- Spaceboy246
- |
- Noble Member
Light a log on fire and a man will be warm for the rest of the day. Light a man on fire, and that man will be warm for the rest of his life.
There is a TL:DR version at the bottom
Halo 1 was pretty good with AI... it wasn't that impressive but it wasn't ridiculously easy.
I think anyone would agree with me that most of the Halo 3 and Halo ODST AI act exactly like big punching bags.
The only AI I really see is walking towards you (sometimes), shooting at you, or dodging grenades.
AI should hide when it is under fire, should actually be sortof tactical like coming after you when you have been damaged or throwing grenades around corners.If an AI charges you, it should be in groups.
You know, AI should be... well... you know, intelligent
I also REALLY miss the Halo 2 brutes. It was completely ridiculous in ODST having a human marine punch a brute in the face once and have it die. In both Halo 3 and Halo ODST the brutes were not scary at all and completely easy, even in legendary mode.
In halo 2 I was usually terrified of brutes because once a brute got close, I was screwed, I'd go flying across the room with my shields completely stripped down!
I was completely disappointed with brutes in Halo 3.
What is even worse, Halo teammates do almost absolutely nothing. Marines will take a few shots, stand in the open for about 5 seconds, and take a few shots with the AR again which usually miss. The only time AI has ever been helpful in the history of halo is AI with a sniper rifle.
I like playing a game knowing there is some progression in the battle even if I'm not a part of it.
In halo 3, when the swarm of bugs attacked, I only had one or two shooting at me at a time in a horde of like 15. I should want to be -blam!- hiding behind a rock with my teamates while there are constantly 20 plasma bolts flying in my direction, not maybe one or two.
Halo Reach will be AMAZING if the AI is done right.
-Ai needs to be intelligent ...
-Ai needs to hide when damaged, take advantage of you when you are damaged, like throwing grenades at you when you hide, or instead of having a single brute raging, have them all charge you at the same time
-Ai needs to not completely stand in the open, it should at the very least move around a bit instead of the occasional step in one direction.. it needs to run back and forth and actually dodge bullets you fire at it, not just grenades. Im emphasizing here run back and forth, maybe as fast as a spartan during combat, both enemy and friendly. I HATEE Hate hate firing an entire 'clip' of plasma fire at an enemy only to have it stand there taking it. I want a FIGHT, not target practice.
-Difficulty modes should incorpate AI intelligence, not just damage taken and damage given.
-Your teamates should actually help the battle, it would actually feel like a battle, it would add real depth to the game and make it an extremely pleasureable gaming experience.
Even though you are master chief, you should really only be taking out maybe 1\5 of the enemies on the field at most, not 99% of them. You still lose the game if you don't do your part right, but it's not having a bunch of objects standing around not doing anything, and you taking shots from maybe one or two angles only ducking somtimes.
-Spartans should not be able to physically injure brutes unless it is an assassination, elites should be difficult to kill close up. You may only want to punch an elite when you are full shields and they are nearly out. None of this crap in halo 3 where you run up and punch a brute 2x and it dies immediately.
Legendary mode should be legendary, I'm tired of taking two plasma bolts and dying in legendary mode when all the enemies are just standing there in the open with me unloading hundreds of rounds into enemies and them doing nothing about it...
This is a semi-rant, but I really think Halo needs to make its enemies MUCH smarter, and deadlier (in terms of intelligence). In terms of damage given and damage taken, standard heroic mode was more than enough. It also needs to make friendlies actually useful.
tl:dr version
AI needs to NOT be target practice! AI needs to actually be a FIGHT!
[Edited on 10.23.2009 2:33 PM PDT]