Halo: Reach Forum
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Subject: boundarys?

"Go then, there are other worlds than these."

Posted by: Chardy Wolfe
the problem with games now a days is the fact they worry to much on graphics that games cant handle all the ai and -blam!- thats y halo keeps getting shorter and shorter....its annoying...graphics r great and all but they need to put more in to game play
it seems like its 70% graphics 30% game play for most games now adays

honestly i want a game that needs at least a weeks time of game play needed unlike tese games that only need like 24 hours of accumulated time to beat it

Everyone complains about the graphics in game A being inferior to game B in previews and bases their purchases on that more than anything and then we get a transition like from Halo 1, 2, and eventually 3.

Halo 1 was fine graphically.. and remember the HUGE gameplay areas, high ceilings, etc. Then Halo 2 comes along on the Xbox and does it look better.. sure, but then it feels much more like a cramped corridor shooter and is filled with invisible walls.

People need to stop being graphics whores and think "gameplay first".

I wouldn't care if the graphics in Reach took a step backward if it meant no more invisible walls and a return to that feeling I got playing those massive outdoor areas with ceilings that were waaaay up there.

  • 10.17.2009 2:48 PM PDT

my point exactly
screw graphics go for game play...i can live with h2 graphics if it means a GREATER game

  • 10.17.2009 2:54 PM PDT
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Boundaries are fine as long as they're not invisible

  • 10.17.2009 3:00 PM PDT

Posted by: Ross15
Boundaries are fine as long as they're not invisible

my point..these games r suppose t b realistic y have "active camo walls" to ruin it all

  • 10.17.2009 3:22 PM PDT
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dude, you could be a politician. and yeah, instakill boundaries are ANNOYING but im not going to pay $10,000 for a game with an entire planet in it as a map.

  • 10.17.2009 4:15 PM PDT

uhmm actually if games screwed over cds and went back to chips EVERY thing would b cheaper
the advantages for chips
+the chip can b as small as a quarter and STILL have more memory then a cd (ex. sd cards...i seen some that hold 16 gb) and how much does a cd hold?
+disc get scratched chips dont as easily....
+doesnt spin = no over heating = less parts in the console = smaller systems = more places to store it + less chances of it braking
+the game its self can b its own memory card (save data right on to the chip bring it to a friends and keep going)
these r only a few pluses to using chips...so yea systems can b brought down from 300$ to 200$ at start

  • 10.17.2009 5:49 PM PDT

If you want to talk or even ask a simple question to friendly reasonable without being flamed i suggest going to Halocharts. There they will not flame or harass you, they will not shoot down simple questions or make fun of you cause of your rank. something you dont often find on bungie's forums

the pit, foundery and other enclosed maps that still has boundaries is -blam!- stupid why do they put the boundaries. the only way you would be able to get out is glitching out anyway

  • 10.17.2009 5:57 PM PDT

Posted by: XxFatalReflexXx
the pit, foundery and other enclosed maps that still has boundaries is -blam!- stupid why do they put the boundaries. the only way you would be able to get out is glitching out anyway

see its stupid we r trapped trapped inside the "active camo walls" wen we r already trapped in a building make sense??? NO

  • 10.17.2009 6:10 PM PDT
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Posted by: Chardy Wolfe
uhmm actually if games screwed over cds and went back to chips EVERY thing would b cheaper
the advantages for chips
+the chip can b as small as a quarter and STILL have more memory then a cd (ex. sd cards...i seen some that hold 16 gb) and how much does a cd hold?
+disc get scratched chips dont as easily....
+doesnt spin = no over heating = less parts in the console = smaller systems = more places to store it + less chances of it braking
+the game its self can b its own memory card (save data right on to the chip bring it to a friends and keep going)
these r only a few pluses to using chips...so yea systems can b brought down from 300$ to 200$ at start

You are beyond incorrect on almost every fact you listed.
A DVD holds 4.7 GB, and DVDs themselves cost less than $0.50 USD. The cheapest SDHC (SD cards that are more than 2 GB) card I could find at a comparable size where $9.00 USD. That's 18 times more. Plus, SD cards have terrible read/write speeds in comparison to what DVDs can achieve. SD cards don't scratch, but they die after a rather low amount of read/write cycles. Also, CD/DVD drives are about the same cost as SD card readers ($10.00 USD).

If you want to transfer data, put the map/game variant or film/screenshot on your fileshare if it's so important.

Also, having a game on writable media opens the game wide open for modding.

I agree with your original point (invisible barriers shouldn't be so restrictive), but whatever you just said was complete and utter nonsense.

  • 10.17.2009 6:13 PM PDT

u really think it cost 9$ to make an sd card? thats just how much they sell them for...a chip can b made for just less then 1$ might b more then a cd but still
and look at the old games that r chips still read dont they?

  • 10.17.2009 6:47 PM PDT

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