gameplay would get terribly monotomous when everyone has a regenerator that they will always use when they almost die. That coupled with a three hit beatdown and things would get unbearable.

Equipment aren't really weapons, but senario modifiers. Depending on how you use the equipment, you can either give yourself a huge advantage, or screw yourself over. Very strategic, and they are fine as are (except for the regen, which needs nerfing. Just reduce the radius of effect so people are forced to cluster to regenerate so you could kill them all with a grenade or something).

Armor/character:

Im not sure whether the character will go by campaign characters (like ODST)or just Spartans like halo 3, but of course, new armor and a color palette for armor colors. (google color palette if you don't know what that is). Visor color would also be a nice feature to add.

Everyone would just be black. Would be a waste of a feature.




About the equipment, a possible only once use in a game, i dont really know, im just trying to come up with ideas lol.once every 5 min (depending on gametype). it is a possibility but maybe some equipment cant be used in my way. who knows.

well then every color in the palette except black then lol.

Don't get me wrong, I like the idea of making it possible to spawn with equipment, it would be very B.U.N.G.L.E. for sure, I just don't think it should be the "default" setting for multiplayer. Keep balancing it though, I can give feedback if you wish.


And about the Br, i seen people 4 shot me across sandtrap (no exaggeration) i don't think thats right lo

Meh. Bungie is going to be looking at the balance of the BR in depth again as usual, so I wouldn't worry too much about details. They probably have already decided what they are going to do ages ago. There are less flamey things to talk about anyways.


Yea of course it should be a setting in gametype, not default. lol B.U.N.G.L.E. would be sweet with equipment start.

  • 10.16.2009 9:47 PM PDT
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"scope + AR = Rapid fire BR lol

im not sure about scopes on random weapons, if its an attachment to weapons, it would be too much like COD 4."

1- more like ODST

2- CoD did not Invent Gun sights; or gun sights in video games for that matter

3- not quite a scope but the Spartans targeting computer



[Edited on 10.16.2009 9:50 PM PDT]

  • 10.16.2009 9:49 PM PDT

Posted by: Czar_CJ_Elm
"scope + AR = Rapid fire BR lol

im not sure about scopes on random weapons, if its an attachment to weapons, it would be too much like COD 4."

1- more like ODST

2- CoD did not Invent Gun sights; or gun sights in video games for that matter

3- not quite a scope but the Spartans targeting computer



1- true

2- i meant it would be too much like COD gameplay. CoD was really the first popular game with customizable weapons with atachments like that. plus attachments or 3 types of each weapons (knowing the halo reach engine will have forge and the weapon list will have like 3 AR's: AR, AR with scope, AR with silencer)

3- (lol fallout 3) but i don't see how a targeting computer would work in matchmaking, maybe campaign?

[Edited on 10.16.2009 9:57 PM PDT]

  • 10.16.2009 9:55 PM PDT

Posted by: Czar_CJ_Elm
3- not quite a scope but the Spartans targeting computer

"Use the force luke!"

  • 10.16.2009 9:56 PM PDT
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yes Obi-Wan

  • 10.16.2009 9:57 PM PDT

Posted by: ShadowKyubi907
3- (lol fallout 3) but i don't see how a targeting computer would work in matchmaking, maybe campaign?

He is talking about how Spartans can "sync" their weapons up to their visors so they don't have to physically look down their scope to zoom in. Its also why theres a crosshair.

  • 10.16.2009 10:01 PM PDT
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Posted by: ShadowKyubi907
1- true

2- i meant it would be too much like COD gameplay. CoD was really the first popular game with customizable weapons with atachments like that. plus attachments or 3 types of each weapons (knowing the halo reach engine will have forge and the weapon list will have like 3 AR's: AR, AR with scope, AR with silencer)

3- (lol fallout 3) but i don't see how a targeting computer would work in matchmaking, maybe campaign?


2- well i was thinking more like RFG where the reticule gets smaller; the AR worked very well in that game

3- when i say targeting computer i'm not referring to VATS; im referring to fact you have a reticule. so i think you should be able to make that reticule smaller when it is necessary; so then you have to option to engage at a longer range



[Edited on 10.16.2009 10:21 PM PDT]

  • 10.16.2009 10:06 PM PDT